Halfling: Difference between revisions

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{{Creature
{{Creature
| AI_Value  = 75
  | Growth    = 15
  | Growth    = 15
  | Name      = Halfling
  | Name      = Halfling
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Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on [[Terrain#Magical_Terrains|Clover Fields]], when they should have +3)
Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on [[Terrain#Magical_Terrains|Clover Fields]], when they should have +3)
Halflings have an [[AI Value]] of 75


[[Category: Creatures]]
[[Category: Creatures]]

Revision as of 18:37, 9 May 2018

Statistics
Halfling
 Cost per troop 

40

Attack 4
Defense 2
Damage 1–3
Health 4
Speed 5
Movement Ground
Size 1
Shots 24
Growth 15
AI Value 75
 Special abilities:
Ranged attack
• Always have +1 luck

Halflings are a level 1 neutral creature recruited from the Thatched Hut. Their cost is 40 Gold, but when recruited from the adventure map, they are recruited for free.

Armed with sling and stone, halflings have found a harsh existence in Antagrich. Driven from their homes by the Kreegans, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck.

Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on Clover Fields, when they should have +3)