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'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).
'''Hero specialty''' is a trait of a hero, which typically improves hero's performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[production]]s. Production specialties do not affect in combat, but generates [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there is also shared specialties. For example, [[offence]] is a specialty of [[Crag Hack]] and [[Gundula]].
 
{{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that can not be categorized into any of the four above mentioned. Adrienne's specialty is [[fire magic]], which is a secondary skill, but it only allows her to start with with expert fire magic. Draco has [[enchanter]]s and Gelu has [[sharpshooter]]s as a specialty. The exception for both of them is, that Draco can "upgrade" [[Mage and arch mage|magi and arch magi]] as well as [[Monk and zealot|monks and zealots]] into [[enchanter]]s, and respectively Gelu can upgrade [[Archer and marksman|archers and marksmen]] as well as [[Wood and grand elf|wood and grand elves]] into [[sharpshooter]]s. Sir Mullich's has speed as a specialty, which increases combat [[speed]] for all creatures under his command by +2.
 


== Secondary skill specialties ==
== Secondary skill specialties ==
Basically all secondary skill specialties (e.g. [[Kyrre]] with [[logistics]], [[Crag Hack]] with [[offense]] or [[Neela]] with [[armorer]]) have the same effect. They all increase the skill by a 5% per level. The formula for the calculation is as follows:


=== Common Secondary skill specialties ===
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:
<!--
<code><big> A &times; (0.05 &times; B + 1)</big></code>
!-->
{| style="background: transparent; font-size: 125%;"  
{| style="background: transparent; font-size: 125%;"  
|<pre>FORMULA:  A x (0,05 x B + 1) = BONUS  
|<pre>FORMULA:  A x (0,05 x B + 1) = BONUS  
Line 19: Line 18:
           30% x (0,05 x 20 + 1) =
           30% x (0,05 x 20 + 1) =
           30% x (1 + 1)        = 60%</pre>
           30% x (1 + 1)        = 60%</pre>
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
|} From the example above we can see, that level 20 hero who has 30% bonus due his secondary skill (e.g. [[Crag Hack]] with expert [[offense]]) would actually gain +60% to his secondary skill.
 
<span class="mw-customtoggle-ComSecSkHeroes" style="color:blue">'''<big>List of Common Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ComSecSkHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
 
|-
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}}
| {{Ss|Archery}}
 
|-
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}}
| {{Ss|Armorer}}
 
|-
| {{Hn|Geon|0=}}<br>{{Hn|Malcom|0=}}<br>{{Hn|Nimbus|0=}}<br>{{Hn|Oris|0=}}<br>{{Hn|Sanya|0=}}<br>{{Hn|Serena|0=}}<br>{{Hn|Tiva|0=}}
| {{Ss|Eagle Eye}}
 
|-
| {{Hn|Lord Haart|0=}}
| {{Ss|Estates}}
 
|-
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}}
| {{Ss|First Aid}}
 
|-
| {{Hn|Andra|0=}}<br>{{Hn|Ayden|0=}}<br>{{Hn|Elleshar|0=}}
| {{Ss|Intelligence}}
 
|-
| {{Hn|Giselle|0=}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
 
|-
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}
 
|-
| {{Hn|Dessa|0=}}<br>{{Hn|Gunnar|0=}}<br>{{Hn|Kyrre|0=}}
| {{Ss|Logistics}}
 
|-
| {{Hn|Axsis|0=}}<br>{{Hn|Halon|0=}}<br>{{Hn|Jaegar|0=}}<br>{{Hn|Rosic|0=}}
| {{Ss|Mysticism}}
 
|-
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}}
| {{Ss|Navigation}}
 
|-
| {{Hn|Isra|0=}}<br>{{Hn|Vidomina|0=}}
| {{Ss|Necromancy}}
 
|-
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}
| {{Ss|Offense}}
 
|-
| {{Hn|Thorgrim|0=}}
| {{Ss|Resistance}}
 
|-
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}}
| {{Ss|Sorcery}}
 
|}
{{clear|left}}
</div>
 
=== Unique Secondary Skill specialities ===
The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.
 
<span class="mw-customtoggle-UnqSecSkHeroesSpec" style="color:blue">'''<big>List of Unique Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSecSkHeroesSpec">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
! Effect
 
|-
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Ss|Scouting}}
| Increases the scouting radius by 1 every 6 levels.
 
|-
| {{Hn|Adrienne|0=}} {{withmaped}}
| {{Ss|Fire Magic}}
| Starts with [[Expert Fire Magic]].
 
|-
| {{Hn|Melchior|0=}}{{-wh}}
| {{Ss|Diplomacy}}
| Receives a 5% per level bonus to Diplomacy skill percentage '''only when surrendering'''.
 
|}
{{clear|left}}
</div>


== Spell specialties ==  
== Spell specialties ==  
All heroes who specialize in a spell start with it.
=== Bless ===
 
Bless is the specialty of [[Adela]]. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:
=== Common spell specialty ===
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).  
 
<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
 
|-
| {{Hn|Ziph|0=}}{{-wh}}
| {{Sn|Lightning Bolt}}
 
|-
| {{Hn|Dargem|0=}}{{-wh}}
| {{Sn|Air Shield}}
 
|-
| {{Hn|Astral|0=}}
| {{Sn|Hypnotize}}
 
|-
| {{Hn|Solmyr|0=}}
| {{Sn|Chain Lightning}}
 
|-
| {{Hn|Septienna|0=}}
| {{Sn|Death Ripple}}
 
|-
| {{Hn|Thant|0=}}
| {{Sn|Animate Dead}}
 
|-
| {{Hn|Aislinn|0=}}<br>{{Hn|Deemer|0=}}
| {{Sn|Meteor Shower}}
 
|-
| {{Hn|Alamar|0=}}<br>{{Hn|Jeddite|0=}}
| {{Sn|Resurrection}}
 
|-
| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}}
| {{Sn|Fireball}}
 
|-
| {{Hn|Victoria|0=}}{{-wh}}
| {{Sn|Land Mine}}
 
|-
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Sn|Frenzy}}
 
|-
| {{Hn|Xyron|0=}}
| {{Sn|Inferno}}
 
|-
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}}
| {{Sn|Cure}}
 
|-
| {{Hn|Alagar|0=}}
| {{Sn|Ice Bolt}}
 
|-
| {{Hn|Adelaide|0=}}
| {{Sn|Frost Ring}}
 
|}
{{clear|left}}
</div>
 
=== Unique spell specialty ===
The spell specialty of some heroes changes the base spell in a unique way.
 
<span class="mw-customtoggle-UnqSpHeroes" style="color:blue">'''<big>List of Unique spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
! Effect
 
|-
| {{Hn|Adela|0=}}
| {{Sn|Bless}}
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
* base damage * 0.03 * hero level / unit level
* base damage * 0.03 * hero level / unit level
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],<br>
This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
 
|-
| {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}}
| {{Sn|Haste}}
| rowspan=6 | Regardless of hero level, increases the effect of the spell:
* +3 points to the effect for level 1-2 creatures
* +2 points to the effect for level 3-4 creatures
* +1 point to the effect for level 5-6 creatures
 
|-
| {{Hn|Loynis|0=}}
| {{Sn|Prayer}}
 
|-
| {{Hn|Zubin|0=}}
| {{Sn|Precision}}
 
|-
| {{Hn|Xsi|0=}}<br>{{Hn|Darkstorn|0=}}<br>{{Hn|Merist|0=}}<br>{{Hn|Labetha|0=}}
| {{Sn|Stone Skin}}
 
|-
| {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}}
| {{Sn|Bloodlust}}
 
|-
| {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}<br>{{Hn|Eanswythe|0=}}{{-wh}}
| {{Sn|Weakness}}
 
|-
| {{Hn|Daremyth|0=}}<br>{{Hn|Melodia|0=}}
| {{Sn|Fortune}}
| Always give +3 luck, regardless of the Air Magic expertise or hero level.
 
|-
| {{Hn|Ciele|0=}}
| {{Sn|Magic Arrow}}
| Increases the damage of the spell by 50%, regardless of hero level.
 
|-
| {{Hn|Luna|0=}}
| {{Sn|Fire Wall}}
| Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level.
 
|-
| {{Hn|Aenain|0=}}
| {{Sn|Disrupting Ray}}
| +2 points to the effect, regardless of hero level.
 
|-
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Sn|Clone}}
| The first time it is cast in a given battle, an extra clone appears.
 
|-
| {{Hn|Coronius|0=}}
| {{Sn|Slayer}}
| Regardless of hero level, increases the effect of the spell:
* +4 points to the effect for level 1 creatures
* +3 points to the effect for level 2 creatures
* +2 points to the effect for level 3 creatures
* +1 point to the effect for level 4 creatures
 
|-
| {{Hn|Zilare|0=}}{{-wh}}
| {{Sn|Forgetfulness}}
| Spell duration is doubled.
 
