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John Morris refuses to release the source code.
https://twitter.com/diskblitz/status/920801845349466113
:Thanks, now I'm gonna hack his PC.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]])
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I find it very very useful how you can see the chance of a hero to learn x secondary skill such as wisdom. However, what if we did it vice versa for the skill itself? For example, if you go to wisdom page, you could see the most likely heroes to learn it and the least likely. Does anyone have a problem with me doing this for all secondary skill pages? [[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 20:01, 16 February 2020 (UTC)
:it's done [[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 00:02, 20 February 2020 (UTC)
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why are there no articles about random map templates? is it some policy or just nobody got around to writing them? i would imagine an article containing an image of the template layout would be helpful, along with some information about strategy and tips related to that template specifically. --[[User:Foerno|Foerno]] ([[User talk:Foerno|talk]]) 19:07, 20 November 2018 (CET)


: We already have: [[Random Map]] and [[Template Editor]]{{-}}{{withhota}} (which removes the need to know much about the file itself), but it would probably be nice to also have a: [[Random Map Template]] which describes the file. Feel free to add it. I would also be fine if you wanted to add the individual templates, e.g. [[Jebus Cross]].  ―[[user:imahero|imahero]] 23:19, 20 November 2018 (CET)
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there is a problem with [[Ruins]], a new HotA object. it's a creature bank which contains 5 different creatures. existing creature banks only have up to 4 different creatures. turns out the [[Template:Creature_bank_row]] does not work for more more than 4 creatures and the result is that the fifth creature is pushed to the column "content". this makes it impossible to add a creature bank template to this page. i believe this is a limitation of [[Template:Table row]] which only allows 9 elements inside a row. i also believe this limitation is inherited from the [[Template:Table]]. can anyone more experiences with these templates look at this? --[[User:Foerno|Foerno]] ([[User talk:Foerno|talk]]) 03:07, 26 July 2018 (CEST)
: [[Template:Creature_bank_row]] was fixed. --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 16:04, 26 July 2018 (CEST)
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The era of white sort arrows has arrived! Just add whiteSortArrows to the table header class declaration like so: <pre>class="sortable whiteSortArrows"</pre> ―[[user:imahero|imahero]] 15:28, 24 May 2018 (CEST)
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HotA changed the numbers for starting armies for many towns, e.g. heroes starting with troglodytes now have 20-30 per stack, instead of 30-40. i haven't figured out a good way to include that in the wiki page for a certain hero, such as shakti. any ideas? --[[User:Foerno|Foerno]] ([[User talk:Foerno|talk]]) 22:59, 20 May 2018 (CEST)
HotA changed the numbers for starting armies for many towns, e.g. heroes starting with troglodytes now have 20-30 per stack, instead of 30-40. i haven't figured out a good way to include that in the wiki page for a certain hero, such as shakti. any ideas? --[[User:Foerno|Foerno]] ([[User talk:Foerno|talk]]) 22:59, 20 May 2018 (CEST)


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:::::::: Only slightly inaccurate. Nothing anyone is going to die over. At least it shows "Always" for HotA correctly now. ―[[user:imahero|imahero]] 00:28, 24 May 2018 (CEST)
:::::::: Only slightly inaccurate. Nothing anyone is going to die over. At least it shows "Always" for HotA correctly now. ―[[user:imahero|imahero]] 00:28, 24 May 2018 (CEST)


::::::::: 1. Ignatius doesnt want to show all the numbers in hota troops count. 2. "Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills)". So the hero tab is still incomplete.
::::::::: "Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills)". So the hero tab is still incomplete.
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Revision as of 13:48, 19 May 2020


John Morris refuses to release the source code. https://twitter.com/diskblitz/status/920801845349466113

Thanks, now I'm gonna hack his PC.--FirePaladin2 (talk)

I find it very very useful how you can see the chance of a hero to learn x secondary skill such as wisdom. However, what if we did it vice versa for the skill itself? For example, if you go to wisdom page, you could see the most likely heroes to learn it and the least likely. Does anyone have a problem with me doing this for all secondary skill pages? LlVIU (talk) 20:01, 16 February 2020 (UTC)

it's done LlVIU (talk) 00:02, 20 February 2020 (UTC)

why are there no articles about random map templates? is it some policy or just nobody got around to writing them? i would imagine an article containing an image of the template layout would be helpful, along with some information about strategy and tips related to that template specifically. --Foerno (talk) 19:07, 20 November 2018 (CET)

We already have: Random Map and Template Editor Horn of the Abyss (which removes the need to know much about the file itself), but it would probably be nice to also have a: Random Map Template which describes the file. Feel free to add it. I would also be fine if you wanted to add the individual templates, e.g. Jebus Cross. ―imahero 23:19, 20 November 2018 (CET)

there is a problem with Ruins, a new HotA object. it's a creature bank which contains 5 different creatures. existing creature banks only have up to 4 different creatures. turns out the Template:Creature_bank_row does not work for more more than 4 creatures and the result is that the fifth creature is pushed to the column "content". this makes it impossible to add a creature bank template to this page. i believe this is a limitation of Template:Table row which only allows 9 elements inside a row. i also believe this limitation is inherited from the Template:Table. can anyone more experiences with these templates look at this? --Foerno (talk) 03:07, 26 July 2018 (CEST)

Template:Creature_bank_row was fixed. --ShushMaster (talk) 16:04, 26 July 2018 (CEST)

The era of white sort arrows has arrived! Just add whiteSortArrows to the table header class declaration like so:

class="sortable whiteSortArrows"

imahero 15:28, 24 May 2018 (CEST)


HotA changed the numbers for starting armies for many towns, e.g. heroes starting with troglodytes now have 20-30 per stack, instead of 30-40. i haven't figured out a good way to include that in the wiki page for a certain hero, such as shakti. any ideas? --Foerno (talk) 22:59, 20 May 2018 (CEST)

Looks like there is enough place for another column with hota-branded numbers in parentheses. Ofc there is a possibility of confusing HotA numbers with SoD chances, but I cannot imagine what kind of ingame trouble it can cause.--ShushMaster (talk) 23:21, 20 May 2018 (CEST)
done that for all dungeon heroes. let's see if it catches on. --Foerno (talk) 23:32, 21 May 2018 (CEST)
We should probably list all three starting troops even if they don't change from SoD to HotA. Otherwise it may look like in HotA they don't have those starting troops at all.
Also, before we do all of the factions, let's discuss other possible options:
  1. Add a new section below "Starting troops:" called "Starting troops Horn of the Abyss:".
  2. Change the format in some way: e.g. (20-30 Horn of the Abyss).
  3. Add the changes, (including any other HotA changes for that hero), to a ==Horn of the Abyss== section on the actual page instead of the hero template.
I'm leaning towards a new section within the hero template or a section on the actual page. That little box is just looking a little cramped.
imahero 02:31, 22 May 2018 (CEST)
U know, I like the idea of new templates for HotA, but not in this case. It will be enough to add a new column with 'nmbH-1,nmbH-2,nmbH-3' after two SoD columns and align it properly. As I see it. How it looks now - nobody can call it exquisite piece of web-design, but having all info in one eyesight is important.--ShushMaster (talk) 03:12, 22 May 2018 (CEST)
in my opinion, adding a new section to every single hero for every faction (whose starting army was changed by hota) is too much. a little change like "Troglodyte 30–40 (Horn of the Abyss 20-30)" looks much better to me.
the problem with adding the hota numbers even if they don't change is that in this case, for consistency, they would have to be added to factions which didn't have any changes. --Foerno (talk) 01:53, 23 May 2018 (CEST)
It now defaults to the numbers from SoD, so only the ones that changed have to be updated. ―imahero 04:33, 23 May 2018 (CEST)
hmm, but now it shows incorrect information until someone edits every single hero with changes in the starting army. --Foerno (talk) 22:40, 23 May 2018 (CEST)
Only slightly inaccurate. Nothing anyone is going to die over. At least it shows "Always" for HotA correctly now. ―imahero 00:28, 24 May 2018 (CEST)
"Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills)". So the hero tab is still incomplete.

