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{{inhota}}
{{inhota}}
{{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on<br>the [[adventure map]]}}
{{Towns}}
'''Cove''' is a neutral [[alignment]] [[town]] with the [[Captain]] and [[Navigator]] [[hero class]]es.
'''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove represents [[Regna]].
Cove represents [[Regna]].
 
''"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters.''"


Cove's [[native terrain]] is [[swamp]].
Cove's [[native terrain]] is [[swamp]].


__TOC__
=== Structures ===
'''Cove Creature Dwellings'''
* [[Cove creature dwellings|Nymph Waterfall]]
* [[Cove creature dwellings|Shack]]
* [[Cove creature dwellings|Frigate/Gunpowder Warehouse]]
* [[Cove creature dwellings|Nest]]
* [[Cove creature dwellings|Tower of the Seas]]
* [[Cove creature dwellings|Nix Fort]]
* [[Cove creature dwellings|Maelstrom]]


==Cove building tree==
'''Cove Specific Buildings'''
{| style="margin-right:20px; float:left;"
* [[Cove specific buildings|Pub]] - [[Horde building]] which increases [[Crew Mate and Seaman|crew mate and seaman]] growth by +4 per week.
| [[File:CoveBuildingTree.png|600px|left]]
* [[Cove specific buildings|Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week.
|}
* [[Cove specific buildings|Grotto]] - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
* [[Cove specific buildings|Thieves' Guild]] - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
* [[Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water.
* [[Cove specific buildings|Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.


[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
<br>
{{Common buildings|Cove|Cannon|+1 {{S}}| no_5 = }}


{{Town cost summary|
[[Image:Cove-in.png|right|border|500px]]
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}}
|dwelling = {{Building cost|{{W}}<br>85|{{M}}<br>5|{{O}}<br>65|{{S}}<br>40|{{C}}<br>19|{{Gem}}<br>9|{{G}}<br>54300}}
|unique  = {{Building cost|{{W}}<br>40||{{O}}<br>15||||{{G}}<br>12000}}
|total    = {{Building cost|{{W}}<br>190|{{M}}<br>23|{{O}}<br>140|{{S}}<br>58|{{C}}<br>37|{{Gem}}<br>27|{{G}}<br>108300}}
|troop    = 29935 {{G}}, 4 {{S}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Cove common buildings}}


===Creature Dwellings===
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
{{Cove creature dwellings}}
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||37300||31500||91300
|-
|{{Wood}}||75||40||190
|-
|{{Ore}}||61||30||141
|-
|{{Crystal}}||7||16||37
|-
|{{Gem}}||2||11||27
|-
|{{Mercury}}||0||9||23
|-
|{{Sulfur}}||10||34||58
|-
!colspan=2| Troop cost/week: !!colspan=2| 27070 {{Gold}} + 4 {{Sulfur}}
|}


===Unique Buildings===
<br>
{{Cove unique buildings}}


{{clear|left}}
== Heroes ==
==Heroes==
{{Hero table}}
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Cove hero table}}
{{Cove hero table}}
|}
|}


'''Banned secondary skills:'''
== Creatures ==
 
{{Creature table}}
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}.
 
==Creatures==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Cove creature table}}
{{Cove creature table}}
|}
|}


==Town names==
== Strategy ==
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| width=90px | Brown's Bay || width=90px | Downhaven || width=90px | Hitchgrove || width=90px | Jordanhall
|-
| Lakenshire || Lewindale || Nithenes || Noral
|-
| Port Crowland || Port Evendore || Rotunda || Sleepy Creek
|-
| Tartaglia || Walendale || Watergate || Westland Pier
|-
|}
 
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
 
== Official Renders ==
<gallery mode="packed-hover">
Cove Capitol render.png
</gallery>


{{user commentary|
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in [[Rampart]] and [[Dungeon]] as [[Gold Dragon|Gold]] and [[Black Dragon]]s are immune to [[Resurrection]]). [[Forgetfulness]] is also a very strong debuff for Cove.


'''Pros:'''
=== Pros ===
* 2 fast ranged attackers, with very nice specialties.
* 2 fast ranged attackers, with very nice specials.
* Strong and offensive units. (Cove units have the highest attack ratings of all town creatures).
* Strong and offensive units.
* [[Sea Dogs]] with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than [[Mighty Gorgon]]s' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects [[undead]] and [[non-living]] creatures unlike Death stare.
* Only town with access to the powerful cannon.
* [[Ayssid]]s are very useful if someone has took the retaliation, as they may kill a unit twice with impunity.
* Native terrain is swamp, which makes it hard for other units to traverse.
* Only town with access to the powerful [[cannon]].
* Native terrain is [[swamp]], which makes it hard for other units to traverse.
* Cove has a [[shipyard]], and [[Navigation]] is easily accessible which is useful on maps with big water areas (but useless on maps without water).


'''Cons:'''
=== Cons ===
* Fastest creature is [[Haspid]] with speed 12.
* Units and heroes relatively low on defence.
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s until upgraded to Sea Dogs (4 shots); they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots.
* A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]).
* Both flying units are fragile.
* [[Mage Guild]] is limited to level 4.
}}{{end of user commentary}}


== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Cove]]
[[Category: Cove]]
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