|}
{{clear|left}}
</div>


== Creature specialties ==
== Creature specialties ==
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}.
Every creature from level 1 to 6 in every town has a hero who specializes in them. Basically, all creature specialties basically works in the same way. They all give +1 to the creature's [[speed]], and gives a specific precentage bonus to [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense]] skills. The percentage bonus is calculated with the following formula:
 
{| style="background: transparent; font-size: 125%;"  
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.
|<pre>FORMULA:  (A – B) x 0,05 / B = BONUS
 
           
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures.
  where  A = Level of the hero
 
          B = Level of the creature
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} (this was fixed in {{hota}}{{-wh}}).  
 
=== Fixed stat creature specialties ===
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.
 
<span class="mw-customtoggle-FxdCrHeroes" style="color:blue">'''<big>List of Fixed stat creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-FxdCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Attack
! Defense
! Damage
! Speed
 
|-
| {{Hn|Xeron|0=}} {{withmaped}}
| {{Cnu|Devil|Arch Devil}}
| +4
| +2
|
| +1
 
|-
| {{Hn|Haart Lich|0=}} {{withmaped}}
| {{Cnu|Black Knight|Dread Knight}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Kilgor|0=}} {{withmaped}}
| {{Cnu|Behemoth|Ancient Behemoth}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Lacus|0=}}<br>{{Hn|Kalt|0=}}
| {{Cnu|Water Elemental|Ice Elemental}}
| +2
|
|
|
 
|-
| {{Hn|Ignissa|0=}}<br>{{Hn|Fiur|0=}}
| {{Cnu|Fire Elemental|Energy Elemental}}
| +1
| +2
| +2
|
 
|-
| {{Hn|Thunar|0=}}<br>{{Hn|Erdamon|0=}}
| {{Cnu|Earth Elemental|Magma Elemental}}
| +2
| +1
| +5
|
 
|-
| {{Hn|Pasis|0=}}<br>{{Hn|Monere|0=}}
| {{Cnu|Psychic Elemental|Magic Elemental}}
| +3
| +3
|
|
 
|}
{{clear|left}}
</div>
 
=== Creature-upgrade specialties ===
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".
 
<span class="mw-customtoggle-CrUpgHeroes" style="color:blue">'''<big>List of Creature-upgrade specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrUpgHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Base Creature(s)
! Upgrade Creature
 
|-
| {{Hn|Gelu|0=}} {{withmaped}}
| {{Cnu|Archer|Marksman}}<br>{{Cnu|Wood Elf|Grand Elf}}
| {{Cn|Sharpshooter}}
 
|-
| {{Hn|Dracon|0=}} {{withmaped}}
| {{Cnu|Monk|Zealot}}<br>{{Cnu|Mage|Arch Mage}}
| {{Cn|Enchanter}}
 
|-
| {{Hn|Bidley|0=}} {{withmapedhota}}
| {{Cnu|Pirate|Corsair}}
| {{Cn|Sea Dog}}
 
|}
{{clear|left}}
</div>
=== Dragons specialty ===
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.
 
=== Standard creature specialties ===
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
 
<span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrHeroesTable">
'''NOTE:''' Orange cells mean the specialty is only available to banned-by-default heroes.
 
'''NOTE<sup>1</sup>:''' Hero has a Dragon creature specialty.
 
'''NOTE<sup>2</sup>:''' Hero has a fixed stat creature specialty.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 2}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! rowspan=2 | Town
! colspan=7 | Creature Level
 
