Cure: Difference between revisions

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{{Water spells}}{{Spell
{{Water spells}}{{Spell54|54|39|31|31|0|30|31|53|31
  | school      = Water Magic
  | school      = Water Magic
  | level      = 1st
  | level      = 1st

Revision as of 08:34, 30 September 2016

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic

Template:Spell54

Uland the Druid has Cure spell as a specialty. It means that he can cast Cure with increased effect, based on his experience level compared to the level of the target unit.

Discussion

Cure spell is rather weak in terms of recovering units' hit points. Even with expert Water Magic and spell power of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. paralyze). Using expert Cure instead of expert Dispel removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact.