Earth Magic: Difference between revisions

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m (word order. "Especially Slow as a mass spell" just didn't seem right to me as the start of a sentence)
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{{About|is about the [[secondary skill]]. For earth magic spells, see [[School of Earth Magic]].}}
{{About|This article refers to the [[secondary skill]]. For the school of magic, see [[School of Earth Magic]].}}


{{Secondary skills}}
{{Secondary skills}}
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'''Heroes with Earth Magic as a starting skill:'''
'''Heroes with Earth Magic as a starting skill:'''
* [[Grindan]] the [[Elementalist]] (basic)
* {{H2|Grindan|Elementalist}} (basic)
* [[Labetha]] the [[Elementalist]] (basic)
* {{H2|Labetha|Elementalist}} (basic)


== Discussion ==
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5}}
There are several reasons to select Earth Magic, but one of the strongest motive is [[Town Portal]] spell, which is among the most powerful adventure map spells along with [[Fly]] and [[Dimension Door]]. Another excellent reason is the [[Resurrection]] spell (and [[Animate Dead]] for [[Undead]]), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high [[power]] skill and Expert or Advanced Resurrection can survive without losses from almost any battle (for example, by [[Blind]]ing the last enemy stack and then resurrecting all of their own troops).
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Furthermore, with Expert Earth Magic, [[Shield]], [[Stone Skin]] and [[Slow]] become powerful [[mass spell]]s at Expert level. Slow as a mass spell has especially devastating effects among enemy troops, as it reduces all enemy creatures' [[speed]] by 50%, which may change the outcome of battles against overpowering opponents.
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 08:48, 25 March 2020

This article refers to the secondary skill. For the school of magic, see School of Earth Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Earth Magic
Basic Earth Magic: allows your hero to cast earth spells at reduced cost.
Advanced Earth Magic: allows your hero to cast earth spells at reduced cost and increased effectiveness.
Expert Earth Magic: allows your hero to cast earth spells at reduced cost and maximum effectiveness.

Earth Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Earth Magic.

Heroes with Earth Magic as a starting skill:

Town Class Chance to learn
Castle  Knight   2 (lowest)
Castle  Cleric   3
Rampart  Ranger   3
Rampart  Druid   4
Tower  Alchemist   3
Tower  Wizard   3
Inferno  Demoniac   3
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   8 (highest)
Dungeon  Overlord   3
Dungeon  Warlock   5
Stronghold  Barbarian   3
Stronghold  Battle Mage   3
Fortress  Beastmaster   3
Fortress  Witch   3
Conflux  Planeswalker   3
Conflux  Elementalist   6
Cove  Captain   4
Cove  Navigator   5
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


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See also: