Frenzy: Difference between revisions

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{{spelltable|Fire Magic|16|Until target troops next action|4th|}}
{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10
| school      = Fire Magic
| level      = 4
| cost        = 16/12
| duration    = Until target troop's action turn in the next round
| b_effect    = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
| a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
| e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased considerably.


Affected unit lose all [[Defense]], but gains a lot of [[Attack]]
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.
{{skills|Effect|Attack is increased by former Defense|Cost reduced by 4|Attack is increased by former Defense*1.5|Attack is increased by former Defense *2}}
==Units immune to its effects==
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Giant]]s/[[Titan]]s
*[[Undead]]s
*[[Elemental]]s
*[[Golems]]


==Artifacts rendering your units immune to Frenzy==
'''Units immune to its effects:'''
*[[Badge of Courage]]
* {{Cn|Gold Dragon}}
* [[Golems]]
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* [[Undead]]
* {{Cn|Black Dragon}}
* [[Elemental]]s
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
 
'''Artifacts rendering units immune to Frenzy:'''
* {{An|Badge of Courage}} (not in {{hota}})


[[Category: Spells]]
[[Category: Spells]]
 
__NOTOC__
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Revision as of 04:07, 26 April 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School:  Fire Magic
Level:  4
Cost:  16/12
Duration:  Until target troop's action turn in the next round
 Basic effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 Advanced effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 Expert effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Frenzy is a 4 level spell in the School of Fire Magic. Target allied troop's defense is reduced to 0, but attack is increased considerably.

Behemothsreduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.

Units immune to its effects:

Artifacts rendering units immune to Frenzy: