Creature dwelling: Difference between revisions

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'''Creature dwelling''' is an [[adventure map]] location, where [[hero]]es can recruit [[creature]]s. Only non-upgraded creatures can be hired. Creature dwellings can be [[Flagging|flagged]] with a hero, which increases the [[growth]] of the creature type at issue by 1 in all [[town]]s capable producing that creature.
'''Creature Dwelling''' is an [[adventure map]] location, where [[hero]]es can recruit [[creature]]s. Only non-upgraded creatures can be hired. Creature dwellings can be [[Flagging|flagged]] with a hero, which increases the [[growth]] of the creature type at issue by 1 in all [[town]]s capable producing that creature.


Cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Additionally, creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.  
Cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Additionally, creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.  
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Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from [[golem factory]] a hero can hire also [[gold golem]]s and [[diamond golem]]s.
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from [[golem factory]] a hero can hire also [[gold golem]]s and [[diamond golem]]s.


[[Category: Creature dwellings|*]]
[[Category: Creature Dwellings|*]]

Revision as of 14:58, 26 March 2014

Creature Dwelling is an adventure map location, where heroes can recruit creatures. Only non-upgraded creatures can be hired. Creature dwellings can be flagged with a hero, which increases the growth of the creature type at issue by 1 in all towns capable producing that creature.

Cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Additionally, creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.

Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from golem factory a hero can hire also gold golems and diamond golems.