Damage: Difference between revisions

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The base damage calculation is rather simple.
The base damage calculation is rather simple.
There are creatures like [[Naga]]s that always have the same amount of damage, creatures like [[Pikeman|Pikemen]] for example have minimum and maximum damage and thus a damage threshold with a base amount and a random additional part of damage.
There are creatures like [[Naga]]s that always have the same amount of damage, creatures like [[Pikeman|Pikemen]] for example have minimum and maximum damage and thus a damage threshold with a base amount and a random additional part of damage.
Creatures in a stack do individual damage, meaning that every creature's damage is randomly chosen. The whole damage is calculated by multiplying the damage dealt by creatures in a stack with the number of creatures in the stack.
Creatures in a stack do individual damage, meaning that every creature's damage is randomly chosen. Base damage is calculated by multiplying the number of creatures in a stack with the damage that each creature deals.
    
    
Creatures in a stack do individual damage, meaning that every creature's damage is randomly chosen. Base damage is calculated by multiplying the damage dealt by creatures in a stack with the number of creatures in the stack.
This base damage is modified by attack and defense skills, which are calculated as the sum of the [[Primary skill#Attack_skill|attack]] and [[Primary skill#Defense_skill|defense]] skills of [[hero]]es and [[creature]]s, adjusted for any [[native terrain]] bonuses and effects of spells and creature specialties (e.g., [[bloodlust]], [[disease]]). When a creature stack attacks, its attack skill is compared with the defending creature stack’s defense skill. The attacker receives a 5% bonus to its base damage for every point that its attack skill is higher than the defender’s defense skill, and a 2.5% penalty for every point that it is lower. When attack and defense skill are equal, base damage is not modified .
 
This base damage is modified by attack and defense skills, which are calculated as the sum of the [[Primary skill#Attack_skill|attack]] and [[Primary skill#Defense_skill|defense]] skills of [[hero]]es and [[creature]]s, adjusted for any native terrain bonuses and effects of spells and creature specialties (e.g., bloodlust, disease). When a creature stack attacks, its attack skill is compared with the defending creature stack’s defense skill. The attacker receives a 5% bonus to its base damage for every point that its attack skill is higher than the defender’s defense skill, and a 2.5% penalty for every point that it is lower. When attack and defense skill are equal, base damage is not modified .


The effects of attack and defense skills are capped. Attack skill can increase damage with no more than 300%, and defense skill can decrease damage with no more than 70%. These caps are reached, respectively, when attack skill is 60 higher or 28 lower than defense skill. Thus, attack and defense skills can modify a base damage of 100 to no less than 30 and no more than 400.
The effects of attack and defense skills are capped. Attack skill can increase damage with no more than 300%, and defense skill can decrease damage with no more than 70%. These caps are reached, respectively, when attack skill is 60 higher or 28 lower than defense skill. Thus, attack and defense skills can modify a base damage of 100 to no less than 30 and no more than 400.

Revision as of 09:36, 24 June 2014

Damage is term for how much health loss a creature or a spell can cause to a creature stack.

Damage calculation

Damage of creature stacks

The base damage calculation is rather simple. There are creatures like Nagas that always have the same amount of damage, creatures like Pikemen for example have minimum and maximum damage and thus a damage threshold with a base amount and a random additional part of damage. Creatures in a stack do individual damage, meaning that every creature's damage is randomly chosen. Base damage is calculated by multiplying the number of creatures in a stack with the damage that each creature deals.

This base damage is modified by attack and defense skills, which are calculated as the sum of the attack and defense skills of heroes and creatures, adjusted for any native terrain bonuses and effects of spells and creature specialties (e.g., bloodlust, disease). When a creature stack attacks, its attack skill is compared with the defending creature stack’s defense skill. The attacker receives a 5% bonus to its base damage for every point that its attack skill is higher than the defender’s defense skill, and a 2.5% penalty for every point that it is lower. When attack and defense skill are equal, base damage is not modified .

The effects of attack and defense skills are capped. Attack skill can increase damage with no more than 300%, and defense skill can decrease damage with no more than 70%. These caps are reached, respectively, when attack skill is 60 higher or 28 lower than defense skill. Thus, attack and defense skills can modify a base damage of 100 to no less than 30 and no more than 400.


Example

No heroes are assumed to be present in the battle.

  • 2 Nagas attack a stack of Pikemen.
  • The Nagas have a single unit damage value of 20 and their Attack skill is 16.
  • A Pikeman has 10 health and their Defense skill is 5.
  • The base stack damage done by the stack of Nagas is 2 * 20 = 40.
  • The Pikemen's Defense skill (5) is subtracted from the Nagas' Attack skill (16), which gives us 11, giving the nagas an att/def damage bonus.
  • The dealt damage will after the att/def consideration thusly have the bonus percentage modificator of 5%, multiplied with the damage bonus number in this case, 11, resulting in 55% bonus percentage of the Nagas damage towards the Pikemen.
  • So the damage is increased by a 55% increase and the nagas through superior attack skill have 155% damage on the Pikemen stack.
  • The total damage thus is 40 * 1.55 = 62 damage points.
  • 6 Pikemen will be killed, and the top Pikemen of the remaining stack will have 8 health left.

When the remaining (if any) Pikemen (attack points of 4) attack the nagas (sporting 13 points of defense):

  • -22.5% damage would be dealt by the Pikemen to the 5 creature level higher naga chimera stack.
  • The difference between the Pikemen attack (4) and the nagas defense (13) would mean 9 malus points with a malus point resulting in 2.5 % each malus point (the half of the bonus points).
  • ((2.5)*-9)% is -22.5% damage the Pikemen can damage the nagas with.

Damage of spells