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
 
|- style="text-align:center;"
| rowspan=2 | {{town|Castle}}
| {{Cnu|Pikeman (HotA)|Halberdier (HotA)|noname=}}
| {{Cnu|Archer|Marksman|noname=}}
| {{Cnu|Griffin|Royal Griffin|noname=}}
| {{Cnu|Swordsman|Crusader|noname=}}
| {{Cnu|Monk|Zealot|noname=}}
| {{Cnu|Cavalier|Champion|noname=}}
| {{Cnu|Angel|Archangel|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Valeska|0=}}
| {{Hn|Edric|0=}}
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}} {{withmaped}}<br>{{Hn|Roland|0=}} {{withmaped}}
| {{Hn|Ingham|0=}}
| {{Hn|Tyris|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Rampart}}
| {{Cnu|Centaur|Centaur Captain|noname=}}
| {{Cnu|Dwarf|Battle Dwarf|noname=}}
| {{Cnu|Wood Elf|Grand Elf|noname=}}
| {{Cnu|Pegasus|Silver Pegasus|noname=}}
| {{Cnu|Dendroid Guard|Dendroid Soldier (HotA)|noname=}}
| {{Cnu|Unicorn|War Unicorn|noname=}}
| {{Cnu|Green Dragon|Gold Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Ufretin|0=}}
| {{Hn|Ivor|0=}}
| {{Hn|Aeris|0=}}
| {{Hn|Ryland|0=}}
| {{Hn|Clancy|0=}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Tower}}
| {{Cnu|Gremlin|Master Gremlin|noname=}}
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}
| {{Cnu|Stone Golem|Iron Golem|noname=}}
| {{Cnu|Mage|Arch Mage|noname=}}
| {{Cnu|Genie|Master Genie|noname=}}
| {{Cnu|Naga|Naga Queen|noname=}}
| {{Cnu|Giant|Titan|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Piquedram|0=}}
| {{Hn|Josephine|0=}}
| {{Hn|Theodorus|0=}}
| {{Hn|Iona|0=}}<br>{{Hn|Thane|0=}}
| {{Hn|Fafner|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Inferno}}
| {{Cnu|Imp|Familiar|noname=}}
| {{Cnu|Gog|Magog|noname=}}
| {{Cnu|Hell Hound|Cerberus|noname=}}
| {{Cnu|Demon|Horned Demon|noname=}}
| {{Cnu|Pit Fiend|Pit Lord|noname=}}
| {{Cnu|Efreet|Efreet Sultan|noname=}}
| {{Cnu|Devil|Arch Devil|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Ignatius|0=}}
| {{Hn|Calh|0=}}
| {{Hn|Fiona|0=}}
| {{Hn|Marius|0=}}
| {{Hn|Nymus|0=}}
| {{Hn|Rashka|0=}}
| style="background-color:sandybrown;" | {{Hn|Xeron|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Necropolis}}
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}
| {{Cnu|Walking Dead|Zombie|noname=}}
| {{Cnu|Wight|Wraith|noname=}}
| {{Cnu|Vampire|Vampire Lord|noname=}}
| {{Cnu|Lich|Power Lich|noname=}}
| {{Cnu|Black Knight|Dread Knight|noname=}}
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Galthran|0=}} <div style="background-color:sandybrown;">{{withmapedhota}}</div>
| {{Hn|Straker|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Tamika|0=}}<br>{{Hn|Haart Lich|0=}}<sup>2</sup> {{withmaped}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Dungeon}}
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}
| {{Cnu|Harpy|Harpy Hag|noname=}}
| {{Cnu|Beholder|Evil Eye|noname=}}
| {{Cnu|Medusa|Medusa Queen|noname=}}
| {{Cnu|Minotaur|Minotaur King|noname=}}
| {{Cnu|Manticore|Scorpicore|noname=}}
| {{Cnu|Red Dragon|Black Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Shakti|0=}}
| {{Hn|Lorelei|0=}}
| {{Hn|Ajit|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Dace|0=}}
| {{Hn|Synca|0=}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Stronghold}}
| {{Cnu|Goblin|Hobgoblin|noname=}}
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}
| {{Cnu|Orc (HotA)|Orc Chieftain (HotA)|noname=}}
| {{Cnu|Ogre|Ogre Mage|noname=}}
| {{Cnu|Roc|Thunderbird|noname=}}
| {{Cnu|Cyclops|Cyclops King|noname=}}
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Gretchin|0=}}
| {{Hn|Tyraxor|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}} {{withmaped}}
| {{Hn|Shiva|0=}}
| {{Hn|Yog|0=}}
| style="background-color:sandybrown;" | {{Hn|Kilgor|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Fortress}}
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}
| {{Cnu|Lizardman|Lizard Warrior|noname=}}
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}
| {{Cnu|Basilisk|Greater Basilisk|noname=}}
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}
| {{Cnu|Hydra|Chaos Hydra|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Drakon|0=}}
| {{Hn|Wystan|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Bron|0=}}
| {{Hn|Alkin|0=}}
| {{Hn|Broghild|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Conflux}}
| {{Cnu|Pixie|Sprite|noname=}}
| {{Cnu|Air Elemental|Storm Elemental|noname=}}
| {{Cnu|Water Elemental|Ice Elemental|noname=}}
| {{Cnu|Fire Elemental (HotA)|Energy Elemental|noname=}}
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}
| {{Cnu|Firebird|Phoenix|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Lacus|0=}}<sup>2</sup><br>{{Hn|Kalt|0=}}<sup>2</sup>
| {{Hn|Ignissa|0=}}<sup>2</sup><br>{{Hn|Fiur|0=}}<sup>2</sup>
| {{Hn|Thunar|0=}}<sup>2</sup><br>{{Hn|Erdamon|0=}}<sup>2</sup>
| {{Hn|Pasis|0=}}<sup>2</sup><br>{{Hn|Monere|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Cove}}{{-wh}}
| {{Cnu|Nymph|Oceanid|noname=}}
| {{Cnu|Crew Mate|Seaman|noname=}}
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}
| {{Cnu|Stormbird|Ayssid|noname=}}
| {{Cnu|Sea Witch|Sorceress|noname=}}
| {{Cnu|Nix|Nix Warrior|noname=}}
| {{Cnu|Sea Serpent|Haspid|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Cassiopeia|0=}}
| {{Hn|Derek|0=}}
| {{Hn|Anabel|0=}}
| {{Hn|Illor|0=}}
| {{Hn|Casmetra|0=}}
| style="background-color:sandybrown;" | {{Hn|Tark|0=}} {{withmapedhota}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Factory}}{{-wh}}
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}
| {{Cnu|Mechanic|Engineer|noname=}}
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}
| {{Cnu|Automaton|Sentinel Automaton|noname=}}
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}
| {{Cnu|Couatl|Crimson Couatl|noname=}}<br>
{{Cnu|Dreadnought|Juggernaut|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Henrietta|0=}}
| {{Hn|Sam|0=}}
| {{Hn|Celestine|0=}}
| {{Hn|Todd|0=}}
| {{Hn|Agar|0=}}
| {{Hn|Tancred|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|}
{{clear|left}}
</div>
 
