Earth Magic: Difference between revisions

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(Has nothing to do with actual spells)
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[[Image: Expert_earth.png|frame|left]]Increases the performance of your Earth Magic [[Spells]].
{{Secondary skill
| B_effect = Basic earth magic allows your hero to cast earth spells at reduced cost.
| A_effect = Advanced earth magic allows your hero to cast earth spells at reduced cost and increased effectiveness.
| E_effect = Expert earth magic allows your hero to cast earth spells at reduced cost and maximum effectiveness.
}}


{{skills|Effect|none|Cost reduction|Varies with spell, usually increased effect|Varies with spell, turns some spells into [[Mass spells|mass]] versions}}
Increases the performance of your Earth Magic [[Spells]].


== List of Earth Magic Spells ==
== List of Earth Magic Spells ==

Revision as of 11:43, 29 January 2014

Earth Magic
Basic Earth Magic: Basic earth magic allows your hero to cast earth spells at reduced cost.
Advanced Earth Magic: Advanced earth magic allows your hero to cast earth spells at reduced cost and increased effectiveness.
Expert Earth Magic: Expert earth magic allows your hero to cast earth spells at reduced cost and maximum effectiveness.

Increases the performance of your Earth Magic Spells.

List of Earth Magic Spells

First Level

Second Level

Third Level

Fourth Level

Fifth Level

Description

Considered the strongest spell school by most, Earth Magic basically does it all: good damage spells, good adventure map spells, decent blessings, Resurrection/Animate Dead, and last, but not least, Slow. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; Town Portal is obviously an excellent spell, but it is also often banned. Resurrection is a great spell, but most of the time, it can't turn a battle. Slow is also great, but it won't help you that much if the enemy has better ranged units than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" skills.

DiFool's Ratings (1-5)


Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom