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'''Creature''' is general word for all entities a hero can encounter or hire in {{homm3}}. It can be interchangeably used with unit, troop or monster. However, the original manual uses the word 'creature'.
{| cellspacing=0 cellpadding=3 border=0 style="background-color:#{{Blue 3}}; color:darkgoldenrod; border: 1px solid black; float:right"  
 
|- style="color:white; background-color:#{{Blue 1}};"
In the [[adventure map]] creatures appear in stacks. A player can not see exactly how many creatures there are, but he can see a rough estimation.
! Amount
 
! Range
{| style="background-color: #CCCCFF; border-width: 0px;" cellpadding="3";  
|- align=center bgcolor=9999FF
| '''Amount'''
| '''Range'''
|-   
|-   
| Few
| style="" | Few     || align=center | 1–4
| align=center | 1–4
|-
|-
| Several
| Several || align=center | 5–9
| align=center | 5–9
|-
|-
|Pack
| Pack   || align=center | 10–19
| align=center | 10–19
|-
|-
|Lots
| Lots   || align=center | 20–49
| align=center | 20–49
|-
|-
|Horde
| Horde   || align=center | 50–99
| align=center | 50–99
|-
|-
|Throng
| Throng || align=center | 100–249
| align=center | 100–249
|-
|-
|Swarm
| Swarm   || align=center | 250–499
| align=center | 250–499
|-
|-
|Zounds
| Zounds || align=center | 500–999
| align=center | 500–999
|-
|-
|Legion
| Legion || align=center | 1000+
| align=center | 1000–9999
|} '''Creature''' is a term for all entities a hero can encounter or hire in {{homm3}}. The word is interchangeably used with '''unit''', '''troop''' and '''troop stack'''. Typically, the words troop and troop stack are used when talking about hero's army. The original {{roe}} manual states, that armies are made up of creatures arranged in groups called troops.
|}
 
== List of all creatures in Heroes of Might and Magic III ==
{{Creaturetable}}
{{Creaturetablerow|Pikeman|      Castle|1|4|5|1|3|10|4|60  }}
{{Creaturetablerow|Halberdier|  Castle|1|6|5|2|3|10|5|75  }}
{{Creaturetablerow|Archer|      Castle|2|6|3|2|3|10|4|100 }}
{{Creaturetablerow|Marksman|    Castle|2|6|3|2|3|10|6|150|[[Double attack|Shoots twice]] }}
{{Creaturetablerow|Griffin|      Castle|3|8|8|3|6|25|6|200 }}
{{Creaturetablerow|Royal Griffin|Castle|3|9|9|3|6|25|9|240 }}
{{Creaturetablerow|Swordsman|    Castle|4|10|12|6|9|35|5|300 }}
{{Creaturetablerow|Crusader|    Castle|4|12|12|7|10|35|6|400|[[Double attack|Attacks twice]] }}
{{Creaturetablerow|Monk|        Castle|5|12|7|10|12|30|5|400 }}
{{Creaturetablerow|Zealot|      Castle|5|12|10|10|12|30|7|450 }}
{{Creaturetablerow|Cavalier|    Castle|6|15|15|15|25|100|7|1000 }}
{{Creaturetablerow|Champion|    Castle|6|16|16|15|25|100|9|1200 }}
{{Creaturetablerow|Angel|        Castle|7|20|20|50|50|200|12|3000|Costs additional +1 {{gem}} }}
{{Creaturetablerow|Archangel|    Castle|7|30|30|50|50|250|18|5000|Costs additional +3 {{gem}} }}
 
