Dispel: Difference between revisions

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  | a_effect    = Removes all spell effects from target allied or enemy creature troop.
  | a_effect    = Removes all spell effects from target allied or enemy creature troop.
  | e_effect    = Removes all spell effects from all creatures and the battlefield.
  | e_effect    = Removes all spell effects from all creatures and the battlefield.
}} Although the description states that Dispel removes all spells, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. Additionally, Dispel removes effects of [[Zombie]]'s [[disease]], [[Scorpicore]]'s [[paralyze]], [[Ghost Dragon]]'s [[aging]], [[Basilisk]]'s and [[Medusa]]'s [[petrify|petrification]].
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However it can remove all other spells including [[Anti-Magic]]. Additionally, Dispel removes effects of [[Zombie]]'s [[disease]], [[Scorpicore]]'s [[paralyze]], [[Ghost Dragon]]'s [[aging]], [[Basilisk]]'s and [[Medusa]]'s [[petrify|petrification]].
Expert Dispel removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).
 
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).


'''Heroes with Dispel as a starting spell:'''
'''Heroes with Dispel as a starting spell:'''
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* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}


* {{An|Sphere of Permanence}} renders creatures immune to Dispel.
'''Artifacts that render units immune to Dispel:'''
 
* {{An|Sphere of Permanence}}  


'''Units capable of casting this spell:'''
'''Units capable of casting this spell:'''

Revision as of 18:07, 27 May 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Removes all spell effects from target allied creature troop.
 Advanced effect
Removes all spell effects from target allied or enemy creature troop.
 Expert effect
Removes all spell effects from all creatures and the battlefield.
 Probability of occurrence (%):
Castle   54
Rampart   54
Tower   63 (53*)
Inferno   53
Necropolis   54
Dungeon   52
Stronghold   53
Fortress   53
Conflux   53
Cove Horn of the Abyss   53
Factory Horn of the Abyss   
* Without Library

Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However it can remove all other spells including Anti-Magic. Additionally, Dispel removes effects of Zombie's disease, Scorpicore's paralyze, Ghost Dragon's aging, Basilisk's and Medusa's petrification.

Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of quicksands at Dunes Horn of the Abyss magical terrain).

Heroes with Dispel as a starting spell:

Artifacts that render units immune to Dispel:

Units capable of casting this spell: