Frenzy: Difference between revisions

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(buff .... well.)
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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10
  | school      = fire magic
  | school      = Fire Magic
  | level      = 4
  | level      = 4
  | cost        = 16
  | cost        = 16/12
  | duration    = Until target troop's next action
  | duration    = Until target troop's action turn in the next round
  | b_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | b_effect    = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased considerably.
 
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.


'''Units immune to its effects:'''
'''Units immune to its effects:'''
* [[Efreet]]i/[[Efreet Sultan]]s
* {{Cn|Gold Dragon}}
* [[Firebird]]s/[[Phoenix]]es
* [[Golems]]
* [[Giant]]s/[[Titan]]s
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}
* [[Undead]]s
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* [[Undead]]
* {{Cn|Black Dragon}}
* [[Elemental]]s
* [[Elemental]]s
* [[Golems]]
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
 
'''Artifacts rendering units immune to Frenzy:'''
* {{An|Badge of Courage}} (not in {{hota}})


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__
Might be confused with [[Berserk]].
Might work wonders with [[Blind]], [[Disrupting Ray]] and at the end of combat when there are not much stacks left that could attack or retaliate.
Given that higher level creatures have more hp than lowlevel ones it might have its uses, but it enables other creatures to still do more damage to the [[Frenzy]] user.

Revision as of 04:07, 26 April 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School:  Fire Magic
Level:  4
Cost:  16/12
Duration:  Until target troop's action turn in the next round
 Basic effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 Advanced effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 Expert effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Frenzy is a 4 level spell in the School of Fire Magic. Target allied troop's defense is reduced to 0, but attack is increased considerably.

Behemothsreduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.

Units immune to its effects:

Artifacts rendering units immune to Frenzy: