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{{Creature
{{Neutral creatures}}{{Creature
| AI_Value  = 19580
  | Growth    = 1
  | Growth    = 1
  | Name      = Faerie Dragon
  | Name      = Faerie Dragon
Line 13: Line 14:
  | ResCost    = 8
  | ResCost    = 8
  | Cost      = 10000
  | Cost      = 10000
  | Special    = [[Spellcaster]] + Natural [[Magic mirror]] + Counts as [[dragon]]
  | Special    = [[Dragon]]<br>• [[Spellcaster]]<br>• Natural [[Magic Mirror]]
  | Onlyone    =
  | Onlyone    =
}}  
}}


'''Faerie Dragons''' are [[neutral creature]]s, that can only be recruited from the [[Magic Forest]] found on the [[Adventure Map]].  
{{Cram|Magic Forest|Faerie Dragon|no_upg=|no_dwelling=}}
'''Faerie Dragons''' are level 7 [[neutral creature]]s, that can only be recruited from the [[Magic Forest]] found on the [[Adventure Map]].


Placing Hydras or any living Dragons in the [[Skeleton Transformer]] will give you [[Bone Dragon]]s instead of regular [[Skeleton]]s.
''"Faerie Dragons are deceptively cute, but in truth, are mischievous tricksters. Little is known about these notorious troublemakers. What is known is found more in storybooks than magical tomes. Some say they are invisible. Some say they can cast spells. Some say [[Magic Mirror]] is one of their natural defensive traits."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>
<div style="clear:left;"></div>


Faerie Dragons have an [[AI Value]] of 19580.
== Special ability ==
Faerie Dragons' main attack method is to cast offensive spells. A stack of faerie dragons can cast up to five spells per combat. The spells are randomly chosen for the stack, and the occurrence probabilities can be seen from the table on the left. The spells are cast with advanced expertise, and with spell power equal to five times the number of faerie dragons in the stack (N). If commanded to attack an enemy that is immune to the spell they are currently preparing, they will use a melee attack instead. However, the melee damage of this dragon is comparable to that of a level 6 creature, so don't expect them to do much damage.


== Spellcasting special ability ==
{{Table|Spell|Lvl|{{---}}%|School|Damage|align=left|float=none}}
|+Faerie Dragon's Spells:


{{Table|p%|Spell|{{Empty}}||align=left|float=left}}
{{Table row|{{Sn1|spell=Magic Arrow}} |1 |10%|{{-}}all |20+50*N}}
| 22% || [[Ice Bolt]]
{{Table row|{{Sn1|spell=Ice Bolt}} |2 |22%|{{-}}Water |20+100*N}}
|-
{{Table row|{{Sn1|spell=Lightning Bolt}} |2 |22%|{{-}}Air |20+125*N}}
| 22% || [[Lightning Bolt]]
{{Table row|{{Sn1|spell=Fireball}} |3 |21%|{{-}}Fire |30+50*N}}
|-
{{Table row|{{Sn1|spell=Frost Ring}} |3 |10%|{{-}}Water |30+50*N}}
| 21% || [[Fireball]]
{{Table row|{{Sn1|spell=Inferno|spell_link=Inferno (spell)}} |4 |5%|{{-}}Fire |40+50*N}}
|-
{{Table row|{{Sn1|spell=Meteor Shower}} |4 |5%|{{-}}Earth |50+125*N}}
| 10% || [[Magic Arrow]]
{{Table row|{{Sn1|spell=Chain Lightning}} |4 |5%|{{-}}Air |50+200*N}}
|-
| 10% || [[Frost Ring]]
|-
| 5% || [[Inferno_(spell)|Inferno]]
|-
| 5% || [[Meteor Shower]]
|-
| 5% || [[Chain Lightning]]
|}
|}
Faerie Dragons' main attack method is cast offensive spells. They can cast up to five spells per combat. The spells are randomly chosen from the group, that can be seen from the table on the left with the cast probabilites. The spells are cast at advanced expertise, and with spell power equal to five times the number of Faerie Dragons in the stack.


If commanded to attack an enemy that is immune to the spell they are currently preparing, they will use a melee attack instead.
[[Magic Arrow]], [[Ice Bolt]] and [[Lightning Bolt]] are not affected by damage bonuses from the hero's [[Sorcery]] secondary skill or elemental orbs equipped.


It has been confirmed, that Faerie Dragons can cast Meteor Shower, Inferno, Fireball, Chain Lightning, Lightning Bolt and Frost Ring on Cursed Ground, but the spells cause no damage. The only effective spell is [[Magic Arrow]].
While fighting on [[Cursed ground]], Faerie Dragons can cast all the spells, but they cause no damage. The only effective spell is [[Magic Arrow]].
 
Faerie Dragons have a 20% chance to reflect targeted spells with Magic Mirror. Faerie Dragons ignore the Orb of Inhibition in some stances of combat i.e. they cast offensive spells despite the presence of the orb.
 
== Appearance ==
Faerie Dragons were added in {{ab}} so there are no Faerie Dragons or [[Magic Forest]]s in {{roe}}. They also prominently appear in the [[Faerie Dragons]] scenario from the [[Dragon Slayer]] campaign in {{ab}}.
 
== Others ==
Placing Faerie Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon]]s instead of regular [[Skeleton]]s.
 
== {{hota}} ==
* Faerie Dragon's [[AI Value]] was increased to 30501.
* Faerie Dragon's big portrait was fixed.
 
== Special abilities, tactics and info ==
{{Fanopinion}}
 
=== Toughness ===
While boasting lower defense than most living dragons, they totally excel in health, which is a value of 500. Against lower level units their defense will still be good, backed by the hero's defense and a large health pool. In early and mid-game, they are very good as tanks.
 
=== Offense and special ability ===
See "[[Faerie Dragon#Special ability|Special ability]]" section.
 
=== Efficiency and cost ===
For their relatively low cost for a neutral dragon, Faerie Dragons are worth the money {{g}} and gems {{gem}}, unless playing with [[Titans]] and/or [[Archangel|Archangels]]. Even then, you might want to buy a few, since they are a solid addition to an army, and are almost surely gonna annoy the enemy by destroying their ranged troops. Unlike the other neutral dragons, the 3 Faerie Dragons guarding the dwelling are easier to get rid of if you hit them hard in the beginning, but shouldn't be confronted if losses are high.
 
=== Tactics ===
The strategy of a Faerie Dragon is very simple: strike where it hurts the most from afar, dealing full damage with spells. They can endure some damage, but don't let them be overwhelmed by strong attacks since they will easily perish then. They can also be used for the first cast in the battle, due to their high speed, and are far more effective in greater numbers.
 
Against Faerie Dragons, you should try to overwhelm them with attacks, and don't worry because of the retaliation, since they will use a weak melee attack. Spells can be reflected by [[Magic Mirror]], and they won't be that effective in front of the dragons' health pool. However, beware that the enemy might have a strong army besides the dragons at that point, so you will want to plan your strategy well. If there are only a few of these dragons, you might want to concentrate on the rest of the enemies then. This isn't a problem against neutral stacks, though.
 
=== Skill bonuses ===
Under control of [[Sorcery]] specialist Faerie Dragons pose a great threat to enemy troops, since Sorcery increases damage of their level 3 and 4 spells.
 
== Trivia ==
 
Even though in the game files themselves the Faerie Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 8 (10 for the other neutral dragons). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn't have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 8, respectively 10. As such, even now their levels are still being debated.
 
According to Jennifer Bullard's development documents, they joined the [[Rampart]] armies after almost all other kinds of dragons went extinct (including [[Green and Gold Dragon|Green and Gold Dragons]]), the [[Dwarves]] joined [[Bracada]] and the [[Centaur|Centaurs]] started complaining about 'tree-hugging wimpy druids' and left too. It should also be mentioned that the [[Druids]] altered the dragons' colors, so they would fit in with the rest of the army.
 
*https://legacy.lib.utexas.edu/taro/utcah/03496/cah-03496.html
*https://www.celestialheavens.com/homam-iv/jennifer-bullard-lost-manuscript-files?showall=&start=3
 
{{creature 'see also'|up=* [[Neutral creature]]}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 08:15, 8 August 2020

Neutral creatures
Level 1
Peasant Peasant Armageddon's Blade
Halfling Halfling Armageddon's Blade
Level 2
Rogue Rogue Armageddon's Blade
Boar Boar Armageddon's Blade
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad Armageddon's Blade
Mummy Mummy Armageddon's Blade
Level 4
Sharpshooter Sharpshooter Armageddon's Blade
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll Armageddon's Blade
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter Armageddon's Blade
Level 7
Faerie Dragon Faerie Dragon Armageddon's Blade
Rust Dragon Rust Dragon Armageddon's Blade
Crystal Dragon Crystal Dragon Armageddon's Blade
Azure Dragon Azure Dragon Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Faerie Dragon
 Cost per troop 

10000

8
Attack 20
Defense 20
Damage 20–30
Health 500
Speed 15
Movement Flying
Size 2
Growth 1
AI Value 19580
 Special abilities:
Dragon
Spellcaster
• Natural Magic Mirror
Magic Forest  

Faerie Dragons are level 7 neutral creatures, that can only be recruited from the Magic Forest found on the Adventure Map.

"Faerie Dragons are deceptively cute, but in truth, are mischievous tricksters. Little is known about these notorious troublemakers. What is known is found more in storybooks than magical tomes. Some say they are invisible. Some say they can cast spells. Some say Magic Mirror is one of their natural defensive traits." AB manual

Special ability

Faerie Dragons' main attack method is to cast offensive spells. A stack of faerie dragons can cast up to five spells per combat. The spells are randomly chosen for the stack, and the occurrence probabilities can be seen from the table on the left. The spells are cast with advanced expertise, and with spell power equal to five times the number of faerie dragons in the stack (N). If commanded to attack an enemy that is immune to the spell they are currently preparing, they will use a melee attack instead. However, the melee damage of this dragon is comparable to that of a level 6 creature, so don't expect them to do much damage.

Spell Lvl    % School Damage
Faerie Dragon's Spells:
Template:Sn1 1 10%  all 20+50*N
Template:Sn1 2 22%  Water 20+100*N
Template:Sn1 2 22%  Air 20+125*N
Template:Sn1 3 21%  Fire 30+50*N
Template:Sn1 3 10%  Water 30+50*N
Template:Sn1 4 5%  Fire 40+50*N
Template:Sn1 4 5%  Earth 50+125*N
Template:Sn1 4 5%  Air 50+200*N

Magic Arrow, Ice Bolt and Lightning Bolt are not affected by damage bonuses from the hero's Sorcery secondary skill or elemental orbs equipped.

While fighting on Cursed ground, Faerie Dragons can cast all the spells, but they cause no damage. The only effective spell is Magic Arrow.

Faerie Dragons have a 20% chance to reflect targeted spells with Magic Mirror. Faerie Dragons ignore the Orb of Inhibition in some stances of combat i.e. they cast offensive spells despite the presence of the orb.

Appearance

Faerie Dragons were added in Armageddon's Blade so there are no Faerie Dragons or Magic Forests in Restoration of Erathia. They also prominently appear in the Faerie Dragons scenario from the Dragon Slayer campaign in Armageddon's Blade.

Others

Placing Faerie Dragons (as well as any living Dragons) in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.

Horn of the Abyss

  • Faerie Dragon's AI Value was increased to 30501.
  • Faerie Dragon's big portrait was fixed.

Special abilities, tactics and info

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  • escape equals signs with {{=}} (not including the ones used to create section headings)
  • replace <div style="clear:left;"></div> with {{clear|left}}


Toughness

While boasting lower defense than most living dragons, they totally excel in health, which is a value of 500. Against lower level units their defense will still be good, backed by the hero's defense and a large health pool. In early and mid-game, they are very good as tanks.

Offense and special ability

See "Special ability" section.

Efficiency and cost

For their relatively low cost for a neutral dragon, Faerie Dragons are worth the money Gold and gems Gem, unless playing with Titans and/or Archangels. Even then, you might want to buy a few, since they are a solid addition to an army, and are almost surely gonna annoy the enemy by destroying their ranged troops. Unlike the other neutral dragons, the 3 Faerie Dragons guarding the dwelling are easier to get rid of if you hit them hard in the beginning, but shouldn't be confronted if losses are high.

Tactics

The strategy of a Faerie Dragon is very simple: strike where it hurts the most from afar, dealing full damage with spells. They can endure some damage, but don't let them be overwhelmed by strong attacks since they will easily perish then. They can also be used for the first cast in the battle, due to their high speed, and are far more effective in greater numbers.

Against Faerie Dragons, you should try to overwhelm them with attacks, and don't worry because of the retaliation, since they will use a weak melee attack. Spells can be reflected by Magic Mirror, and they won't be that effective in front of the dragons' health pool. However, beware that the enemy might have a strong army besides the dragons at that point, so you will want to plan your strategy well. If there are only a few of these dragons, you might want to concentrate on the rest of the enemies then. This isn't a problem against neutral stacks, though.

Skill bonuses

Under control of Sorcery specialist Faerie Dragons pose a great threat to enemy troops, since Sorcery increases damage of their level 3 and 4 spells.

Trivia

Even though in the game files themselves the Faerie Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 8 (10 for the other neutral dragons). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn't have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 8, respectively 10. As such, even now their levels are still being debated.

According to Jennifer Bullard's development documents, they joined the Rampart armies after almost all other kinds of dragons went extinct (including Green and Gold Dragons), the Dwarves joined Bracada and the Centaurs started complaining about 'tree-hugging wimpy druids' and left too. It should also be mentioned that the Druids altered the dragons' colors, so they would fit in with the rest of the army.

See also: