Dimension Door: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
(Corrections (confirmed by testing))
Line 1: Line 1:
{{spelltable|Air Magic|25|Instant|5th}}
{{spelltable|Air Magic|25|Instant|5}}


Lets your hero jump to an unoccupied spot on the [[Adventure Map]]. This also works in [[Boat]]s.  
Lets your hero jump to an unoccupied land square on the [[Adventure Map]] within 9 squares in any direction, including diagonally. Spell can only be cast if the hero also has the required movement points available.
Casting centers the view on the caster, hence he is restricted to
blinking to locations visible in the centered view, which however CAN include locations still hidden in the shroud.


{{skills|Effect|1 jump/day|2 jumps/day. Cost reduced by 5|3 jumps/day.|4 jumps/day.}}
Target destinations may include locations still hidden in the shroud. If the destination is a water location, the spell fails and the attempt is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the Dimension Door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud.
'''Beware:''' the AI can cast this while standing on Cursed Ground!


[[Category: Spells]]
Dimension Door can be cast if the hero is in a [[Boat]], but the spell will fail, and the attempt will be lost along with the mana and movement points.
 
{{skills|Effect|1 jump/day for 300 [[Movement]] points.|2 jumps/day; spell point cost is reduced by 5.|3 jumps/day.|4 jumps/day; [[Movement]] point cost is reduced to 200.}}
 
'''Beware:''' The AI can cast Dimension Door while standing on Cursed Ground!


==Comments==
In almost all tournament games and many multiplayer games, this spell is banned, along with [[Fly]], [[Town Portal]], and several other spells, artifacts, and heroes.


In almost all multiplayer games, this is banned, along with [[Fly]], [[Town Portal]], and some other spells.
[[Category: Spells]]

Revision as of 11:46, 12 November 2012

Template:Spelltable

Lets your hero jump to an unoccupied land square on the Adventure Map within 9 squares in any direction, including diagonally. Spell can only be cast if the hero also has the required movement points available.

Target destinations may include locations still hidden in the shroud. If the destination is a water location, the spell fails and the attempt is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the Dimension Door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud.

Dimension Door can be cast if the hero is in a Boat, but the spell will fail, and the attempt will be lost along with the mana and movement points.

Template:Skills

Beware: The AI can cast Dimension Door while standing on Cursed Ground!

Comments

In almost all tournament games and many multiplayer games, this spell is banned, along with Fly, Town Portal, and several other spells, artifacts, and heroes.