We have a problem. Kinkeria, Beatrice and Ranloo are out of HotA ghetto prowling in template:town_hero tables and hero class pages.--ShushMaster (talk) 15:48, 19 May 2018 (CEST)

I'm fine with it in this instance. If we don't put them here they can be hard to find for HotA users. Also it would require maintaining separate templates and pages for a single hero. And with the {{inhota}} label at the top of their individual pages it should become pretty clear to the unHotAified as soon as they click one of them. ―imahero 16:57, 19 May 2018 (CEST)
The problem is it can have a negative influence before any clicking. You want to check something in this particular tab - you see a hero which shouldnt be here - the whole wiki is under question. You just dont know anymore if these wiki people are able to discern SoD and HotA at all. Even a personal template for one hero is not a big cost to avoid this. The best solution, as I can see it, is to allow in the main template to paste Horn of the Abyss brand after a hero name. But my kunfu is still weak for this.--ShushMaster (talk) 00:12, 20 May 2018 (CEST)
You're probably right. Do you think a superscripted H is enough? I think any more than that would be too much of an eyesore. Let me know if I missed a location. ―imahero 01:19, 20 May 2018 (CEST)
Yup, the whole 'hota' after Kinkeria would be too dashing. Think H is enough to consider our conscience clear.--ShushMaster (talk) 01:40, 20 May 2018 (CEST)
Hmmmm. What about a superscripted * instead? Too small? Too little? ―imahero 01:49, 20 May 2018 (CEST)
I"ll leave this in your quieting hands, ShushMaster. ―imahero 03:29, 21 May 2018 (CEST)

For some reason my editing of the Counter spells gets reversed all the time. Bloodlust and Weakness are NOT counters even though they don't work like Haste and Slow or Bless and Curse, they don't cancel each other out either. Why?, because Bloodlust is only for melee units and Weakness is for all units. Therefore they are not counters. I would see Weakness and Stone Skin more as counters, but I don't even know if I would consider them counters either. ―62.198.44.139

You have an excellent point there. And you could have mentioned that in either in the comment section of your edit, or perhaps on a talk page. I would also like to point out, that if you read the page carefully (and also comments from history), you can see that there is a mention that they are not counter spells but spells with opposite effect. And why have you not added Stone Skin and Weakness as a opposite spell pair? –Kapteeni Ruoska (talk) 07:41, 21 April 2017 (CEST)

Does anyone know excatly the starting troops of different heroes/classes? Specially the ones with 1st, 2nd or 3rd level creature specialties. –Kapteeni Ruoska (talk) 13:31, 6 February 2017 (CET)


Merry Christmas! --imahero 17:36, 23 December 2016 (CET)


I know people still play this game, i just wonder how many. Anybody know how to make a poll?


Great, great wiki. My congratulations. --81.202.192.29 00:05, 13 May 2016 (CEST)


Love the wiki! I learned lots in a game I thought I already knew everything about!


The game might decrease in terms of graphics and videos over time (about cartoon quality pictures, a little bit better than the Simpsons TV show color sets), the sound is CD quality, the game resolution is not in a way that one would see each pixel like in the DOS era of games. The towns might be a little bit unbalanced, it is not quite chess. There are almost no bugs. The game has isometric views in 2D and is not 3D like the recent games of the series (now made by another studio than 3D0). The successor has heroes on the battlefield and not in a generals tent and a few minor modifications, heroes 1 was nice in terms of nice musical scores. The display part of the game is still way better than the Might and Magic series which was largely (up to, not including IX) sporting Doom era graphics where one could see the pixels. Sadly the game studio that ported the game to Linux (Loki games) died, but there seems to be an Android port in the works now.


Wow, Kapteeni Ruoska still whipping here, seems like almost every day, such dedication! –Demes 11:38, 8 July 2014 (CEST)

I just do not have anything better to do. :D –Kapteeni Ruoska 09:08, 9 July 2014 (CEST)

December 4, 2013. As pink Floyd sang, "Is anybody out there?" I know this game is old, but does anyone still play? Emperor Che

Heroes of Might and Magic III will never die. Long live Heroes! –Kapteeni Ruoska 16:38, 4 December 2013 (CET)

Awesome to hear! I've just recently started using the site. It has become a staple when building a new map. Wish I could upload some of my maps, I am quite proud of the ones I have built.


Passerby: Love this wiki! I've spent so much time just browsing the articles, thought I knew this game inside-out but turns out I was wrong! Glad that people have made such a great site.

Hope to see the town/skill/hero ratings be gathered together, they are quite useful! Also: heroes and their category seems a bit wonky.

Heroes and their categories are in the process. –Kapteeni Ruoska 18:48, 14 November 2013 (CET)

Site moved to new server. Hopefully faster now


Still playing the game and loving this wiki, thanks a lot guys! 20-3-2013


Awesome wiki guys, it's really complete (1 or 2 weird specials are lacking but they s*ck so it's ok ^^) Learned a lot from this, cheers o/.


Looks like we're still having trouble with the occasional vandal ... they're double-posting in order to avoid auto-reverts, no doubt (not that we have a bot here to do reverts), or maybe just to make hand reverts more difficult. Anyway, it looks like I'm just about the only active member here at the moment; I hope others will join me and help revitalize the site ... and maybe play a game with me sometime.  :-) Memetics 09:47, 11 November 2012 (UTC)


Bah. Due to excessive botting I've had to add captcha on all edits, not just edits adding urls. Retarded bot writers just let the bot keep trying with various random changes until it "succeeds" - which at that point they don't include any urls more, which make the whole thing pointless vandalism instead..


Summon Demons added. Great wiki by the way. I might add a few articles about In the Wake of Gods as well.


Moving the wiki to a new server.


He was one of those who helped build this wiki, coming from one of the forums you find link to at the communtity portal. I haven't seen him active for quite a long time, tho.


Sashko (frequent visitor): Very good wiki, guys! You're doing great job! I've readed hundreds articles here. Have only one question: who is "J R"? (in many articles, there's his "rating" of hero/town/etc.)


Due to problems with server at the same time as the admin was on vacation, the wiki have had some downtime. We're really sorry. --Terrasque


The wiki have been moved to a new system now.
--Terrasque 20:49, 5 May 2008 (UTC)

ImPaladin 10:58, 04 May 2006 (CET) - We should add information for all the campaigns. It shouldn't be too hard, just extract them and open them in the Campaign Editor.


Terrasque 23:58, 28 April 2006 (CEST) - Ok, the reason things have been down, and still is a few pictures missing, is because my server crashed. I managed to recover the database, and most of the pictures. On another note, you now have to be logged in AND have a valid email adress to be able to edit stuff. Merely logging in didnt stop the bots, as you can see on Special:Listusers. I hope this will be more effective.


Owenja - Wow, what a lot of vandals. Time for a little reverting. Do we want to consider making editing require logging in?


ShacklesofWar:My guess: that´s a hellhound. Anyway, I´m not sure the 3D-thing will destroy HoMM, but bad gameplay will. If they can just use the good parts from the earlier games, (gameplay and variety from HoMM 2 and 3, and those things that did work in HoMM 4 (not my favourite)), and then add something new, (that works in HoMM context), then HoMM 5 could be fantastic! But it will be VERY hard to accomplish.


Owenja - Is that a burning zebra in the second screenshot?


Terra - I know! It's in full fucking 3d! I'm almost certain they'll manage to destroy HoMM for good with that one :-(


ShacklesofWar:Have you heard? Heroes of Might and Magic V!!!!! is sheduled for release during 2006! Developed by Ubisoft. They have teaser pictures on their website. Thought you´d like to know...


Terra - IIRC: (right?)clicking on the skills shows bigger pictures.


Owenja - Well, you're one of the people in the wiki, not to mention the one running it.  :-)

By the way, how'd you get the giant images of diplomacy and wisdom? They don't look like they were just blown up...


Terra - I like them. but in the end, it's up to the people doing it to decide, after all.


Owenja - So, I've uploaded all the hero images I have so far. Any suggestions or comments before I capture more? Are the specialty pictures worth doing, or should I skip those from now on?


Terra - It's laughably easy, actually. You just type {{templatename}} and *poof*, a red link pops up. You can then do {{templatename|item1|item2}} which will be {{{1}}} and {{{2}}} in the template, and so on. The creature template have up till {{{14}}}.


ShacklesofWar: Since I don´t know how to properly make a template, I improvised one under the "Campaign" area. Still need help to fill in the blanks, but it looks nicer already. Enjoy.


Terra - I think the way it was done on the Nagash page looked best.


