Cure: Difference between revisions

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(base damage of spell first)
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Removes all negative [[Conditions]] and [[Curse (spell type)|curses]] from target stack, and heals some damage done to it.
Removes all negative [[Conditions]] and [[Curse (spell type)|curses]] from target stack, and heals some damage done to it.
{{skills|Effect|Heals ([[Spell Power]] * 5 +10) damage|Cost reduced by 1 |Healing increased to ([[Spell Power]] * 5 + 20) damage|Healing increased to ([[Spell Power]] * 5 +30) damage, affects all friendly stacks}}
{{skills|Effect|Heals (10+ [[Spell Power]]*5) damage|Cost reduced by 1 |Healing increased to (20+ [[Spell Power]]*5) damage|Healing increased to (30+ [[Spell Power]]*5) damage, affects all friendly stacks}}


===Heroes that specialize in Cure===
===Heroes that specialize in Cure===

Revision as of 20:11, 23 January 2014

Template:Spelltable

Removes all negative Conditions and curses from target stack, and heals some damage done to it. Template:Skills

Heroes that specialize in Cure

Comments

One of the reasons why Water Magic is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably Blind). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects.