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{{Water spells}}{{Spell|54|54|39|31|31|0|30|31|53|31|31|31
{{Water spells}}{{Spell
  | school      = Water Magic
  | school      = water magic
  | level      = 1st
  | level      = 1st
  | cost        = 6/5
  | cost        = 6
  | duration    = instant
  | duration    = instant
  | b_effect    = Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points.
  | b_effect    = Debuff, Heal, Single Target, removes all negative spell effects from target, allied troop and heals it for 15+ (2x (10) + 5 hp each power point) health points.
  | a_effect    = Removes all negative spell effects from the selected friendly unit and heals it for ('''20''' + (power x 5)) health points.  
  | a_effect    = DeBuff, Heal, Single Target, removes all negative spell effects from target, allied troop and heals it for 25+ (4x (20) + 5 hp each power point) health points.  
  | e_effect    = Removes all negative spell effects from '''all''' friendly units and heals them for ('''30''' + (power x 5)) health points.
  | e_effect    = DeBuff, Heal, All own Targets, removes all negative spell effects from all allied troops and heals each for 35+ (6x (30) +5 hp each power point) health points.
| no_appear  = {{Town|Necropolis}}
}}
}}


'''Heroes starting with Cure:'''
===Heroes that specialize in Cure===
* {{Hn|Caitlin|Cleric}}
*[[Uland]] the [[Druid]]
* {{Hn|Uland|Druid}}
* {{Hn|Astra|Navigator}}{{-}}{{withhota}}
'''Heroes specialising in Cure:'''
* {{Hn|Uland|Druid}}
* {{Hn|Astra|Navigator}}{{-}}{{withhota}}
'''Creatures immune to Cure:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Cure:'''
* {{Cn|Master Genie}}s (advanced level)
* {{Cn|Enchanter}}s (expert level)


{{user commentary|
===Comments===
Cure is rather weak in terms of recovering units' hit points. Even with expert Water Magic and [[spell power]] of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. [[paralyze]]), except for effects of the [[Disrupting Ray]] spell. Using expert Cure instead of expert [[Dispel]] removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact.
One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP, see list further below).
Cure can remove [[Hypnotize]], if you don't have Water Magic or have basic or advanced Water Magic, however expert Cure is NOT able to heal Hypnotize or heal HP of a hypnotized unit. (This may/may not be a bug.)
 
}}{{end of user commentary}}
Compared to damage spells it doesn't do much.
 
{| class=wikitable
!Spell Name!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Magic Arrow]]||Yes||1x (10 dmg)||2x (20 dmg)|| 3x (30 dmg) ||10 dmg / spell power
|-
|[[Frost Ring]]||No, splash damage to bystanders, not target|| 1.5x (15 dmg) || 3x (30 dmg)|| 6x (60 dmg) || 10 dmg / spell power point
|-
|[[Ice Bolt]]||Yes|| 0.5x (10 dmg) || 1x (20 dmg)|| 1.5x (30 dmg) || 20 dmg / spell power point
|-
|[[Cure]]||All units at Expert|| 2x (10 heal) || 4x (20 heal)|| 6x (30 heal) || 5 '''heal''' / spell power point
|}
 
 
But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops.
 
On Expert it is a cleansweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably [[Blind]]).
 
'''Expert Cure''' can be used as an alternative of Expert [[Dispel]] to '''only''' remove '''negative conditions''' and curses instead of removing both negative and positive effects.


[[Category: Spells]]
[[Category: Spells]]
== Spell Table ==
{| class=wikitable
!Spellpower!!hp healed by a power point!!hp healed with just power points!!Heal at Basic (+2x5 health)!!Heal at Advanced (+4x5 health)!!Heal at Expert (+6x5 health)
|-
|1||5||5||15||25||35
|-
|2||5||10||20||30||40
|-
|3||5||15||25||35||45
|-
|4||5||20||30||40||50
|-
|5||5||25||35||45||55
|-
|6||5||30||40||50||60
|-
|7||5||35||45||55||65
|-
|8||5||40||50||60||70
|-
|9||5||45||55||65||75
|-
|10||5||50||60||70||80
|-
|11||5||55||65||75||85
|-
|12||5||60||70||80||90
|-
|13||5||65||75||85||95
|-
|14||5||70||85||90||100
|-
|15||5||75||90||95||105
|-
|16||5||80||95||100||110
|-
|17||5||85||100||105||115
|-
|18||5||90||105||110||120
|-
|19||5||95||110||115||125
|-
|20||5||100||115||120||130
|}
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