Editing Halfling

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[[File:Halfling_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Halfling_portrait_(HotA).gif]]
[[File:Halfling_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Halfling_portrait_(HotA).gif]]
{{user commentary|
Halflings are one of the best tier 1 creatures in the game, particularly early on. Compared to [[Master Gremlin]]s, Halflings have 2 less Defense and one fewer weekly growth, but are otherwise equal to or better than them in all categories. A stack of Halflings will typically beat a stack of any other tier 1 creature in a 1 on 1 fight, thanks to their ranged advantage. Plus, they are free to recruit aside from some extra movement points to pick them up. Capture any [[Thatched Hut]]s you see early, since a stack of Halflings will greatly help with clearing the map out. Halflings are particularly good for [[Necropolis]], which does not have an early shooter.
Strategically, Halflings are similar to Master Gremlins. Try to keep them protected with your other units, since they die quickly and their numbers are precious. [[Bless]] and [[Curse]] have an even more extreme impact on their effectiveness due to their relatively large 1-3 damage spread.
As with all neutral creatures however, the growth rate of Halflings cannot be increased, which causes them to fall behind town creatures into the midgame. They also have fairly low health, making them easy to pick off with spells, divers, or higher-level shooters.
}}{{end of user commentary}}


{{creature 'see also'|up=* [[Neutral creature]]}}
{{creature 'see also'|up=* [[Neutral creature]]}}
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