Editing Elixir of Life
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In addition to the regular bonuses from combined artifacts, the Elixir of Life increases basic [[health]] of all living creatures by 25% (rounded down) and gives them a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s (regenerate maximum 50 points of health). Neither of these abilities applies to [[Undead]] or [[non-living|non-living (unliving)]] units, they only get +4 [[HP]] bonus from components. | In addition to the regular bonuses from combined artifacts, the Elixir of Life increases basic [[health]] of all living creatures by 25% (rounded down) and gives them a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s (regenerate maximum 50 points of health). Neither of these abilities applies to [[Undead]] or [[non-living|non-living (unliving)]] units, they only get +4 [[HP]] bonus from components. | ||
Components effect applies after the percent bonus, so [[Imp]] will get 4 + 1 + 4 health, not 4 + 4 + 2. | |||
Requires the following artifacts to create: | Requires the following artifacts to create: | ||
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* [[Ring of Vitality]] | * [[Ring of Vitality]] | ||
* [[Vial of Lifeblood]]. | * [[Vial of Lifeblood]]. | ||
{{user commentary| | |||
The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example a creature with base health 4 will get +1 from the 25% bonus. After that bonuses from normal artifacts are added giving +4 more points, for a total of 9 health. | |||
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like [[Behemoth]]s or other level 7 creatures, or the various [[Dragon]]s added in {{ab}}. | |||
}}{{end of user commentary}} | |||
{{Artifact 'see also'}} | {{Artifact 'see also'}} |