Death Ripple: Difference between revisions

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[[Image:Death_ripple.jpg|frame|right]]
{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0
[[Category: Spells]]
| school      = Earth Magic
{{spelltable|Earth Magic|10|Instant|2nd}}
| level      = 2nd
| cost        = 10/8
| duration    = instant
| b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
| a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
| e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].
 
{{An|Pendant of Life}} makes its wearer's army immune to the death ripple spell.


Damages all non-[[undead]] units.
{{Hn|Septienna|Necromancer}} starts with and specializes in the death ripple spell.
{{skills|Effect|Damage is ((Spell Power * 5) + 10)|Cost is reduced by 2|Damage is ((Spell Power * 5) + 20)|Damage is ((Spell Power * 5) + 30)}}


==Artifacts that render your units immune to Death Ripple==
'''Units immune to Death Ripple:'''
*[[Pendant of Life]]
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* All [[Undead]]  
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


== Heroes that specialize in Death Ripple==
[[Category: Spells]]
*[[Septienna]] a [[Necromancer]]
==Description==
Usually only used when commanding undead armies, Death Ripple isn't all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful.  But it has its uses-you can use it to wake up your own blinded stacks in lieu of a [[Cure]] or [[Dispel]], or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only [[Mage Guild]] you can find this spell in is the one in the [[Necropolis]].
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Revision as of 19:21, 25 March 2020

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Death Ripple
School:  Earth Magic
Level:  2nd
Cost:  10/8
Duration:  instant
 Basic effect
All creatures (except undead) troops take (10 + (power x 5)) damage.
 Advanced effect
All creatures (except undead) troops take (20 + (power x 5)) damage.
 Expert effect
All creatures (except undead) troops take (30 + (power x 5)) damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   0
Necropolis   95
Dungeon   0
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Death Ripple is a 2nd level spell in the School of Earth Magic. It damages all living creatures. Death ripple can only appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.

Pendant of LifePendant of Life makes its wearer's army immune to the death ripple spell.

Septienna Septienna the Necromancer starts with and specializes in the death ripple spell.

Units immune to Death Ripple: