Druid: Difference between revisions
(interference added) |
No edit summary |
||
Line 3: | Line 3: | ||
|10|20|35|35|20|20|30|30}} | |10|20|35|35|20|20|30|30}} | ||
'''Druids''' are the magic heroes [[Rampart]]. They are mystics who draw their power from a harmonic relationship with the land. While Druids pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | '''Druids''' are the magic heroes of [[Rampart]]. They are mystics who draw their power from a harmonic relationship with the land. While Druids pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | ||
All Druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. | All Druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. |
Revision as of 09:25, 30 August 2020
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Druid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Druids are the magic heroes of Rampart. They are mystics who draw their power from a harmonic relationship with the land. While Druids pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
All Druids start with the secondary skill Wisdom.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
---|---|---|
Druids
Template:Herotable |- style="white-space:nowrap;" | Aeris||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Pegasi|||| Basic Wisdom |||| Basic Scouting |||| style="padding-right:0.5em;"| Protection from Air |- style="white-space:nowrap;" | Alagar||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Ice Bolt|||| Basic Wisdom |||| Basic Sorcery |||| style="padding-right:0.5em;"| Ice Bolt |- style="white-space:nowrap;" | Coronius||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Slayer|||| Basic Wisdom |||| Basic Scholar |||| style="padding-right:0.5em;"| Slayer |- style="white-space:nowrap;" | Elleshar||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Intelligence|||| Basic Wisdom |||| Basic Intelligence |||| style="padding-right:0.5em;"| Curse |- style="white-space:nowrap;" | Malcom||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Eagle Eye|||| Basic Wisdom |||| Basic Eagle Eye |||| style="padding-right:0.5em;"| Magic Arrow |- style="white-space:nowrap;" | Melodia||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Fortune|||| Basic Wisdom |||| Basic Luck |||| style="padding-right:0.5em;"| Fortune |- style="white-space:nowrap;" | Gem||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| First Aid|||| Basic Wisdom |||| Basic First Aid |||| style="padding-right:0.5em;"| Summon Boat |- style="white-space:nowrap;" | Uland||style="border-right:5px solid #B8E6B8"| Druid ||||style="border-right:5px solid #B8E6B8; white-space: nowrap;"| Cure|||| Advanced Wisdom |||| Basic Ballistics |||| style="padding-right:0.5em;"| Cure |}