Editing Disguise

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  | b_effect    = All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.
  | b_effect    = All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.
  | a_effect    = Same as basic effect except troop population quantities are represented as "0".
  | a_effect    = Same as basic effect except troop population quantities are represented as "0".
  | e_effect    = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town. }} It masks the hero's units on the [[adventure map]] from enemy players.  Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]].
  | e_effect    = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town. }} It masks the hero's units on the [[adventure map]] from enemy players.  Disguise is a reconnaissance [[Spell#Adventure spell|adventure spell]].


Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero's class native town is chosen.
Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero's class native town is chosen.
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