Editing Damage
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Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. The exact amount of unmodified spell damage can always be calculated with a linear formula. For example, basic [[Lightning Bolt]] cast by a hero with 7 [[Primary skill#Power skill|spell power]] does 7 × 25 + 10 = 185 damage. For other spells different values than 25 and 10 need to be substituted. The eventual amount of spell damage is modified as follows: | Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. The exact amount of unmodified spell damage can always be calculated with a linear formula. For example, basic [[Lightning Bolt]] cast by a hero with 7 [[Primary skill#Power skill|spell power]] does 7 × 25 + 10 = 185 damage. For other spells different values than 25 and 10 need to be substituted. The eventual amount of spell damage is modified as follows: | ||
*The [[Sorcery]] secondary skill increases spell damage. | *The [[Sorcery]] secondary skill increases spell damage. | ||
* | *Heroes increase spell damage with 3% per hero level when casting the spell they [[Hero specialty#Spell specialties|specialize]] in. | ||
*[[Elemental]]s take double damage from certain spells. [[Fire Elemental]]s, for example, are vulnerable to [[Ice Bolt]]. | *[[Elemental]]s take double damage from certain spells. [[Fire Elemental]]s, for example, are vulnerable to [[Ice Bolt]]. | ||
*The damage that [[Stone Golem]]s, [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s take from spells is reduced by, respectively, 50%, 75%, 85% and 95%. | *The damage that [[Stone Golem]]s, [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s take from spells is reduced by, respectively, 50%, 75%, 85% and 95%. | ||
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If the attacking creature's total attack value is higher than the defending creature's total defense value (i.e., the difference is positive), then the attacking creature receives a 5% bonus to its base damage for every point the attack value is higher. If the difference is negative, then the attacking creature receives a 2.5% penalty to its total damage for every point the attack value is lower. A positive ADD therefore increases damage, meaning that the variable I<small>1</small> in the formula is positive whereas R<sub>1</sub> is 0. Conversely, a negative ADD decreases damage, meaning that R<small>1</small> is positive whereas I<small>1</small> is 0. An Attack-Defense difference of 0 does not modify base damage. | If the attacking creature's total attack value is higher than the defending creature's total defense value (i.e., the difference is positive), then the attacking creature receives a 5% bonus to its base damage for every point the attack value is higher. If the difference is negative, then the attacking creature receives a 2.5% penalty to its total damage for every point the attack value is lower. A positive ADD therefore increases damage, meaning that the variable I<small>1</small> in the formula is positive whereas R<sub>1</sub> is 0. Conversely, a negative ADD decreases damage, meaning that R<small>1</small> is positive whereas I<small>1</small> is 0. An Attack-Defense difference of 0 does not modify base damage. | ||
The ADD can modify base damage only up to +300% (400% damage dealt) if ADD is | The ADD can modify base damage only up to +300% (400% damage dealt) if ADD is postivie, and up to -70% (30% damage dealt) if ADD is negative. These limits are reached by a positive ADD of +60 and a negative ADD of -28. This means that a high attack skill can grant no more than +300% bonus damage, whereas a high defense skill can grant no more than a -70% penalty. Thus, the Attack-Defense difference can modify a base damage of 100 to no more than 400, and to no less than 30. | ||
==== Secondary skill factors – variables I<sub>2</sub> and I<sub>3</sub> ==== | ==== Secondary skill factors – variables I<sub>2</sub> and I<sub>3</sub> ==== | ||
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Additionally, when [[Forgetfulness]] cast with basic or no proficiency, it causes half of an enemy creature stack to forget to use its ranged attack, effectively halving its ranged damage (R<small>7</small> = 0.50). Due to a bug, shooter's melee attack damage, affected by Forgetfulness, is also decreased by half (R<small>7</small> = 0.50) (fixed in {{hota}}{{-wh}}). | Additionally, when [[Forgetfulness]] cast with basic or no proficiency, it causes half of an enemy creature stack to forget to use its ranged attack, effectively halving its ranged damage (R<small>7</small> = 0.50). Due to a bug, shooter's melee attack damage, affected by Forgetfulness, is also decreased by half (R<small>7</small> = 0.50) (fixed in {{hota}}{{-wh}}). | ||
==== Creature Specialties - variable R< | ==== Creature Specialties - variable R<small>8</small> ==== | ||
Damage may also be reduced by some special abilities from creatures: | Damage may also be reduced by some special abilities from creatures: | ||
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Because Tazar has learned advanced Armorer, R<sub>2</sub> = 0.10. | Because Tazar has learned advanced Armorer, R<sub>2</sub> = 0.10. | ||
Tazar’s Armorer specialty at Hero level 20 means that R<sub>3</sub> = 0.05 × | Tazar’s Armorer specialty at Hero level 20 (Bonus is not added at lvl 1) means that R<sub>3</sub> = 0.05 × 19 × 0.10 = 0.10. | ||
Tazar has cast expert Shield, meaning that R<sub>4</sub> = 0.30. | Tazar has cast expert Shield, meaning that R<sub>4</sub> = 0.30. |