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{{Easy difficulty}} '''Easy''' (80% rating):
[[File:Easy_d.png]] '''Easy''' (80% rating):
::* AI heroes are not afraid to move on enemy territory, even near the enemy heroes
::* AI heroes are not afraid to move on enemy territory, even near the enemy heroes
::* AI heroes underestimate the [[Army strength|strength]] of an enemy hero deciding on an attack
::* AI heroes underestimate the [[Army strength|strength]] of an enemy hero deciding on an attack
::* AI player builds buildings in towns once every two days
::* AI player builds buildings in towns once every two days
::* AI ​​player does not build creatures dwellings of a higher level than the already built level of the best human player
::* AI ​​player does not build creatures dwellings of a higher level than the already built level of the best human player
::* AI ​​player does not build dwellings of level 7 creatures in their towns
::* AI ​​player does not build dwellings of level 7 creatures in his towns
::* AI heroes do not accept neutral creatures that are willing to join their army
::* AI heroes do not accept neutrals, that willing to join their army
::* AI ​​player does not search for the [[Grail]]
::* AI ​​player does not search for the [[Grail]]
::* AI heroes do not share armies and artifacts
::* AI heroes do not share armies and artifacts
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{{Normal difficulty}} '''Normal''' (100% rating):
[[File:Normal_d.png]] '''Normal''' (100% rating):
::* AI heroes are afraid to move on enemy territory, especially near the enemy heroes
::* AI heroes are afraid to move on enemy territory, especially near the enemy heroes
::* AI heroes underestimate the strength of an enemy hero deciding on an attack
::* AI heroes underestimate the strength of an enemy hero deciding on an attack
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{{Hard difficulty}} '''Hard''' (130% rating):
[[File:Hard_d.png]] '''Hard''' (130% rating):
::* AI heroes always accurately calculate the strength of enemy hero, and if it is higher, they do not attack
::* AI heroes always accurately calculate the strength of enemy hero, and if it is higher, they do not attack
::* AI heroes are afraid to move on enemy territory, especially near enemy heroes
::* AI heroes are afraid to move on enemy territory, especially near enemy heroes
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{{Expert difficulty}} '''Expert''' (160% rating):
[[File:Expert_d.png]] '''Expert''' (160% rating):
::* AI heroes are very careful when moving on enemy territory, especially near enemy heroes
::* AI heroes are very careful when moving on enemy territory, especially near enemy heroes
::* AI heroes begin the search for the Grail when opening at least one part of the puzzle map
::* AI heroes begin the search for the Grail when opening at least one part of the puzzle map
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{{Impossible difficulty}} '''Impossible''' (200% rating):
[[File:Impossible_d.png]] '''Impossible''' (200% rating):
::* AI ​​player does not hire more than 6 heroes
::* AI ​​player does not hire more than 6 heroes
::* AI ​​player does not hire new heroes if there are 21 or more heroes on the map (including the heroes of other players)
::* AI ​​player does not hire new heroes if there are 21 or more heroes on the map (including the heroes of other players)
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!colspan="4"|Player resources  
!colspan="4"|Player resources  
!colspan="4"|AI resources  
!colspan="4"|AI resources  
!colspan="1" rowspan="2"|AI strength (% of max.)
!colspan="1" rowspan="2"|AI strenght (% of max.)
|-
|-
!{{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}} !! {{Wood}} {{Ore}} !! {{Gold}} !! Town income at the start !! {{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}} !! {{Wood}} {{Ore}} !! {{Gold}} !! Town income at the start
!{{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}} !! {{Wood}} {{Ore}} !! {{Gold}} !! Town income at the start !! {{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}} !! {{Wood}} {{Ore}} !! {{Gold}} !! Town income at the start
|-
|-
| {{Easy difficulty}} || 80% || 15 || 30 || 30000 || 500 || 2 || 5 || 5000 || 375 || <span title="Conditional value">~50%</span>
| [[File:Easy_d.png]] || 80% || 15 || 30 || 30000 || 500 || 2 || 5 || 5000 || 375 || <span title="Conditional value">~50%</span>
|-
|-
| {{Normal difficulty}} || 100% || 10 || 20 || 20000 || 500 || 4 || 10 || 7500 || 500 || <span title="Conditional value">~75%</span>
| [[File:Normal_d.png]] || 100% || 10 || 20 || 20000 || 500 || 4 || 10 || 7500 || 500 || <span title="Conditional value">~75%</span>
|-
|-
| {{Hard difficulty}} || 130% || 7 || 15 || 15000 || 500 || 7 || 15 || 10000 || 500 || 100%
| [[File:Hard_d.png]] || 130% || 7 || 15 || 15000 || 500 || 7 || 15 || 10000 || 500 || 100%
|-
|-
| {{Expert difficulty}} || 160% || 4 || 10 || 10000 || 500 || 7 || 15 || 10000 || 625 || 100%
| [[File:Expert_d.png]] || 160% || 4 || 10 || 10000 || 500 || 7 || 15 || 10000 || 625 || 100%
|-
|-
| {{Impossible difficulty}} || 200% || 0 || 0 || 0 || 500 || 7 || 15 || 10000 || 750 || 100%
| [[File:Impossible_d.png]] || 200% || 0 || 0 || 0 || 500 || 7 || 15 || 10000 || 750 || 100%
|}
|}
If the [[tournament rules]] are turned on, and the player chooses Impossible difficulty, the game will give 5 ores {{O}} and 2500 golds {{G}} instead of no resources.


In addition, AI players have an additional daily bonus on all resources during the entire game period:
In addition, AI players have an additional daily bonus on all resources during the entire game period:
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!{{Gold}} !! {{Wood}} {{Ore}} !! {{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}}
!{{Gold}} !! {{Wood}} {{Ore}} !! {{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}}
|-
|-
| {{Easy difficulty}} || 80% || -25% || - || -
| [[File:Easy_d.png]] || 80% || -25% || - || -
|-
|-
| {{Normal difficulty}} || 100% || - || - || -
| [[File:Normal_d.png]] || 100% || - || - || -
|-
|-
| {{Hard difficulty}} || 130% || - || - || -
| [[File:Hard_d.png]] || 130% || - || - || -
|-
|-
| {{Expert difficulty}} || 160% || +25% || +39% || +14%
| [[File:Expert_d.png]] || 160% || +25% || +39% || +14%
|-
|-
| {{Impossible difficulty}} || 200% || +50% || +53% || +28%
| [[File:Impossible_d.png]] || 200% || +50% || +53% || +28%
|}
|}


The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of their weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week.
The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of his weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week.
'''Example''': The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer).
'''Example''': The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer).


== See also ==
[[Category: Features]]
*[[AI Behavior]]
 
[[Category: Map attributes]]
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