Garrison: Difference between revisions

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'''Garrison''' is an [[adventure map]] object, that can withhold [[creature]] [[troop]]s. An enemy hero can not pass the garrison without fighting the armies inside. Garrisons can be aligned both horizontally and vertically, and are typically used in narrow passes to create obstacle, that can not easily be passed.
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Garrioson (horizontal).gif|Horizontal Garrison]] [[File: Garrioson (vertical).gif|Vertical Garrison]]
|-
| Garrisons as seen on the [[Adventure Map]].
|}


It should be noted, that mapmaker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to garrison, they will stay there permanently.
'''Garrison''' is an [[Adventure Map]] location, that can contain more than one type of [[creature]]s. If the garrison belongs to a player, an enemy hero can not pass the garrison without fighting the armies inside. Like [[town]]s, also garrsions can be neutral, which means that no her may pass it without a fight. Garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create obstacle, that can not easily be passed.
 
It should be noted, that the map-maker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to garrison, they will stay there permanently.


== See also ==
== See also ==
* [[Anti-magic garrison]]
* [[Anti-magic Garrison]]


[[Category:Adventure map]]
[[Category:Adventure Map]]

Revision as of 06:33, 17 April 2014

Horizontal Garrison Vertical Garrison
Garrisons as seen on the Adventure Map.

Garrison is an Adventure Map location, that can contain more than one type of creatures. If the garrison belongs to a player, an enemy hero can not pass the garrison without fighting the armies inside. Like towns, also garrsions can be neutral, which means that no her may pass it without a fight. Garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create obstacle, that can not easily be passed.

It should be noted, that the map-maker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to garrison, they will stay there permanently.

See also