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Tower Campaign.
{{campaign navigational box|ab=expanded|dragonslayer=expanded}}
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds1-smk-H3ABds1|float=left}}
{{town|Tower}} campaign.
== [[Armageddon's Blade Manual Page 10|Manual]] description ==
The wizard Dracon sets out to specialize in the field of Dragon Slaying. He will gain training and cut his teeth as a slayer by destroying a Crystal Dragon. In an effort to make a name for himself, Dracon hopes to find and slay the greatest dragon to ever live, the Azure Dragon.
 
{{clear|left}}
==Backstory==
==Backstory==
==Quest/Objective==
To prove himself a Dragon Slayer Dracon must first defeat the Crystal Golem Dragon.  From there he will seek out the Azure Dragon, with plans of defeating the greatest Dragon to ever live.  In his quest for perfection he will find, and destroy the Purple and Rust Dragons.
 
==Maps==
==Maps==
4 of them.
{{CLevelsTable}}
{{CLevelsRow|name=Crystal Dragons|size=M|difficulty=Hard|underground=disabled|victory=Defeat Monster|loss=Time Expires|ally={{red}}|enemy=|description=To pass the test you must kill the Crystal Dragon.  Fail to kill the dragon within two months and you will not become a Dragon Slayer. Dracon, his skills, spells, experience and remaining troops will transfer to the next scenario along with the Diplomat's Ring. Dracon will be limited to level eight.|bonus={{BonusCr|Naga|5}}{{BonusCr|Titan|3}}{{BonusArt|Tome of Earth}}|carry={{Hn|Dracon|noname=}}{{An|Diplomat's Ring|noname=}}<br>All troops|max_lvl=8}}
{{CLevelsRow|name=Rust Dragons|size=L|difficulty=Expert|underground=disabled|victory=Flag All Mines|loss=Time Expires|ally={{red}}|enemy={{purple}}|description=Rust dragons have invaded the area, halting mine production.  Flag all of the mines within six months, but do not lose the Dragon Slayer or your cause will be lost.  Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario.|bonus={{BonusCr|Titan|1}}{{BonusCr|Naga Queen|4}}{{BonusB|Tower|Altar of Wishes}}|carry={{Hn|Dracon|noname=}}|max_lvl=24}}
{{CLevelsRow|name=Faerie Dragons|size=L|difficulty=Expert|underground=disabled|victory=Defeat Monster|loss=Time Expires|ally={{red}}|enemy=|description=You have six months to find and defeat the Faerie Dragons to cleanse this territory.  If Dracon dies, the quest is over.  Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario.|bonus={{BonusB|Tower|Mage Guild level 4|ext=png}}{{BonusB|Tower|Altar of Wishes}}{{BonusArt|Orb of the Firmament}}|carry={{Hn|Dracon|noname=}}|max_lvl=24}}
{{CLevelsRow|name=Azure Dragons|size=L|difficulty=Impossible|underground=disabled|victory=Defeat Monster|loss=Time Expires|ally={{red}}|enemy=|description=Defeat the great Azure Dragons within six months for eternal fame.  Once you have slain this ancient beast you will have proven yourself to be a Dragon Slayer extraordinaire.  Failure means death of Dracon and eternal branding as a foolish child.|bonus={{BonusCr|Titan|2}}{{BonusR|Gold|10000}}{{BonusR|Gem|10}}}}
|}
 
* Second and third scenarios can be completed in any order.
 
==Heroes==
==Heroes==
*[[Dracon]], wizard with Enchanters specialty (can upgrade monks, zealots, magi and arch magi to enchanters)
*[[Dracon]], [[Wizard]] with Enchanters specialty (can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch Magi]] to [[Enchanter]]s)
==Strategy==
 
{{User commentary|
* This campaign is dedicated to [[Tower]], with the exception of three [[Stronghold]] enemy towns in the second scenario.
* You need to have very high [[Knowledge]] in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have [[Mage Guild]]s. Build [[Wall of Knowledge]] in every Tower town you have.
* In the first scenario, visit every [[Witch Hut]] near your starting town, as they provide all Magic School secondary skills.
* Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
* In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons.
* Having captured Stronghold towns, build [[Hall of Valhalla]] in each so as to get +3 [[Attack]] skill.
* Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
* [[Berserk]] or [[Force Field]] spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass [[Slow]] is essential.
* Defeat [[Diamond Golem]]s who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using [[Dimension Door]] or [[Fly]] spells.
* Visit [[Refugee Camp]]s as you will be able to hire a fast creature, like [[Green Dragon and Gold Dragon|Gold Dragon]] or [[Firebird and Phoenix|Phoenix]], who will give you the first turn in battles against most neutral monsters.
}}{{end of user commentary}}
 
{{Campaign 'see also'}}
 
[[Category: Campaign]]
[[Category: Campaign]]

Latest revision as of 18:12, 19 February 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
thumbtime=

Tower campaign.

Manual description[edit]

The wizard Dracon sets out to specialize in the field of Dragon Slaying. He will gain training and cut his teeth as a slayer by destroying a Crystal Dragon. In an effort to make a name for himself, Dracon hopes to find and slay the greatest dragon to ever live, the Azure Dragon.

Backstory[edit]

To prove himself a Dragon Slayer Dracon must first defeat the Crystal Golem Dragon. From there he will seek out the Azure Dragon, with plans of defeating the greatest Dragon to ever live. In his quest for perfection he will find, and destroy the Purple and Rust Dragons.

Maps[edit]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Crystal Dragons Size 2 (72×72) - M Underground disabled
Start with 5 Naga(s)
5
Start with 3 Titan(s)
3
 Start with Tome of Earth 
Allies: Red
Enemies:
Defeat Monster Time Expires Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 8 Dracon Diplomat's Ring
All troops
To pass the test you must kill the Crystal Dragon. Fail to kill the dragon within two months and you will not become a Dragon Slayer. Dracon, his skills, spells, experience and remaining troops will transfer to the next scenario along with the Diplomat's Ring. Dracon will be limited to level eight.
Rust Dragons Size 3 (108×108) - L Underground disabled
Start with 1 Titan(s)
1
Start with 4 Naga Queen(s)
4
 Start with Altar of Wishes 
Allies: Red
Enemies: Purple
Flag All Mines Time Expires Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 24 Dracon
Rust dragons have invaded the area, halting mine production. Flag all of the mines within six months, but do not lose the Dragon Slayer or your cause will be lost. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario.
Faerie Dragons Size 3 (108×108) - L Underground disabled  Start with Mage Guild level 4  Start with Altar of Wishes  Start with Orb of the Firmament  Allies: Red
Enemies:
Defeat Monster Time Expires Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 24 Dracon
You have six months to find and defeat the Faerie Dragons to cleanse this territory. If Dracon dies, the quest is over. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario.
Azure Dragons Size 3 (108×108) - L Underground disabled
Start with 2 Titan(s)
2
Start with +10000 Gold
10000
Start with +10 Gem
10
Allies: Red
Enemies:
Defeat Monster Time Expires Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability. (none)
Defeat the great Azure Dragons within six months for eternal fame. Once you have slain this ancient beast you will have proven yourself to be a Dragon Slayer extraordinaire. Failure means death of Dracon and eternal branding as a foolish child.
  • Second and third scenarios can be completed in any order.

Heroes[edit]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • This campaign is dedicated to Tower, with the exception of three Stronghold enemy towns in the second scenario.
  • You need to have very high Knowledge in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have Mage Guilds. Build Wall of Knowledge in every Tower town you have.
  • In the first scenario, visit every Witch Hut near your starting town, as they provide all Magic School secondary skills.
  • Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
  • In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons.
  • Having captured Stronghold towns, build Hall of Valhalla in each so as to get +3 Attack skill.
  • Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
  • Berserk or Force Field spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass Slow is essential.
  • Defeat Diamond Golems who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using Dimension Door or Fly spells.
  • Visit Refugee Camps as you will be able to hire a fast creature, like Gold Dragon or Phoenix, who will give you the first turn in battles against most neutral monsters.

See also: