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*There are two inaccessible regions in the south-central part of the map. There is a powerful Artifact in each region, and some other goodies. Depending on which Artifact you start the scenario with, you will only be able to access one of these regions, unless you learn [[Fly]] or [[Dimension Door]].
*There are two inaccessible regions in the south-central part of the map. There is a powerful Artifact in each region, and some other goodies. Depending on which Artifact you start the scenario with, you will only be able to access one of these regions, unless you learn [[Fly]] or [[Dimension Door]].
*You start the scenario outnumbered 5-3, which would be bad against a human opponent, but the AI wastes a lot of resources, so winning is pretty easy. You should be able to win well before you manage to explore the entire map.
*You start the scenario outnumbered 5-3, which would be bad against a human opponent, but the AI wastes a lot of resources, so winning is pretty easy. You should be able to win well before you manage to explore the entire map.
[[Category: Campaigns]]
[[Category: Campaign]]

Revision as of 16:18, 15 August 2018

This is the fourth scenario of the Heroes of Might and Magic III: Restoration of Erathia campaign Long Live the King.

BOILERPLATE SECTIONS NOT PROVIDED

Backstory

The war in Erathia is the greatest thing that could have happened for the nation of Deyja. A war of this scale is an endless harvest for our undead armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves. ???

Cinematic Briefing

TBA

In-Game

TBA

Quest/Objective

Total conquest.

Victory message, "TBA"

Defeat message, ???

Map Details

Difficulty: Normal

Map Size: Large ???

Next Map: none

Total Castles: 8

Underground: Yes

Heroes

You start with three (fixed) heroes, and the Speculum. Depending on how the previous scenarios played out, you may have the Ogre's Club of Havoc or the Pendant of Death instead, but you only get one of the 3 Artifacts..

The enemy starts with <<unknown>>.

Maximum Heroes: No maximum

Maximum Level: No maximum

Starting Options

Weakest is the Scroll of Death Ripple. This spell is only useful in a few situations, and you are likely to get it quickly anyway. The Dead Man's Boots increase the Necromancy skill of one stack by 15%, which is useful. The best bonus is 3 Ghost Dragons; they are incredibly powerful at the beginning of the scenario, and that has a strong effect on the rest of the scenario.

Tips

  • There are two inaccessible regions in the south-central part of the map. There is a powerful Artifact in each region, and some other goodies. Depending on which Artifact you start the scenario with, you will only be able to access one of these regions, unless you learn Fly or Dimension Door.
  • You start the scenario outnumbered 5-3, which would be bad against a human opponent, but the AI wastes a lot of resources, so winning is pretty easy. You should be able to win well before you manage to explore the entire map.