Castle
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Towns |
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Castle is a good alignment town with the knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. Castle represents Erathia.
Castle's native terrain is grass.
Castle Creature Dwellings
Castle Specific Buildings
- Brotherhood of the Sword - Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
- Griffin Bastion - Horde building which increases Griffins' growth by +3 per week.
- Lighthouse - Increase movement points by +500 when heroes travel on water tile with a boat.
- Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
- Stables - Gives visiting hero +400 movement points for each day for the rest of the week.
- Colossus - Grail building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000
per day and creature growth +50%.
Halls | Fortifications | Tavern, Marketplace & Resource Silo | Mage Guilds | ||||||
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Village Hall | ![]() |
Fort | ![]() |
Tavern | ![]() |
Mage Guild level 1 | ||
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Town Hall | ![]() |
Citadel | ![]() |
Marketplace | ![]() |
Mage Guild level 2 | ||
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City Hall | ![]() |
Castle | ![]() |
Resource Silo Produces +1 ![]() ![]() |
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Mage Guild level 3 | ||
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Capitol | ![]() |
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Mage Guild level 4 | ||||
Resource | Basic | Upgrades | All |
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46000 | 29000 | 110000 |
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60 | 17 | 137 |
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50 | 22 | 122 |
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12 | 17 | 47 |
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12 | 12 | 42 |
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12 | 12 | 42 |
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12 | 12 | 42 |
Troop cost/week: | 29580 ![]() ![]() |
Name | Town | Lvl | Att | Def | D- | D+ | HP | Spd | Grw | Val | Cost | Special | |
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1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 ![]() |
Immune to jousting | |
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1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 ![]() |
Immune to jousting | |
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2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 ![]() |
Ranged (12 shots) | |
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2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 ![]() |
Ranged (24 shots), Double attack | |
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3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 ![]() |
Flying, Two retaliations | |
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3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 ![]() |
Flying, Unlimited retaliations | |
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4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 ![]() |
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4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 ![]() |
Double attack | |
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5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 485 | 400 ![]() |
Ranged (12 shots) | |
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5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 ![]() |
Ranged (24 shots), No melee penalty | |
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6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 ![]() |
Jousting | |
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6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 ![]() |
Jousting | |
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7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 ![]() |
, 1 ![]() |
Flying, Hates Devils, Morale +1 |
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7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 ![]() |
, 3 ![]() |
Flying, Hates Devils, Resurrection, Morale +1 |
Strategy
- With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
- Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
- Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
- Strategy Guide for Castle from Jolly Joker on Celestial Heavens
Pros
- Many useful creature specialties.
- Versatile units including two flying units, two ranged units.
- Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
- Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.
Cons
- Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
- The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20
.
- No units with immunity or resistance.
- Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
- Fragile ranged units.