=== Unique Creature specialties ===
These specialties are only present in banned-by-default heroes in {{hota}}.
 
<span class="mw-customtoggle-UnqCrHeroes" style="color:blue">'''<big>List of Unique Creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Effect
 
|-
| {{Hn|Sir Mullich|0=|image=Sir Mullich (HotA)}}
| All
| Increases combat speed of all creatures under his command by 2.
 
|-
| {{Hn|Frederick|0=}} {{withmapedhota}}
| {{Cnu|Automaton|Sentinel Automaton}}
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.
|}
{{clear|left}}
</div>
 
== War Machine specialties ==
These specialties increase the effectiveness of specific [[war machine]]s.
 
<span class="mw-customtoggle-WMHeroes" style="color:blue">'''<big>List of War Machine specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WMHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! War Machine
! Effect
 
|-
| {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}}
| {{Cn|Ballista}}
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
 
|-
| {{Hn|Jeremy|0=}}{{-wh}}
| {{Cn|Cannon}}
| Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
|}
{{clear|left}}
</div>
 
== Production specialties ==
Some heroes' specialties increase a kingdom's daily income of gold or [[Magical Resource|magical resources]]. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.
 
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
 
<span class="mw-customtoggle-ProductionHeroes" style="color:blue">'''<big>List of Production specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ProductionHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Bonus
 
|-
| {{Hn|Rissa|0=}}
| +1 {{M}}
 
|-
| {{Hn|Calid|0=}}
| +1 {{S}}


|-
EXAMPLE:  A = 20
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}}
          B = 5
| +1 {{C}}
          (20 - 5) x 5% / 5 =
          15 x 1%          = 15%</pre>
|} From the example above we can see, that level 20 hero with creature specialty in one of the fifth level creatures would gain +15% to that creatures attack and defense skill.


|-
The exceptions are, that no hero specializes in level 7 creatures, if you do not count campaign heroes [[Mutare]] and [[Mutare Drake]], who have [[dragon]]s (in general) as specialty. Also, no heroes specializes in any of the [[neutral creature]]s.
| {{Hn|Saurug|0=}}
| +1 {{Gem}}


|-
== Production specialties ==  
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}
| +350 {{G}}
|}
{{clear|left}}
'''NOTE:''' For a comparison between {{Hn|Lord Haart|0=}}'s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].
</div>


== See also ==
== See also ==
* [[List of hero specialties]]
* [[List of all the hero specialties]]
* [[List of hero specialties (HotA)]]


[[Category:Heroes]]
[[Category:Hero specialties|*]]
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