Creature dwelling: Difference between revisions

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You can find creature dwellings on the [[Adventure Map]]. They only produce non-upgraded units. After flagging a particular dwelling with your hero it is increasing population of the same creature(both non-upgraded and upgraded) in all towns by 1. Level 1 dwellings give you Level 1 creatures for free, Level 2-4 dwellings give you creatures for normal cost, Level 5-10* dwellings give you creatures for normal cost after defeating some guardians. The number of guardians is [[Growth]]*3.
Creature dwellings, found on the [[Adventure Map]], are lairs where units can be recruited. The dwellings contain only non-upgraded versions of units.


<nowiki>*</nowiki> [[Azure Dragon]]s, [[Crystal Dragon]]s, and [[Rust Dragon]]s theoretically counts as level 10.<br>
After flagging a particular dwelling with a hero, the growth of the same creature (both non-upgraded and upgraded versions) in all towns is increased by 1. Level 1 dwellings give Level 1 creatures for free, Level 2-4 dwellings offer creatures at normal cost, Level 5-10* dwellings offer creatures at normal cost after defeating some guardians. The number of guardians is [[Growth]]*3.
<nowiki>*</nowiki> [[Faerie Dragon]]s theoretically counts as level 8.


<nowiki>*</nowiki> [[Azure Dragon]]s, [[Crystal Dragon]]s, and [[Rust Dragon]]s theoretically count as level 10.<br>
<nowiki>*</nowiki> [[Faerie Dragon]]s theoretically count as level 8.


After a hero defeats dwelling guards the dwelling may be re-flagged any number of times, in that week, by any other player '''without''' a fight. The guards will return at the start of the week to defend against being re-flagged.


If a hero retreats or is defeated only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the week.
After a hero has defeated the dwelling guards, the dwelling may be re-flagged any number of times, in the same week only, by any other player '''without''' a fight. The guards will, however, return at the start of the next week, requiring another fight for re-flagging.
 
If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the next week.


Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.


Golem Factory give all four golems.
Golem Factory gives all four golems.


[[Category: Adventure map]] [[Category: Terms]]
[[Category: Adventure map]] [[Category: Terms]]

Revision as of 07:14, 25 September 2013

Creature dwellings, found on the Adventure Map, are lairs where units can be recruited. The dwellings contain only non-upgraded versions of units.

After flagging a particular dwelling with a hero, the growth of the same creature (both non-upgraded and upgraded versions) in all towns is increased by 1. Level 1 dwellings give Level 1 creatures for free, Level 2-4 dwellings offer creatures at normal cost, Level 5-10* dwellings offer creatures at normal cost after defeating some guardians. The number of guardians is Growth*3.

* Azure Dragons, Crystal Dragons, and Rust Dragons theoretically count as level 10.
* Faerie Dragons theoretically count as level 8.


After a hero has defeated the dwelling guards, the dwelling may be re-flagged any number of times, in the same week only, by any other player without a fight. The guards will, however, return at the start of the next week, requiring another fight for re-flagging.

If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the next week.

Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.

Golem Factory gives all four golems.