Editing Damage
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 32: | Line 32: | ||
| {{-}}I<sub>4</sub>   = 1.00 for [[luck]]y strikes | | {{-}}I<sub>4</sub>   = 1.00 for [[luck]]y strikes | ||
|- | |- | ||
| {{-}}I<sub>5</sub> | | {{-}}I<sub>5</sub>   = 1.00 for [[Death Blow]], [[Ballista]] double damage<br> | ||
     = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br> |      = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br> | ||
     = 0.50 for [[hate]]<br> |      = 0.50 for [[hate]]<br> | ||
Line 104: | Line 103: | ||
==== Creature abilities – variable I<sub>5</sub> ==== | ==== Creature abilities – variable I<sub>5</sub> ==== | ||
The final variable capable of increasing total damage is I<sub>5</sub>, which denotes creature specialties from [[Cavalier and Champion|Cavaliers and Champions]], [[Dread Knight]]s, [[Ballista]]s | The final variable capable of increasing total damage is I<sub>5</sub>, which denotes creature specialties from [[Cavalier and Champion|Cavaliers and Champions]], [[Dread Knight]]s, [[Ballista]]s, [[elemental]]s, and creatures that [[hate]] each other. Dread Knights may deliver [[Death Blow]]s, which gives variable I<sub>5</sub> a value of 1.00, effectively doubling base damage (though not necessarily total damage). The I<sub>5</sub> variable is also 1.00 for a Ballista whose shots deal double (base) damage. Additionally, there are a few creatures who [[hate]] each other, which gives I<sub>5</sub> a value of 0.50 when they attack each other. This is true for [[Angel]]s and [[Devil]]s, [[Titan]]s and [[Black Dragon]]s, and [[Genie]]s and [[Efreet]]i. Although [[Fire Elemental]]s and [[Water Elemental]]s, as well as [[Air Elemental]]s and [[Earth Elemental]]s do not hate each other, they also do double base damage against each other (i.e., I<sub>5</sub> = 1.00). Finally, the jousting specialty of Cavaliers and Champions lets them deal 5% extra damage for every hex they travel during the combat turn in which they attack their target: | ||
<big><code>I<sub>5</sub> = 0.05 × squares travelled</code></big> | <big><code>I<sub>5</sub> = 0.05 × squares travelled</code></big> |