Death Ripple: Difference between revisions

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{{Earth spells}}{{Spell
{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0
  | school      = earth magic
  | school      = Earth Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 10
  | cost        = 10/8
  | duration    = instant
  | duration    = instant
  | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
  | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
  | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
  | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
  | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
  | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].


[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.
{{An|Pendant of Life}} makes its wearer's army immune to the death ripple spell.


== Comments & debate ==
{{Hn|Septienna|Necromancer}} starts with and specializes in the death ripple spell.  
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life.  


;Using Death Ripple
'''Units immune to Death Ripple:'''
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple's damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health.
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
 
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead, walking dead can take high amounts of damage before dying, wraiths can regenerate health, and they are both easy to acquire early on in the game.
* All [[Undead]]  
 
* {{Cn|Magic Elemental}}
 
* {{Cn|Azure Dragon}}
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s
Because 100 Pixies has a much higher army value than 4 wights, the pixies will split up into 7 stacks wich 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septiennas turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them of, because of their ability to regenerate health every turn.
 
 
 
One use of death ripple is, that you can wake up your own units from [[blind]] or simila effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.


[[Category: Spells]]
[[Category: Spells]]
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Revision as of 19:21, 25 March 2020

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Death Ripple
School:  Earth Magic
Level:  2nd
Cost:  10/8
Duration:  instant
 Basic effect
All creatures (except undead) troops take (10 + (power x 5)) damage.
 Advanced effect
All creatures (except undead) troops take (20 + (power x 5)) damage.
 Expert effect
All creatures (except undead) troops take (30 + (power x 5)) damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   0
Necropolis   95
Dungeon   0
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Death Ripple is a 2nd level spell in the School of Earth Magic. It damages all living creatures. Death ripple can only appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.

Pendant of LifePendant of Life makes its wearer's army immune to the death ripple spell.

Septienna Septienna the Necromancer starts with and specializes in the death ripple spell.

Units immune to Death Ripple: