Corporeal Punishment

From Heroes 3 wiki
Revision as of 04:44, 13 November 2017 by VictorInThePacific (talk | contribs) (whole new page, not completed yet)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is the third scenario of the Heroes of Might and Magic III: Restoration of Erathia campaign Long Live the King.

THIS PAGE IS ONLY PARTIALLY BUILT

Backstory

The war in Erathia is the greatest thing that could have happened for the nation of Deyja. A war of this scale is an endless harvest for our undead armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves. ???

Cinematic Briefing

Our nation's goal was to kill the man who banished us from Erathia. However, Nighon and Eeofol's subsequent invasion has done us an unexpected favor. Erathia's strewn with the dead. For necromancers, this is the season of harvest. This is a season of war. Queen Catherine is a formidable foe. To defeat Erathia's remaining military, we need a tactician greater than her. We have a plan... An ironic plan. While Catherine organizes the last stage of her war with Nighon and Eeofol, you will sneak into Erathia and locate the King Gryphonheart's Grave. Be wary. The region is occupied by scattered Erathian. When the gravesite is found, we will resurrect the dead king and make him our pawn. With King Gryphonheart commanding our armies, his former home will become land of the dead ???

In-Game

TBA

Quest/Objective

TBA

Victory message, "TBA"

Defeat message, "Alas, time has run out on your quest. All is lost." ???

Map Details

Difficulty: Normal

Map Size: Small ???

Next Map: TBA

Total Castles: 5

Underground: Yes

Heroes

You start with one(fixed) hero, as well as the Collar of Conjuring, and maybe the Speculum.

The enemy starts with Mot. ???

Maximum Heroes: No maximum

Maximum Level: No maximum

Starting Options

The weakest starting bonus is the Scroll of Protection from Earth, because you will never use it. Next weakest is the Pendant of Death; it has little value in an undead vs. undead situation. However, it may allow you to pass a Border Guard in the next scenario, but this is too complicated to analyze, and you have no way of knowing about that yet anyway. But 25 Zombies make a real difference at the start of the scenario, and that is very important for the rest of the scenario.

Tips

  • This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region on the right side of the map. If you didn't get the Speculum last scenario, then the Artifacts there, the Ogre's Club of Havoc and the Pendant of Death, cannot be obtained, unless you learn Fly or Dimension Door. These Artifacts presumably give you access to other inaccessible areas in the following scenarios.
  • You have to make an important choice early on. Do you invest heavily in your central city, and maybe lose it, or does that investment mean that you will be able to defend it better? In the event, it will not matter.
  • You do not have enough resources to build up both of your cities fully, and you shouldn't do that in any case. Ultimately, don't invest anything at all in second-level production buildings. Let your enemy do that, and then capture his cities. Just concentrate on pumping out troops. You are resource-limited in this scenario.
  • This scenario is easier than it looks. You start outnumbered 3-2, but the map is strongly compartmentalized, and the AI is not able to concentrate its forces effectively. In fact, you should be able to use your interior lines of communication to outnumber your enemies locally at all times. Napoleon did this. The only difficulty will be in not killing Mot before you have completed all the map-related missions.