First Aid: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.
| B_effect = gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.
| A_effect = gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }}
| E_effect = gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. }}


'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.  [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid.


'''Heroes with specilty First Aid:'''
'''Heroes with First Aid as a starting skill:'''
* [[Rion]] the [[Cleric]]
* {{Hn|Gem|Druid}} (Basic)
* [[Gem]] the [[Druid]]
* {{Hn|Rion|Cleric}} (Basic)
* [[Verdish]] the [[Witch]]
* {{Hn|Verdish|Witch}} (Basic)


== Comments & debate ==
'''Heroes with a First Aid specialty:'''
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which basically means that all creatures up to the fifth level can be fully healed, as will most of the sixth level creatures. However, considering that the healing power the tent only be recieved by one creature, the impact of the First Aid Tent to combats is quite insignificant. Alternative choices for First Aid skill are just more helpful.
* {{Hn|Gem|Druid}}
 
* {{Hn|Rion|Cleric}}
Perhaps the only situtation, where First Aid skill can be advantageous, is that a hero manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]). These units can be used to advance through low-tier wandering creatures by healing them with the tent. This may give a player an early lead in the game and thus even a victory.
* {{Hn|Verdish|Witch}}


== See also ==
== See also ==
* [[War machine]]
* [[War machine]]
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 23:36, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic First Aid: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
Advanced First Aid: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
Expert First Aid: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric  10 (highest)
Rampart  Ranger   3
Rampart  Druid   7
Tower  Alchemist   2
Tower  Wizard   7
Inferno  Demoniac   2
Inferno  Heretic   5
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   1
Dungeon  Warlock   6
Stronghold  Barbarian   1
Stronghold  Battle Mage   4
Fortress  Beastmaster   6
Fortress  Witch   8
Conflux  Planeswalker   1
Conflux  Elementalist   4
Cove  Captain   2
Cove  Navigator   4
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}