Event

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An invisible Adventure map object where a hero can gain or lose: (Lose applies only where specifically indicated in parenthesis below.)

The contents of the event and any guardians are set by the mapmaker.

The mapmaker can set:

  • the players that may trigger the event
  • whether a computer player may trigger the event
  • whether the event disappears after a hero triggers it Note: If the event has any guardians set, they will not be reset on each revisit.

Comments

  • Secondary skills not normally available to a hero class will be learned.
  • A hero must have the required level of Wisdom to learn any spells that may be in the event.