Editing Diplomacy
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| E_effect = allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.}} | | E_effect = allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.}} | ||
'''Diplomacy''' is a [[secondary skill]], that increases the chance [[wandering creature]]s will offer to [[join]] the hero's army and lowers the cost of [[surrender]]ing to another hero. Additionally, Diplomacy enables hero to learn [[primary skill]]s from [[Library of Enlightenment]] earlier than experience level 10. With Basic Diplomacy | '''Diplomacy''' is a [[secondary skill]], that increases the chance [[wandering creature]]s will offer to [[join]] the hero's army and lowers the cost of [[surrender]]ing to another hero. Additionally, Diplomacy enables hero to learn [[primary skill]]s from [[Library of Enlightenment]] earlier than experience level 10. With Basic Diplomacy hero has to be at least on level 8, with Advanced Diplomacy on level 6 and with Expert Diplomacy on level 4 to receive +2 to all primary skills from Library of Enlightenment. | ||
'''Heroes with | '''Heroes with Diplomacy as a starting skill:''' | ||
* {{ | * {{H|Adela|Cleric}} (basic) | ||
* {{ | * {{H|Cyra|Wizard}} (basic) | ||
* {{ | * {{H|Ryland|Ranger}} (basic) | ||
== Basis of joining == | == Basis of joining == | ||
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** 20% bonus for advanced | ** 20% bonus for advanced | ||
** 10% bonus for basic | ** 10% bonus for basic | ||
Note that fire and energy elementals, water and ice elementals, and earth and magma elementals are considered different creature types, even though the latter of each pair is an upgrade of the former. | Note that fire and energy elementals, water and ice elementals, and earth and magma elementals are considered different creature types, even though the latter of each pair is an upgrade of the former. | ||
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== {{withhota}} {{hota}} == | == {{withhota}} {{hota}} == | ||
On all standard random map templates, monsters now only join for | On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors. | ||
==Description== | |||
Diplomacy reduces the cost of [[surrender]]ing, and increases the chance of wandering monsters joining you, be it 'for greater glory' or at a price. | |||
'''Recommended for:''' At least one hero, typically a support, on maps with wandering monsters that are not set to 'savage', but preferably to 'aggressive' (i.e., the default setting). | '''Recommended for:''' At least one hero, typically a support, on maps with wandering monsters that are not set to 'savage', but preferably to 'aggressive' (i.e., the default setting). | ||
Although a main hero's attack and defense skill help in convincing wandering monsters to join, it typically works well to let a support hero learn this skill instead. This support hero can then borrow troops from your main hero to convince wandering monsters to join and return the troops immediately after. This saves your main hero a skill slot and potentially a lot of movement points. | Although a main hero's attack and defense skill help in convincing wandering monsters to join, it typically works well to let a support hero learn this skill instead. This support hero can then borrow troops from your main hero to convince wandering monsters to join and return the troops immediately after. This saves your main hero a skill slot and potentially a lot of movement points. | ||
== External links == | |||
* [http://heroescommunity.com/viewthread.php3?TID | * [http://heroescommunity.com/viewthread.php3?TID=28341 Diplomacy internals] - thread on [http://heroescommunity.com HeroesCommunity] | ||
* [ | * [http://www.scribd.com/doc/215189069/Heroes-of-might-and-magic-III-strategy-guide Tribute to strategists: Heroes of Might and Magic III Manual] by Rainalkar, pp. 22-25. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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