Cavalier and Champion: Difference between revisions

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(AI Value added)
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{{Castle creatures}}{{Creature
{{Castle creatures}}{{Creature
| AI_Value  = 1946
  | Name      = Cavalier
  | Name      = Cavalier
  | Attack    = 15
  | Attack    = 15
Line 10: Line 11:
  | Size      = 2
  | Size      = 2
  | Special  = • [[Jousting]] bonus
  | Special  = • [[Jousting]] bonus
| U_AI_Value= 2100
  | U_name    = Champion
  | U_name    = Champion
  | U_attack  = 16
  | U_attack  = 16
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Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]].
Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]].
Cavaliers have an [[AI Value]] of 1946, while Champions have an AI Value of 2100.


== Special ability ==
== Special ability ==

Revision as of 18:03, 9 May 2018

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Cavalier
 Cost per troop 

1000

Attack 15
Defense 15
Damage 15–25
Health 100
Speed 7
Movement Ground
Size 2
Growth 2
AI Value 1946
 Special abilities:
Jousting bonus
Champion
 Cost per troop 

1200

Attack 16
Defense 15
Damage 20-25
Health 100
Speed 9
Movement Ground
Size 2
Growth 2
AI Value 2100
 Special abilities:
Jousting bonus

Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds. Tyris the Knight has a specialty in Cavaliers and Champions, which increases their attack and defense skills for each level she attains after the 6th level.

Cavaliers are upgraded to Champions for free, when the hero visits Stables found on the Adventure Map.

Special ability

The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.

Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.