Halfling: Difference between revisions

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{{Creature
| Town      = Neutral
| lvl        =
| Growth    = 15
| Name      = Halfling
| Attack    = 4
| Defense    = 2
| Damage    = 1–3
| Health    = 4
| Speed      = 5
| Movement  = Ground
| Shots      = 24
| Cost      = 40
| Special    = Always have +1 [[luck]]
| Onlyone    =
}}
{{creaturestats|Neutral|4|2|24|1-3|4|5|Always has at least +1 [[Luck]]||15|40 [[gold]]}}
{{creaturestats|Neutral|4|2|24|1-3|4|5|Always has at least +1 [[Luck]]||15|40 [[gold]]}}
==Dwelling==
Halfling is recruited in [[Thatched Hut]] at no cost.


Costs 40 gold in a [[Portal of Summoning]]
'''Halfling''' are [[neutral creature]] recruited from the [[thatched hut]]. Their cost is 40 {{Gold}}, but when recruited from the [[adventure map]], they are recruited for free.
==Upgrading==
 
Can't be upgraded.
Armed with sling and stone, halflings have found a harsh existence in [[Antagrich]]. Driven from their homes by the [[Kreegans]], halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck.
[[Category: Units]]
 
[[Category: Creatures]]

Revision as of 12:36, 9 December 2013

Statistics
Halfling
 Cost per troop 

40

Attack 4
Defense 2
Damage 1–3
Health 4
Speed 5
Movement Ground
Size 1
Shots 24
Growth 15
AI Value
 Special abilities:
Always have +1 luck

Template:Creaturestats

Halfling are neutral creature recruited from the thatched hut. Their cost is 40 Gold, but when recruited from the adventure map, they are recruited for free.

Armed with sling and stone, halflings have found a harsh existence in Antagrich. Driven from their homes by the Kreegans, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck.