Death Ripple: Difference between revisions

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{{Earth spells}}{{Spell
{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0
  | school      = earth magic
  | school      = Earth Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 10
  | cost        = 10/8
  | duration    = instant
  | duration    = instant
  | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
  | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
  | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
  | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
  | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
  | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].


[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.
{{An|Pendant of Life}} makes its wearer's army immune to the death ripple spell.


== Comments & debate ==
{{Hn|Septienna|Necromancer}} starts with and specializes in the death ripple spell.  
Death ripple is somewhat useful when palying with [[necropolis]] and having an [[undead]] army, or if you happen to found [[Pendant of Life]], which makes your troops immune to death ripple spell. Even then, it is mostly useful in the beginnig of the game because its reltively low damage capability. With a quite high spell power of 30, death ripple does merely 180 damage, which is not enough to destroy even [[ballista]]. With [[Orb of Silt]] (+50% earth spell damage), the damage will rise to 270 points.
 
One use of death ripple is, that you can wake up your own units from [[blind]] or simila effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.


[[Category: Spells]]
[[Category: Spells]]
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Revision as of 10:10, 5 June 2018

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Death Ripple
School:  Earth Magic
Level:  2nd
Cost:  10/8
Duration:  instant
 Basic effect
All creatures (except undead) troops take (10 + (power x 5)) damage.
 Advanced effect
All creatures (except undead) troops take (20 + (power x 5)) damage.
 Expert effect
All creatures (except undead) troops take (30 + (power x 5)) damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   0
Necropolis   95
Dungeon   0
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Death Ripple is a 2nd level spell in the School of Earth Magic. It damages all living creatures. Death ripple can only appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.

Pendant of LifePendant of Life makes its wearer's army immune to the death ripple spell.

Septienna Septienna the Necromancer starts with and specializes in the death ripple spell.