Frenzy: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(recklessness addition and others)
(buff .... well.)
Line 4: Line 4:
  | cost        = 16
  | cost        = 16
  | duration    = Until target troop's next action
  | duration    = Until target troop's next action
  | b_effect    = Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | b_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably.


Line 21: Line 21:


Might be confused with [[Berserk]].
Might be confused with [[Berserk]].
Might work wonders with [[Blind]] and at the end of combat when there are not much stacks left that could attack or retaliate.
Might work wonders with [[Blind]], [[Disrupting Ray]] and at the end of combat when there are not much stacks left that could attack or retaliate.
 
Given that higher level creatures have more hp than lowlevel ones it might have its uses, but it enables other creatures to still do more damage to the [[Frenzy]] user.

Revision as of 11:07, 27 July 2014

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School:  fire magic
Level:  4
Cost:  16
Duration:  Until target troop's next action
 Basic effect
Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 Advanced effect
Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 Expert effect
Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Frenzy is a 4 level spell in the School of fire magic. Target allied troop's defense is reduced to 0, but attack is increased cosiderably.

Units immune to its effects:


Might be confused with Berserk. Might work wonders with Blind, Disrupting Ray and at the end of combat when there are not much stacks left that could attack or retaliate.

Given that higher level creatures have more hp than lowlevel ones it might have its uses, but it enables other creatures to still do more damage to the Frenzy user.