Frost Ring: Difference between revisions

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{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|82
{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|82|34
  | school      = Water Magic
  | school      = Water Magic
  | level      = 3rd
  | level      = 3rd
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  | a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
  | a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
  | e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
  | e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
}} It causes [[creature]]s in the hexes surrounding target hex receive damage.
}} It causes [[creature]]s in the hexes surrounding the target hex to receive damage.


'''Heroes with Frost Ring as a starting spell and a specialty:'''
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]] and [[Devil and Arch Devil|Devils]] are some of the units that do well with such tactics.
 
As it is frost-based, many fire-immune creatures will take damage from this spell. [[Fire Elemental and Energy Elemental|Fire and Energy Elementals]] are vulnerable to it, taking double damage.
 
[[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]].
 
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.
 
'''Heroes starting with Frost Ring:'''
* {{H|Adelaide|Cleric}}
'''Heroes specialising in Frost Ring:'''
* {{H|Adelaide|Cleric}}
* {{H|Adelaide|Cleric}}
'''Creatures immune to Frost Ring:'''
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}}
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures [[vulnerability|vulnerable]] to Frost Ring'''
'''Creatures [[vulnerability|vulnerable]] to Frost Ring'''
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
'''Creatures capable of casting Frost Ring:'''
* {{Cn|Faerie Dragon}}s


[[File:Frost Ring Combat.png||left|frame|link=|Frost ring lands on some unfortunate orcs.]]
[[File:Frost Ring Combat.png||left|frame|link=|Frost ring lands on some unfortunate orcs.]]

Latest revision as of 14:24, 30 January 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Castle   44
Rampart   43
Tower   55 (43*)
Inferno   0
Necropolis   35
Dungeon   35
Stronghold   35
Fortress   17
Conflux   35
Cove Horn of the Abyss   82
Factory Horn of the Abyss   34
* Without Library

Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding the target hex to receive damage.

This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. Psychic and Magic Elementals and Devils are some of the units that do well with such tactics.

As it is frost-based, many fire-immune creatures will take damage from this spell. Fire and Energy Elementals are vulnerable to it, taking double damage.

Protection from Water greatly reduces damage of Frost Ring, especially when cast with Expert Water Magic.

Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are immune to magic, immune to this spell, or resistant to magic damage. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.

Heroes starting with Frost Ring:

Heroes specialising in Frost Ring:

Creatures immune to Frost Ring:

Creatures vulnerable to Frost Ring

Creatures capable of casting Frost Ring:

Frost ring lands on some unfortunate orcs.