{{Creaturetablerow|Gremlin          |Tower|1|3|3|1|2|4|4|30 }}
{{Creaturetablerow|Master Gremlin  |Tower|1|4|4|1|2|4|5|40 }}
{{Creaturetablerow|Stone Gargoyle  |Tower|2|6|6|2|3|16|6|130 }}
{{Creaturetablerow|Obsidian Gargoyle|Tower|2|7|7|2|3|16|9|190 }}
{{Creaturetablerow|Stone Golem      |Tower|3|7|10|4|5|30|3|150 }}
{{Creaturetablerow|Iron Golem      |Tower|3|9|10|4|5|35|5|200 }}
{{Creaturetablerow|Mage            |Tower|4|11|8|7|9|25|5|350 }}
{{Creaturetablerow|Arch Mage        |Tower|4|12|9|7|9|30|7|450 }}
{{Creaturetablerow|Genie            |Tower|5|12|12|13|16|40|7|550 }}
{{Creaturetablerow|Master Genie    |Tower|5|12|12|13|16|40|11|600 }}
{{Creaturetablerow|Naga            |Tower|6|16|13|20|20|110|5|1100 }}
{{Creaturetablerow|Naga Queen      |Tower|6|16|13|30|30|110|7|1600 }}
{{Creaturetablerow|Giant            |Tower|7|19|16|40|60|150|7|2000|Costs additional +1 {{gem}} }}
{{Creaturetablerow|Titan            |Tower|7|24|24|40|60|300|11|5000|Costs additional +2 {{gem}} }}
 
{{Creaturetablerow|Centaur        |Rampart|1|5|3|2|3|10|6|70 }}
{{Creaturetablerow|Centaur Captain |Rampart|1|6|3|2|3|10|8|90 }}
{{Creaturetablerow|Dwarf          |Rampart|2|6|7|2|4|20|3|120 }}
{{Creaturetablerow|Battle Dwarf    |Rampart|2|7|7|2|4|20|5|150 }}
{{Creaturetablerow|Wood Elf        |Rampart|3|9|5|3|5|15|6|200 }}
{{Creaturetablerow|Grand Elf      |Rampart|3|9|5|3|5|15|7|225|[[Double attack|Shoots twice]] }}
{{Creaturetablerow|Pegasus        |Rampart|4|9|8|5|9|30|8|250 }}
{{Creaturetablerow|Silver Pegasus  |Rampart|4|9|10|5|9|30|12|275 }}
{{Creaturetablerow|Dendroid Guard  |Rampart|5|9|12|10|14|55|3|350 }}
{{Creaturetablerow|Dendroid Soldier|Rampart|5|9|12|10|14|65|4|425 }}
{{Creaturetablerow|Unicorn        |Rampart|6|15|14|18|22|90|7|850 }}
{{Creaturetablerow|War Unicorn    |Rampart|6|15|14|18|22|110|9|950 }}
{{Creaturetablerow|Green Dragon    |Rampart|7|18|18|40|50|180|10|2400|Costs additional +1 {{crystal}} }}
{{Creaturetablerow|Gold Dragon    |Rampart|7|27|27|40|50|250|16|4000|Costs additional +2 {{crystal}} }}
 
{{Creaturetablerow|Troglodyte| Dungeon|1|4|3|1|3|5||50| }}
{{Creaturetablerow|Infernal Troglodyte| Dungeon|1|5|4|1|3|6||65| }}
{{Creaturetablerow|Harpy| Dungeon|2|6|5|1|4|14||130| }}
{{Creaturetablerow|Harpy Hag| Dungeon|2|6|6|1|4|14||170| }}
{{Creaturetablerow|Beholder| Dungeon|3|9|7|3|5|22||250| }}
{{Creaturetablerow|Evil Eye| Dungeon|3|10|8|3|5|22||280| }}
{{Creaturetablerow|Medusa| Dungeon|4|9|9|6|8|25||300| }}
{{Creaturetablerow|Medusa Queen| Dungeon|4|10|10|6|8|30||330| }}
{{Creaturetablerow|Minotaur| Dungeon|5|14|12|12|20|50||500| }}
{{Creaturetablerow|Minotaur King| Dungeon|5|15|15|12|20|50||575| }}
{{Creaturetablerow|Manticore| Dungeon|6|15|13|14|20|80||850| }}
{{Creaturetablerow|Scorpicore| Dungeon|6|16|14|14|20|80||1050| }}
{{Creaturetablerow|Red Dragon| Dungeon|7|19|19|40|50|180||3000| }}
{{Creaturetablerow|Black Dragon| Dungeon|7|25|25|40|50|300||5000| }}
 
{{Creaturetablerow|Gnoll| Fortress|1|3|5|2|3|6||50| }}
{{Creaturetablerow|Gnoll Marauder| Fortress|1|4|6|2|3|6||70| }}
{{Creaturetablerow|Lizardman| Fortress|2|5|6|2|3|14||110| }}
{{Creaturetablerow|Lizard Warrior| Fortress|2|6|8|2|5|15||140| }}
{{Creaturetablerow|Serpent Fly| Fortress|3|6|8|2|5|20||220| }}
{{Creaturetablerow|Dragon Fly| Fortress|3|6|8|2|5|20||240| }}
{{Creaturetablerow|Basilisk| Fortress|4|11|11|6|10|35||325| }}
{{Creaturetablerow|Greater Basilisk| Fortress|4|12|12|6|10|40||400| }}
{{Creaturetablerow|Gorgon| Fortress|5|10|14|12|16|70||525| }}
{{Creaturetablerow|Mighty Gorgon| Fortress|5|11|16|12|16|70||600| }}
{{Creaturetablerow|Wyvern| Fortress|6|14|14|14|18|70||800| }}
{{Creaturetablerow|Wyvern Monarch| Fortress|6|14|14|18|22|70||1100| }}
{{Creaturetablerow|Hydra| Fortress|7|16|18|25|45|175||2200| }}
{{Creaturetablerow|Chaos Hydra| Fortress|7|18|20|25|45|250||4000| }}
 
{{Creaturetablerow|Imp| Inferno|1|2|3|1|2|4||50| }}
{{Creaturetablerow|Familiar| Inferno|1|4|4|1|2|4||60| }}
{{Creaturetablerow|Gog| Inferno|2|6|4|2|4|13||125| }}
{{Creaturetablerow|Magog| Inferno|2|7|4|2|4|13||175| }}
{{Creaturetablerow|Hell Hound| Inferno|3|10|6|2|7|25||200| }}
{{Creaturetablerow|Cerberus| Inferno|3|10|8|2|5|25||250| }}
{{Creaturetablerow|Demon| Inferno|4|10|10|7|9|35||250| }}
{{Creaturetablerow|Horned Demon| Inferno|4|10|10|7|9|40||270| }}
{{Creaturetablerow|Pit Fiend| Inferno|5|13|13|13|17|45||500| }}
{{Creaturetablerow|Pit Lord| Inferno|5|13|13|13|17|45||700| }}
{{Creaturetablerow|Efreet| Inferno|6|16|12|16|24|90||900| }}
{{Creaturetablerow|Efreet Sultan| Inferno|6|16|14|16|24|90||1100| }}
{{Creaturetablerow|Devil| Inferno|7|19|26|30|40|160||3200| }}
{{Creaturetablerow|Arch Devil| Inferno|7|21|28|30|40|200||5500| }}
 
{{Creaturetablerow|Skeleton| Necropolis|1|5|4|1|3|6||60| }}
{{Creaturetablerow|Skeleton Warrior| Necropolis|1|6|6|1|3|6||70| }}
{{Creaturetablerow|Walking Dead| Necropolis|2|5|5|2|3|15||100| }}
{{Creaturetablerow|Zombie| Necropolis|2|5|5|2|3|20||125| }}
{{Creaturetablerow|Wight| Necropolis|3|7|7|3|5|18||200| }}
{{Creaturetablerow|Wraith| Necropolis|3|7|7|3|5|18||230| }}
{{Creaturetablerow|Vampire| Necropolis|4|10|9|5|8|30||360| }}
{{Creaturetablerow|Vampire Lord| Necropolis|4|10|10|5|8|40||500| }}
{{Creaturetablerow|Lich| Necropolis|5|13|10|11|13|30||550| }}
{{Creaturetablerow|Power Lich| Necropolis|5|13|10|11|15|40||600| }}
{{Creaturetablerow|Black Knight| Necropolis|6|16|16|15|30|120||1200| }}
{{Creaturetablerow|Dread Knight| Necropolis|6|18|18|15|30|120||1500| }}
{{Creaturetablerow|Bone Dragon| Necropolis|7|17|15|25|50|180||1800| }}
{{Creaturetablerow|Ghost Dragon| Necropolis|7|19|17|25|50|300||3500| }}