Owenja - I've seen several different ways to include hero pictures: Gunnar, Grindan, Geon, Nagash, and Tazar. Which do we want to standardize on?

Also, all the spells and secondary skills have different artwork for the different levels. Do we want to add all of that in? (ie, Skill_Logistics_Basic.png, Skill_Logistics_Advanced.png, Skill_Logistics_Expert.png)


Docevus - I was looking at the list of heroes and a question occurred to me. Quite a few heroes specialiize in creatures and give those creatures bonuses based off the hero's level. The problem is, what are those bonuses? I know those creatures get +1 speed, and extra offense and defense, but I have no idea how to tell how much the offense and defense will increase.


Terra - Updated to latest wiki version. If anything bugs / is missing, tell me


Gaidal Cain - No sweat. Older versions are saved and are easy to restore.


HelcahisieRomen - Oh no, while editing one of the articles I blew up the whole stuff. I hope you will understand.


Terra - Simply put, png have greater quality (since it's lossless), but jpg take less space. I personally prefer png, but use jpg if the picture is of bad quality, or very large. I have some pics up at http://terrasque.mine.nu/~terra/newpic/ - but I haven't had time to chop them up, and frankly.. I forgot them :-(

Oh, and that steam page.. I've been thinking of deleting it, that kind of rant don't really belong here.


mo-Slimy - I've read blowing off steam article. Well, it was me who was talking/writing about pictures, but I was busy last three weeks (school, exams... and I'm still busy). I'm wondering that noone uploaded any pictures (maybe contributors have no spare time too). So I'm gonna try it. I need a little advice before. Pictures in wiki are in two formats .png, .jpg, which one is better, Terra? (They could be in one common format.) Thanx.


Terra Great :-) Maybe activity on that one can put some life into this one again.

John: various skills? You mean secondary skills? I agree, something a la the artifacts article, I think.

Also, one thing I've forgot to mention. I emailed the person behind Age of Heroes earlier about using some of the factoids on his site, and I got this back:

Feel free to use the info from AOH, but I ask that you make a link to AOH somewhere. If 
you use my own writing, not just game information, make a reference to AOH in the entry.

I have a link to AoH in the links section, and have had since before I asked.


Angelspit There is now a Heroes IV Wiki, called Heroespedia, at Celestial Heavens. The format is very similar to this one.


mo-Slimy> Plagues and Weeks/Months of monsters are described in Growth article.


John DiFool: We also need a menu for the various skills, the only really glaring omission. A "Miscellaneous" section would be nice to detail little pieces of errata like Plagues and Week/Month of Monsters...


Terra I dunno who's (if any?) got copyright on those images. 3DO is bankrupt, according to wikipedia, and their web pages are unavaliable.
So far I've just counted on no one suing, and removing images if anyone complains (which no one have done yet) ;-)

And frankly, objecting to game images being used like this, which is basically free promotion for their game, is beyond my logic.


Angelspit Game companies usually allow fan sites to reprint their artwork and their screenshots. You only need to give them credit somewhere. Terra might want to confirm this.


mo-Slimy There are almost no pictures. I would upload them but I have no copyrights. Probably the one who uploaded those few pictures here has also the copyrights. Am I wrong? :)


ShacklesofWar: Seems that the upgrading frenzy has slowed down to a trickle. We still need info about the campaigns, (could be huge on info), and playing tips. I personally would like an introduction to multiplaying over network/Internet, (common rules, banned items, spells etc.). (Only played Hotseat myself). Tactics on multiplaying, campaigning, certain maps, (in a campaign), how to maximize point results on maps and campaigns etc. etc. Please add more!


John DiFool: In what version do the Naga Banks give you Gems? They have always given me sulfur, from the initial unpatched ROE to the final version of SOD. Or did WOG finally fix this themselves?


ShacklesofWar: Aha! Now I understand. Thanks!


Sorry I was not clear. Experience is not lost at a Pandora's Box.

What I tried to say was that the article identifies with brackets what can be taken away.

  • Spell Points (gain or lose)
  • Luck (+3 to -3)
  • Morale (+3 to -3)
  • Resources (gain or lose)

ShacklesofWar:OK, but if it is specified, what then happens? Do the mapmaker specify that as well?


For the Pandora's Box the hero can only lose where it is specifically stated in brackets.


