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'''Growth''' (also '''creature growth''') typically refers to an increase in [[creature dwellings]] in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creature levels five to seven the so called ''basic growth'' in towns are three, two and one. For creature levels one to four, the growth depends on [[town type]].
'''Growth''' (also '''creature growth''') typically refers to an increase in [[creature dwellings]] in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creatures of levels five to seven the so called ''basic growth rate'' in towns are three, two and one. For creatures of levels one to four, the growth depends on [[town type]].


[[Citadel]] increases the basic growth rate by 50% while [[Castle (structure)|castle]] increases it by 100%. The growth bonus of citadel and castle is calculated last, on top of every other bonuses. All town types have [[horde buildings]] which can significantly increase the basic growth rate. Additionally, every flagged [[External dwellings|external dwelling]] increase the rate of same creature type and level by one in appropriate towns. For example, owning a [[guardhouse]] increases [[pikeman]]/[[halberdier]] growth by one in every [[castle]]. Also parts of legion (e.g [[Head of Legion]]) and [[Statue of Legion]] can affect the growth.
Growth happens at the beginning of each week, and the new recruits are added (if any are left) to troops already available in the town. However, the population in external dwellings can not exceed the number of basic growth rate. This means, that if no troops were hired from the external dwelling, they will remain there which causes "losses". Additionally, [[In The Wake of God]]s mod this behavior can be changed with a special [[ERM script]].


== The growth explained ==
[[Citadel]] and [[Castle (structure)|castle]] affect only to the basic growth rate: citadel by 50% and castle by 100%. All town types have [[horde buildings]] which can significantly increase the basic growth rate. Additionally, every flagged [[External dwellings|external dwelling]] increase the rate of same creature type and level by one in appropriate towns. For example, basic growth rate of [[dwarf|dwarwes]] is 8. A player has a [[miners' guild]] (increases the production of dwarves by 4) and one external dwarf dwelling ([[dwarf cottage]]). This would mean, that in a [[rampart]] town with or without [[fort]] would produce 13 dwarves (8+4+1). If the town had castle, the growth would be 21 ((2x8)+4+1). Additionally parts of legion (e.g [[Head of Legion]]) and [[Statue of Legion]] can affect the growth.


In towns, the [[Citadel]] and [[Castle (structure)|Castle]] structures increase the growth of every dwelling present in that particular town. The Citadel increases the growth by 50%, and Castle doubles the normal growth. For example, if you have a creature dwelling with a growth of 10 and you build a Citadel in that town, the growth becomes 15, and if you also build Castle, it becomes 20. There are also some additional structures and [[Artifacts]] which increase the growth of particular creatures in the town.
== Special events ==
 
In towns, the new creatures that become available each week are added to those that are already available in the dwelling. In contrast, the population of [[External Dwelling]]s is reset every week, so if there were any non-purchased creatures left in an external dwelling at the end of the week, they are all lost on day 1 of the next week, and a new population becomes available. However, in [[Wake of Gods|WoG]], there is a special [[ERM script]] which allows you to change this behaviour.
 
Also note that each external creature dwelling you own adds 1 to the growth of the corresponding creature in every town of yours. For example, if you own an external [[Gnoll Hut]], the growth of all [[Gnoll]]s and [[Gnoll marauder|Gnoll Marauder]]s in every Fortress town of yours is increased by 1(This is counted AFTER the Citadel/Castle bonus).
 
During the game some special events can occur. One of them is '''month of'''. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is '''month of plague'''. It causes that every remaining population in town dwellings since previous week is being halved unless there is [[Horde Building|horde building]] (f.e. [[Sculptor's Wings]]) built. No other population grows in that week. Also [[Wandering Creatures|wandering stacks]] are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also '''week of''' can occur. It means that population of particular creature is risen by 5 in that week. After constructing of [[Deity of Fire]] in [[Inferno]] town is every week the Week of [[Imp]] and growth of [[Imp]]s and [[Familiar]]s is risen by 15. None of these affects [[External Dwelling]]s.
During the game some special events can occur. One of them is '''month of'''. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is '''month of plague'''. It causes that every remaining population in town dwellings since previous week is being halved unless there is [[Horde Building|horde building]] (f.e. [[Sculptor's Wings]]) built. No other population grows in that week. Also [[Wandering Creatures|wandering stacks]] are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also '''week of''' can occur. It means that population of particular creature is risen by 5 in that week. After constructing of [[Deity of Fire]] in [[Inferno]] town is every week the Week of [[Imp]] and growth of [[Imp]]s and [[Familiar]]s is risen by 15. None of these affects [[External Dwelling]]s.



Revision as of 01:00, 28 August 2013

Growth (also creature growth) typically refers to an increase in creature dwellings in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creatures of levels five to seven the so called basic growth rate in towns are three, two and one. For creatures of levels one to four, the growth depends on town type.

Growth happens at the beginning of each week, and the new recruits are added (if any are left) to troops already available in the town. However, the population in external dwellings can not exceed the number of basic growth rate. This means, that if no troops were hired from the external dwelling, they will remain there which causes "losses". Additionally, In The Wake of Gods mod this behavior can be changed with a special ERM script.

The growth explained

Citadel and castle affect only to the basic growth rate: citadel by 50% and castle by 100%. All town types have horde buildings which can significantly increase the basic growth rate. Additionally, every flagged external dwelling increase the rate of same creature type and level by one in appropriate towns. For example, basic growth rate of dwarwes is 8. A player has a miners' guild (increases the production of dwarves by 4) and one external dwarf dwelling (dwarf cottage). This would mean, that in a rampart town with or without fort would produce 13 dwarves (8+4+1). If the town had castle, the growth would be 21 ((2x8)+4+1). Additionally parts of legion (e.g Head of Legion) and Statue of Legion can affect the growth.

Special events

During the game some special events can occur. One of them is month of. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is month of plague. It causes that every remaining population in town dwellings since previous week is being halved unless there is horde building (f.e. Sculptor's Wings) built. No other population grows in that week. Also wandering stacks are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also week of can occur. It means that population of particular creature is risen by 5 in that week. After constructing of Deity of Fire in Inferno town is every week the Week of Imp and growth of Imps and Familiars is risen by 15. None of these affects External Dwellings.

Growth for wandering stacks is risen up by 10% a week. If stack begins with 15 creatures then next week the number is 15+10%=16.5 (displaying 16). In week 3, it goes like this: 16.5+10%=18.15 (displaying 18) In week 4: 18.15+10%=19.965 (displaying 19) and so on...

Some changes have been made through HOMAM 3 expansions.

In Restoration of Erathia these creatures may have their growth doubled:

{the same creatures are doubled also in HOMAM 2}

In Shadow of Death these creatures may also have their growth doubled:(Note:I have not checked all, but Centaurs, Gremlins, Lizardmen also double in Armageddon`s blade)

Week of works on every creature except for all neutral creatures.

Additional Information

Astrologers also proclaim weeks and months of: Aardvark, Ant, Badger, Beetle, Bumblebee, Butterfly, Condor, Dog, Eagle, Earthworm, Gopher, Grasshopper, Hedgehog, Hornet, Ladybug, Lizard, Locust, Mongoose, Rabbit, Rat, Raven, Spider, Squirrel, Tortoise, Weasel