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{{inhota}}
{{inhota}}
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}
'''Factory''' is a neutral [[alignment]] [[town]] with the [[Mercenary]] and [[Artificer]] [[hero class]]es.
Factory represents [[Burton]].


''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''"
== Introduction ==
'''Factory''' is the unreleased 11th faction for {{hota}}, which is confirmed to be released in game version 1.7.0. This new faction will have the [[Wasteland]] as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades. Factory's steampunk technology and Wild West style is likely a nod to the unreleased [[Forge]] town, as in the drawing board phases both a steampunk and a sci-fi version were designed. However, the steampunk concept was abandoned by NWC due to sci-fi technology and themes appearing in the Might & Magic series, as well as the futuristic looking [[Heavenly Forge]], that serves as the basis of the town. The only nod to a wild west steampunk theme is an obscure piece of artwork for the tavern that was quickly discarded in favour of a concrete building.


Factory's [[native terrain]] is [[wasteland]].
== Creatures ==


__TOC__
[[File:FactoryCreaturesPreview.jpg|thumb|left]]


==Factory building tree==
As of August 2020, the revealed line up consists of:
{| style="margin-right:20px; float:left;"
 
| [[File:FactoryBuildingsTree.png|700px|left]]
* Tier 1: '''[[Halfling]]''' –> '''Halfling Grenadier''' (They may not have the Fireball Attack, but Halfling Grenadiers are said to have an ability called "Bombing Attack" that will affect their ability to retaliate.)
|}


[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
* Tier 2: '''Mechanic''' –> '''Engineer''' (They can repair mechanical units in both forms.)


{{Town cost summary|
* Tier 3: '''Armadillo''' –> '''Bellwether Armadillo''' (They are said to have an alternative walking animation, when getting casted by Hasted, they will curls into a ball and roll instead of walking, this is purely just a graphical future.)
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}}
|unique  = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}}
|total    = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}}
|troop    = 35770 {{G}}, 6 {{C}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Factory common buildings}}


===Creature Dwellings===
* Tier 4: '''Automaton''' –> '''???''' (No released graphics or information available, other than the fact that they are possibly fully robotic.)
{{Factory creature dwellings}}


===Unique Buildings===
* Tier 5: '''Sandworm''' –> '''Olgoi-Khorkhoi''' (Fliers, similar to [[Nymph]] & [[Oceanid]]; if they come out of the ground above a corpse, the upgrade automatically consumes it, after which its next attack will receive one more strike; the bonus strikes can stack. They are also said that when combating on ships, they won't be able to use their Burrowing ability and will walk normal instead so they will not be able to ignore obstackles.)
{{Factory unique buildings}}


{{clear|left}}
* Tier 6: '''Gunslinger''' –> '''Bounty Hunter''' (Retaliates to one ranged attack per round with a Quick Shot.)


==Heroes==
* Tier 7: '''Dreadnought''' –> '''Juggernaut''' (Both units have a special penetrating beam attack called Heat Stroke. The attack is similar in area to that of the Cerberus, but it also affects units including those behind the target, similar to a dragon's breath attack.)
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Factory hero table}}
|}


'''Banned secondary skills:'''
* Tier 7: '''Couatl''' –> '''Crimson Couatl''' (Couatls can Meditate to become impervious to damage and skip their turn.)


Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
'''NOTE:''' Both the Dreadnought and Couatl are controversially set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units, like in Heroes of Might and Magic 4.


{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[Mercenary|Mercenaries]].
[[Ammo Cart]] is a [[War machine]] of Factory.


{{ss|Necromancy}}, {{ss|Resistance}}, and {{ss|Interference}}{{-wh}} are not available for [[Artificer|Artificers]].
<br clear=all>


==Creatures==
== Creature Table ==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
'''Keep in mind that these stats might change in the final version!'''
{{Creature table}}
{{Factory creature table}}
{{Factory creature table}}
|}
|}


==Town names==
== Heroes ==
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:


{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
[[File:FactoryHeroesPreview.png|thumb|left]]
|-
 
| Arcadia || Ardon || Aurichalcum || Burton
The two hero classes have been revealed to be the might class of [[Mercenary]] and the magic class of [[Artificer]].
|-
| Corakstone || Dardentor || Endurance || Fort Rotwang
|-
| Kergar || Mount Copper || New Dolere || Prospero
|-
| Ridder || Salda || Volta || Vulcan
|-
|}


If there are more Factory towns on the map than possible names, they will use names taken from other towns.
Factory will feature heroes from former games, such as [[Kastore]] and [[Agar]] (an Artificer with a Sandworm specialty), but also new ones, like [[Todd]] and [[Bertram]]. [[Jangaard]] is a Mercenary hero with a [[Scouting]] specialty, and [[Henrietta]] is a Mercenary hero with a Halfling specialty. [[Morgan]] and [[Sam]] are two additional heroes of unknown classes.


{{user commentary|
== Current Progress ==
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from previous games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).


* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
As of 12 March 2021:
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Maximum [[Mage Guild]] level is 5.


'''Pros:'''
* Wasteland terrain and associated objects are ready and in the game as of 1.6.0.
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* All Factory creatures are ready.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* Hero models on the Adventure Map and in battle are ready.
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.  
* Hero lineup is not finalized, but there are more than 16 portraits in a releasable state, but still being worked on.
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence).  
* Paul Romero is currently working on the musical theme of Factory.
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.  
* Almost all 3D models of the town screen are finished; there are only a few models that need texturing.
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* Factory creature dwellings are not ready (and can only be started once Factory town screen is finalized).
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).
* Factory siege screen is not ready (and can only be started once Factory town screen is finalized).
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7.  
* The majority of 3D campaign cutscenes are finished or in the final stages of production, with only a few still needing to be made.
* Campaign maps are still in the beginning stages of being made; only 1 (out of 8) map is close to being ready.


'''Cons:'''
<br clear=all>
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
* Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}}


== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
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