Haste: Difference between revisions

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  | a_effect    = Target, allied troop's speed is increased by five hexes/turn.
  | a_effect    = Target, allied troop's speed is increased by five hexes/turn.
  | e_effect    = All allied troops' speed is increased by five hexes/turn.
  | e_effect    = All allied troops' speed is increased by five hexes/turn.
}}
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.


It increases [[movement|speed]] of target allied creature stack.
Contrary to what some sources claim, haste does not strictly speaking [[counter]] the spell [[slow]]. This is due the fact, that haste increses speed of the creature stacks by three of five, while slow decreases speed by a precentage (25% or 50%).
 
 
{{skills|Spell effect|Increases speed by 3|Cost reduced by 1|Increases speed by 5|Affects all allied creatures}}
 
[[Counters]] [[Slow]]


Heroes with a specialty in this spell:
Heroes with a specialty in this spell:
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*[[Terek]] the [[Battle Mages|Battle Mage]]
*[[Terek]] the [[Battle Mages|Battle Mage]]


==Comments==
== Comments ==
 
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 12:30, 2 February 2014

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School:  air magic
Level:  1st
Cost:  6
Duration:  1 rnd/sp
 Basic effect
Target, allied troop's speed is increased by three hexes/turn.
 Advanced effect
Target, allied troop's speed is increased by five hexes/turn.
 Expert effect
All allied troops' speed is increased by five hexes/turn.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Haste is a 1st level spell in the School of air magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks.

Contrary to what some sources claim, haste does not strictly speaking counter the spell slow. This is due the fact, that haste increses speed of the creature stacks by three of five, while slow decreases speed by a precentage (25% or 50%).

Heroes with a specialty in this spell:

Comments

If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.