Castle: Difference between revisions

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== Pros ==
== Pros ==
* Many useful creature specialties
* Many useful creature specialties.
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].
* [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes.
* [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes.



Revision as of 11:17, 12 April 2020

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Castle is a good alignment town with the knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. Castle represents Erathia.

Castle's native terrain is grass.

Castle Creature Dwellings

Castle Specific Buildings

  • Brotherhood of the Sword - Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
  • Griffin Bastion - Horde building which increases Griffins' growth by +3 per week.
  • Lighthouse - Increase movement points by +500 when heroes travel on water tile with a boat.
  • Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
  • Stables - Gives visiting hero +400 movement points for each day for the rest of the week.
  • Colossus - Grail building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 Gold per day and creature growth +50%.


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
File:Screenshot 3dd.png
Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gem 12 12 42
Mercury 12 12 42
Sulfur 12 12 42
Troop cost/week: 29580 Gold + 6 Gem


Name Class Specialty Skill 1 Skill 2 Spell
Christian Christian  Knight   Ballista Basic Leadership  Basic Leadership  Basic Artillery  Basic Artillery 
Edric Edric  Knight   Griffins Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Orrin Orrin  Knight   Archery Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Sorsha Sorsha  Knight   Swordsmen Basic Leadership  Basic Leadership  Basic Offense  Basic Offense 
Sylvia Sylvia  Knight   Navigation Basic Leadership  Basic Leadership  Basic Navigation  Basic Navigation 
Tyris Tyris  Knight   Cavaliers Basic Leadership  Basic Leadership  Basic Tactics  Basic Tactics 
Valeska Valeska  Knight   Archers Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Catherine Catherine Restoration of Erathia Map Editor  Knight   Swordsmen Basic Leadership  Basic Leadership  Basic Offense  Basic Offense 
Lord Haart Lord Haart Restoration of Erathia  Knight   Estates Basic Leadership  Basic Leadership  Basic Estates  Basic Estates 
Roland Roland Armageddon's Blade Map Editor  Knight   Swordsmen Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Sir Mullich Sir Mullich Armageddon's Blade  Knight   Speed Advanced Leadership  Advanced Leadership   
Adela Adela  Cleric   Bless Basic Wisdom  Basic Wisdom  Basic Diplomacy  Basic Diplomacy   Bless 
Adelaide Adelaide  Cleric   Frost Ring Advanced Wisdom  Advanced Wisdom     Frost Ring 
Caitlin Caitlin  Cleric   Gold Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Cure 
Cuthbert Cuthbert  Cleric   Weakness Basic Wisdom  Basic Wisdom  Basic Estates  Basic Estates   Weakness 
Ingham Ingham  Cleric   Monks Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Curse 
Loynis Loynis  Cleric   Prayer Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Prayer 
Rion Rion  Cleric   First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid   Stone Skin 
Sanya Sanya  Cleric   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Dispel 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Halberdier Halberdier 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Archer Archer 2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots)
Marksman Marksman 2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack
Griffin Griffin 3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations
Royal Griffin Royal Griffin 3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations
Swordsman Swordsman 4 10 12 6 9 35 5 4 445 300 Gold  
Crusader Crusader 4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack
Monk Monk 5 12 7 10 12 30 5 3 485 400 Gold   Ranged (12 shots)
Zealot Zealot 5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty
Cavalier Cavalier 6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting
Champion Champion 6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting
Angel Angel 7 20 20 50 50 200 12 1 5019 3000 Gold , 1 Gem  Flying, Hates Devils and Arch Devils, Morale +1 to the whole army
Archangel Archangel 7+ 30 30 50 50 250 18 1 8776 5000 Gold , 3 Gem  Flying, Hates Devils and Arch Devils, Resurrection, Morale +1 to the whole army

Strategy

  • With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
  • Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
  • Divide Archangels in several stacks, so they can resurrect each other.

Pros

  • Many useful creature specialties.
  • Versatile units including two flying units, two ranged units.
  • Stables can provide heroes +400 movement points per day, which means roughly +20% more movement for heroes.

Cons

  • Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
  • The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 Wood.
  • No units with immunity or resistance.
  • Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.

See also