Elleshar: Difference between revisions

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[[Category: Druids]]
[[Category: Druids]]
__NOTOC__
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== Discussion ==
Though [[Kyrre]] may usually be the optimal pick for a [[Rampart town]] hero, Elleshar is another prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the [[mage guild]] for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.

Revision as of 15:40, 29 March 2018

Rampart
Rangers
Clancy Clancy
Ivor Ivor
Jenova Jenova
Kyrre Kyrre
Mephala Mephala
Ryland Ryland
Thorgrim Thorgrim
Ufretin Ufretin
Gelu Gelu Armageddon's BladeShadow of DeathMap Editor
Giselle Giselle Horn of the Abyss
Druids
Aeris Aeris
Alagar Alagar
Coronius Coronius
Elleshar Elleshar
Gem Gem
Malcom Malcom
Melodia Melodia
Uland Uland
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Elleshar the Druid
Basic information:
Elleshar Class: Druid
Gender: male
Race: human
Elleshar is perhaps the brightest student of magic ever seen in AvLee. If he maintains his abilities over the next several decades, he will likely be the youngest Druid ever to be accepted into the Circle of Elders.
Specialty: Intelligence
Specialty Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Starting primary skills:
Attack 0 Defense 2 Spell Power 1 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Intelligence Basic Intelligence
[[File:{{{skill_3}}} .png|48px link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} .png|48px link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} .png|48px link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} .png|48px link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} .png|48px link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} .png|48px link=]] {{{skill_8}}} [[]]
Starting troops:
Centaur Centaur 12–24 Always
Dwarf Dwarf 3–5 88%
Wood Elf Wood Elf 3–6 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Centaur Centaur 12–24 Always
Dwarf Dwarf 3–5 Always
Wood Elf Wood Elf 3–6 Always
Starting spell:
Curse Curse
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Elleshar the Druid is a Rampart hero. Elleshar starts with a spell book and the spell Curse.