Editing Griffin and Royal Griffin
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| U_speed = '''9''' | | U_speed = '''9''' | ||
| U_cost = 240 | | U_cost = 240 | ||
| U_special = • | | U_special = • Unlimited [[retaliation]]s | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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{{Cram|Griffin Tower|Griffin|Royal Griffin|no_dwelling=|pad=5px 10px 3px 7px}} | {{Cram|Griffin Tower|Griffin|Royal Griffin|no_dwelling=|pad=5px 10px 3px 7px}} | ||
'''Griffins''' and '''Royal Griffins''' are the level 3 creatures of [[Castle]]. They can be recruited from | '''Griffins''' and '''Royal Griffins''' are the level 3 creatures of [[Castle]]. They can be recruited from [[castle creature dwellings|Griffin Towers]]. | ||
''"Griffins roost in special towers built for them on the castle grounds. Standard griffins are able to counterstrike against two attackers per turn. Royal griffins can counterstrike an unlimited number of attackers."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ''"Griffins roost in special towers built for them on the castle grounds. Standard griffins are able to counterstrike against two attackers per turn. Royal griffins can counterstrike an unlimited number of attackers."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Heroes with a specialty == | |||
*{{H|Edric|Knight}} has griffins as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any griffins for each level attained after 3rd level, and gives them a [[speed]] bonus of 1. | *{{H|Edric|Knight}} has griffins as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any griffins for each level attained after 3rd level, and gives them a [[speed]] bonus of 1. | ||
== | == Tactics and info == | ||
{{Fanopinion}} | |||
Griffins are fast flying units with relatively high health, an interesting special ability, and quite a good growth rate if you build the [[Griffin Bastion]]. However, they have rather low damage. Royal griffins make decent siege attacker due to their unlimited retaliations, which allows them to fly over the walls and give hits in the counter attacks. | Griffins are fast flying units with relatively high health, an interesting special ability, and quite a good growth rate if you build the [[Griffin Bastion]]. However, they have rather low damage. Royal griffins make decent siege attacker due to their unlimited retaliations, which allows them to fly over the walls and give hits in the counter attacks. | ||
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They have natural synergy with [[Archangel]]s - one Archangel can resurrect 4 Griffins or Royal Griffins. | They have natural synergy with [[Archangel]]s - one Archangel can resurrect 4 Griffins or Royal Griffins. | ||
When fighting Griffins, keep in mind that they are 2-hex sized, so they can be blocked more easily from reaching your vulnerable ranged units. They also don't hit that hard, despite looking dangerous - their strength comes from striking more often, not with more power. Slow | When fighting Griffins, keep in mind that they are 2-hex sized, so they can be blocked more easily from reaching your vulnerable ranged units. They also don't hit that hard, despite looking dangerous - their strength comes from striking more often, not with more power. Slow then down, protect your troops with [[Force Field]], wipe them out from distance before they reach your lines. If forced into melee, focus on hitting them with no retaliation/strongest melee troops first - Griffins will retaliate twice and Royal Griffins will always retaliate, so reduce their numbers as much as possible first, before taking any damage. Unupgraded Griffins are less vulnerable to expendable stacks wasting their retaliations having two per turn, but this tactics can still be used against them. | ||
[[Direct damage spell]]s work well against Griffins, as their respectable defense and ability to keep fighting back won't help against magic and both kinds of Griffins have only 25 health. They have quite good weekly [[growth]] too, however, so don't count on weaker spells like [[Ice Bolt]] wiping them out in one cast. | [[Direct damage spell]]s work well against Griffins, as their respectable defense and ability to keep fighting back won't help against magic and both kinds of Griffins have only 25 health. They have quite good weekly [[growth]] too, however, so don't count on weaker spells like [[Ice Bolt]] wiping them out in one cast. | ||
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Because of this unusual combination of good stats, but average damage and health, and sort of "extra attacks" the best match for Griffins are might-oriented, defense-focused [[hero]]es, like [[Tazar]], [[Mephala]] or [[Neela]]. Of course offensive heroes like [[Crag Hack]] will be good too - retaliation is sort of attack and Offense specialization still increases its damage - but their Griffins will take greater casualties and they alone might not be enough to win every battle. [[Edric]] is decent starting hero, having Armorer and specialized in Griffins. | Because of this unusual combination of good stats, but average damage and health, and sort of "extra attacks" the best match for Griffins are might-oriented, defense-focused [[hero]]es, like [[Tazar]], [[Mephala]] or [[Neela]]. Of course offensive heroes like [[Crag Hack]] will be good too - retaliation is sort of attack and Offense specialization still increases its damage - but their Griffins will take greater casualties and they alone might not be enough to win every battle. [[Edric]] is decent starting hero, having Armorer and specialized in Griffins. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
*[[Griffin Conservatory]] | *[[Griffin Conservatory]] | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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