{{Creaturetablerow|Goblin| Stronghold|1|4|2|1|2|5||40| }}
In the [[adventure map]], creatures appear in [[wandering creature]] stacks. Without [[Visions]] spell or [[Rogues]] in the army, a player can not see exactly how many creatures there are, but they can see a rough estimation as seen in the table below.
{{Creaturetablerow|Hobgoblin| Stronghold|1|5|3|1|2|5||50| }}
{{Creaturetablerow|Wolf Rider| Stronghold|2|7|5|2|4|10||100| }}
{{Creaturetablerow|Wolf Raider| Stronghold|2|8|5|2|5|10||140| }}
{{Creaturetablerow|Orc| Stronghold|3|8|4|2|5|15||150| }}
{{Creaturetablerow|Orc Chieftain| Stronghold|3|8|4|2|5|20||165| }}
{{Creaturetablerow|Ogre| Stronghold|4|13|7|6|12|40||300| }}
{{Creaturetablerow|Ogre Mage| Stronghold|4|13|7|6|12|60||400| }}
{{Creaturetablerow|Roc| Stronghold|5|13|11|11|15|60||600| }}
{{Creaturetablerow|Thunderbird| Stronghold|5|13|11|11|15|60||700| }}
{{Creaturetablerow|Cyclops| Stronghold|6|15|12|16|20|70||750| }}
{{Creaturetablerow|Cyclops King| Stronghold|6|17|13|16|20|70||1100| }}
{{Creaturetablerow|Behemoth| Stronghold|7|17|17|30|50|160||1500| }}
{{Creaturetablerow|Ancient Behemoth| Stronghold|7|19|19|30|50|300||3500| }}


{{Creaturetablerow|Pixie| Conflux|1|2|2|1|2|3||25| }}
On the [[battlefield]], Creatures appear in [[troop stack|stack]]s. Stacks take their turns according to [[Speed#Speed as initiative|initiative]] and can move and/or attack on their turn.  When a stack takes damage, the 'top' unit of the stack loses health, and when it reaches 0 health it reduces the size of the stack by one and reveals the next-top creature, which starts with full health (unless the damage taken exceeds the current health of the previous top creature, in which case the new top creatures loses health accordingly).  A stack deals damage according to the number of creatures in it.  When the last creature in a stack dies, it leaves a corpse on the battlefield which can be the target of spells/abilities like [[resurrection]].  All of the creatures that were in a stack at the start of the battle are in the corpse (rather than, say, the stack leaving small corpses behind every time any of the creatures in it die).
{{Creaturetablerow|Sprite| Conflux|1|2|2|1|3|3||30| }}
{{Creaturetablerow|Air Elemental| Conflux|2|9|9|2|8|25||250| }}
{{Creaturetablerow|Storm Elemental| Conflux|2|9|9|2|8|25||275| }}
{{Creaturetablerow|Water Elemental| Conflux|3|8|10|3|7|30||300| }}
{{Creaturetablerow|Ice Elemental| Conflux|3|8|10|3|7|30||375| }}
{{Creaturetablerow|Fire Elemental| Conflux|4|10|8|4|6|35||350| }}
{{Creaturetablerow|Energy Elemental| Conflux|4|10|8|4|6|35||400| }}
{{Creaturetablerow|Earth Elemental| Conflux|5|10|10|4|8|40||400| }}
{{Creaturetablerow|Magma Elemental| Conflux|5|11|11|6|10|40||500| }}
{{Creaturetablerow|Psychic Elemental| Conflux|6|15|13|10|20|75||750| }}
{{Creaturetablerow|Magic Elemental| Conflux|6|15|13|15|25|80||800| }}
{{Creaturetablerow|Firebird| Conflux|7|18|18|30|40|150||1500| }}
{{Creaturetablerow|Phoenix| Conflux|7|21|18|30|40|200||2500| }}


{{Creaturetablerow|Peasant| Neutral||1|1|1|1|1||10| }}
Every creature has its own sound effects:
{{Creaturetablerow|Halfling| Neutral||4|2|1|3|4||40| }}
* Battlefield sound effects, which include those related to an attack by a creature (e.g. shooting), its special ability, damage after which at least one creature remains alive (some of them may be killed), and damage fatal to the whole stack. Usually they are the same for basic and upgraded versions of units (exceptions include [[Angel and Archangel|Angels and Archangels]]). If a creature's special ability is related to a spell, it has the same sound effect (e.g. Archangels' [[Resurrection]]), while completely unique abilities (e.g. [[Vampire and Vampire Lord|Vampire Lords']] [[life drain]]) have their own sounds.
{{Creaturetablerow|Rogue| Neutral||8|3|2|4|3||100| }}
* Sound effects you hear when getting close to an external dwelling. There are ones which are the same for different units. For example, near the most buildings of [[Necropolis]] units you can hear dreadful moaning, and for some reason, [[Wood Elf and Grand Elf|Elves]] and [[Goblin and Hobgoblin|Goblins]] share the same crude speech.
{{Creaturetablerow|Boar| Neutral||6|5|2|3|15||150| }}
{{Creaturetablerow|Nomad| Neutral||9|8|2|6|30||200| }}
{{Creaturetablerow|Mummy| Neutral||7|7|3|5|30||300| }}
{{Creaturetablerow|Sharpshooter| Neutral||12|10|8|10|15||400| }}
{{Creaturetablerow|Gold Golem| Neutral||11|12|8|10|50||500| }}
{{Creaturetablerow|Troll| Neutral||14|7|10|15|40||500| }}
{{Creaturetablerow|Enchanter| Neutral||17|12|14|14|30|9|750| }}
{{Creaturetablerow|Diamond Golem| Neutral||13|12|10|14|60|5|750| }}


{{Creaturetablerow|Faerie Dragon|Neutral||20|20|20|30|500||14000| }}
== See also ==
{{Creaturetablerow|Rust Dragon|Neutral||30|30|50|50|750||12000| }}
* [[List of creatures]]
{{Creaturetablerow|Crystal Dragon|Neutral||40|40|60|75|800||25000| }}
* [[List of creatures (HotA)]]
{{Creaturetablerow|Azure Dragon|Neutral||50|50|70|80|1000||40000| }}
|}


[[Category: Creatures|*]]
[[Category: Creatures|*]]
[[Category: Terms]]
[[Category: Terms]]

Latest revision as of 22:36, 7 December 2023

Amount Range
Few 1–4
Several 5–9
Pack 10–19
Lots 20–49
Horde 50–99
Throng 100–249
Swarm 250–499
Zounds 500–999
Legion 1000+

Creature is a term for all entities a hero can encounter or hire in Heroes of Might and Magic III. The word is interchangeably used with unit, troop and troop stack. Typically, the words troop and troop stack are used when talking about hero's army. The original Restoration of Erathia manual states, that armies are made up of creatures arranged in groups called troops.

In the adventure map, creatures appear in wandering creature stacks. Without Visions spell or Rogues in the army, a player can not see exactly how many creatures there are, but they can see a rough estimation as seen in the table below.

On the battlefield, Creatures appear in stacks. Stacks take their turns according to initiative and can move and/or attack on their turn. When a stack takes damage, the 'top' unit of the stack loses health, and when it reaches 0 health it reduces the size of the stack by one and reveals the next-top creature, which starts with full health (unless the damage taken exceeds the current health of the previous top creature, in which case the new top creatures loses health accordingly). A stack deals damage according to the number of creatures in it. When the last creature in a stack dies, it leaves a corpse on the battlefield which can be the target of spells/abilities like resurrection. All of the creatures that were in a stack at the start of the battle are in the corpse (rather than, say, the stack leaving small corpses behind every time any of the creatures in it die).

Every creature has its own sound effects:

  • Battlefield sound effects, which include those related to an attack by a creature (e.g. shooting), its special ability, damage after which at least one creature remains alive (some of them may be killed), and damage fatal to the whole stack. Usually they are the same for basic and upgraded versions of units (exceptions include Angels and Archangels). If a creature's special ability is related to a spell, it has the same sound effect (e.g. Archangels' Resurrection), while completely unique abilities (e.g. Vampire Lords' life drain) have their own sounds.
  • Sound effects you hear when getting close to an external dwelling. There are ones which are the same for different units. For example, near the most buildings of Necropolis units you can hear dreadful moaning, and for some reason, Elves and Goblins share the same crude speech.

See also[edit]