ShacklesofWar: I checked the Pandora's Box article, which claims that you can lose experience opening one of these. I think it would be a good idea to explain what then happens under the Experience article. Do you lose Secondary skills? Primary skills? Or does it just make it harder to get to next level (you now need 8000 exp to next level instead of 3000?) (Never lost exp with one)


John DiFool: Guess I wasn't as clear about the town costs as I should have been (I couldn't come up with a concise way of expressing what my intentions were). The idea was "basic" just tells you how much gold & resources you need to get maximum creature production going, without upgrade costs, and without any other "unnecessary" buildings (hence things like Marketplaces and City Halls are NOT included). This is important when deciding on what resources and mines you absolutely need, and which ones are just a bonus. Upgrades of course are strictly for upgrades + prerequisites (like 3rd level Mage Guild to get Black Dragons). Costs for EVERYTHING would be in the third column. So if we decide to stick with this plan the "basic" Conflux costs will need a bit of reworking. By the way the path to the Capitol will cost (if we assume no Fort or even Tavern is prebuilt):

40 Wood 25 Ore 26500 Gold

15 Wood 5 Ore 21000 Gold (Fort & Tavern prebuilt)

It is important to not double-count buildings (since I already included the Citadel & Castle in the basic costs they are not included here). We could add this in I guess if we wanted to...


Terra: I've been very busy lately, and will probably be for several weeks yet. Work, plus a game project me and some friends work on Because of that I've added mo-slimy and Gaidal Cain as sysops, as they seem to be pretty active and interested, to hopefully take up some of the slack. I will at least take a daily look at the wiki, and make sure things are running ok.


The NOTOC with the two underlines on either side removes a Table of Contents.


mo-Slimy> Can someone tell me what does " NOTOC " at the end of the article mean? Thanx.


John DiFool: Town Costs are now complete, except for Conflux (I'll let someone else do that one). Please let me know here if any of the figures are incorrect.


Terra: Server is back up. Reason for down: Power failure

Vadskye: Thanks Shackles. :)


ShacklesofWar:I reversed the chronological order on this page. You now enter new comment at the top of the page. (Above this one...) I also added a new section called "Campaigns" on the Main Page, here we need to put in some work.

Terra:You can set your timezone in the user prefs. I think the normal is GMT.

J R: I'm not fond of capitalizing letters. >_> I'm just wondering what time-zone does this site uses. I noticed my most recent contributions span two days but it's only 1930 here.


Remark: untested interesting statement about dispelling black dragons: guess it works only with either player carrying the orb, otherwise there would be nothing to dispel. And in this case them dragons can be targeted by any spells


John DiFool: The figures for total town costs as given in the Prima Strategy Guide are incorrect (e.g. they figured in a 5th level Mage Guild for the Castle). I'm currently fixing the figures for the 3 "good" towns...


mo-Slimy> to Vadskye> yes, and I need to add dwellings and upgrades to Stronghold troops yet.


Terra : Made a table for it. I have taken a few pictures, but don't have the time to cut and paste them. I'm putting them up at http://terrasque.mine.nu/~terra/newpic/ in case any of you have time.


John DiFool: I added info about costs for the Tower town, but I don't know now to format it correctly-if someone wants to make a table out of it, go right ahead. :-)


Gaidal Cain Rather, all adjectives and nouns in every name should begin with a major letter. That would probably be all words except "of" and "the":p


Vadskye: geez, did you just add 120 pages in two days???


mo-Slimy> Units seem to be complete here. Notice> All two-word names begin with major letter...


Vadskye: Why are you not registered? It is the shortest registration time I've found on a site in a very very long time :P


mo-Slimy ("212.55.247.variable" in numbers)> that's me. Please upload pictures to units. I cannot do it, probably I'm not registered... This site is great :) Keep adding!


Vadskye: Probably me and whoever 212.55.247.176 is. Geez they added a lot of stuff! =)


Terra: Woah. Someone went berserk in my wiki. I can barely keep track of the changes! Keep it up! :-)


Kenaniah: ooh, coool... Me likey! ^_^


Anonymous Joe: looks like this site has potential. i may make some changes someday myself.


Vadskye: Yay I added a new section all by myself :P Have fun with this!