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'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).
'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[Hero_specialty#Production_specialties|production]]. Production specialties do not have an effect in combat, but instead generate certain [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, [[secondary skill]] [[Offense]] is a specialty of [[Crag Hack]] and [[Gundula]], and the spell [[Resurrection]] is a specialty of [[Alamar]] and [[Jeddite]].
 
Additonally, {{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that cannot be categorized into any of the four above mentioned. Adrienne's specialty is secondary skill [[Fire Magic]], which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. Dracon has [[Enchanter]]s and Gelu has [[Sharpshooter]]s as a specialty. The exception for these two is that Dracon can upgrade [[Mage and arch mage|Magi and Arch Magi]] as well as [[Monk and zealot|Monks and Zealots]] into Enchanters, and Gelu can upgrade [[Archer and Marksman|Archers and Marksmen]] as well as [[Wood and Grand Elf|Wood Elves and Grand Elves]] into Sharpshooters. Sir Mullich's has speed as a specialty, which increases combat [[speed]] for all creatures under his command by +2.


== Secondary skill specialties ==
== Secondary skill specialties ==
 
Basically all secondary skill specialties (e.g. [[Kyrre]] with [[logistics]], [[Crag Hack]] with [[offense]] or [[Neela]] with [[armorer]]) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:
=== Common Secondary skill specialties ===
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:
<!--
<!--
<code><big> A &times; (0.05 &times; B + 1)</big></code>
<code><big> A &times; (0.05 &times; B + 1)</big></code>
Line 19: Line 19:
           30% x (0,05 x 20 + 1) =
           30% x (0,05 x 20 + 1) =
           30% x (1 + 1)        = 60%</pre>
           30% x (1 + 1)        = 60%</pre>
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[offense]]) would actually gain +60% in total.
 
<span class="mw-customtoggle-ComSecSkHeroes" style="color:blue">'''<big>List of Common Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ComSecSkHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
 
|-
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}}
| {{Ss|Archery}}
 
|-
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}}
| {{Ss|Armorer}}
 
|-
| {{Hn|Geon|0=}}<br>{{Hn|Malcom|0=}}<br>{{Hn|Nimbus|0=}}<br>{{Hn|Oris|0=}}<br>{{Hn|Sanya|0=}}<br>{{Hn|Serena|0=}}<br>{{Hn|Tiva|0=}}
| {{Ss|Eagle Eye}}
 
|-
| {{Hn|Lord Haart|0=}}
| {{Ss|Estates}}
 
|-
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}}
| {{Ss|First Aid}}
 
|-
| {{Hn|Andra|0=}}<br>{{Hn|Ayden|0=}}<br>{{Hn|Elleshar|0=}}
| {{Ss|Intelligence}}
 
|-
| {{Hn|Giselle|0=}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
 
|-
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}
 
|-
| {{Hn|Dessa|0=}}<br>{{Hn|Gunnar|0=}}<br>{{Hn|Kyrre|0=}}
| {{Ss|Logistics}}
 
|-
| {{Hn|Axsis|0=}}<br>{{Hn|Halon|0=}}<br>{{Hn|Jaegar|0=}}<br>{{Hn|Rosic|0=}}
| {{Ss|Mysticism}}
 
|-
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}}
| {{Ss|Navigation}}
 
|-
| {{Hn|Isra|0=}}<br>{{Hn|Vidomina|0=}}
| {{Ss|Necromancy}}
 
|-
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}
| {{Ss|Offense}}
 
|-
| {{Hn|Thorgrim|0=}}
| {{Ss|Resistance}}
 
|-
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}}
| {{Ss|Sorcery}}
 
|}
{{clear|left}}
</div>
 
=== Unique Secondary Skill specialities ===
The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.
 
<span class="mw-customtoggle-UnqSecSkHeroesSpec" style="color:blue">'''<big>List of Unique Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSecSkHeroesSpec">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
! Effect
 
|-
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Ss|Scouting}}
| Increases the scouting radius by 1 every 6 levels.
 
|-
| {{Hn|Adrienne|0=}} {{withmaped}}
| {{Ss|Fire Magic}}
| Starts with [[Expert Fire Magic]].
 
|-
| {{Hn|Melchior|0=}}{{-wh}}
| {{Ss|Diplomacy}}
| Receives a 5% per level bonus to Diplomacy skill percentage '''only when surrendering'''.
 
|}
{{clear|left}}
</div>


== Spell specialties ==  
== Spell specialties ==  
All heroes who specialize in a spell start with it.
=== Bless ===
 
Bless is the specialty of [[Adela]]. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:
=== Common spell specialty ===
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).  
 
<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
 
|-
| {{Hn|Ziph|0=}}{{-wh}}
| {{Sn|Lightning Bolt}}
 
|-
| {{Hn|Dargem|0=}}{{-wh}}
| {{Sn|Air Shield}}
 
|-
| {{Hn|Astral|0=}}
| {{Sn|Hypnotize}}
 
|-
| {{Hn|Solmyr|0=}}
| {{Sn|Chain Lightning}}
 
|-
| {{Hn|Septienna|0=}}
| {{Sn|Death Ripple}}
 
|-
| {{Hn|Thant|0=}}
| {{Sn|Animate Dead}}
 
|-
| {{Hn|Aislinn|0=}}<br>{{Hn|Deemer|0=}}
| {{Sn|Meteor Shower}}
 
|-
| {{Hn|Alamar|0=}}<br>{{Hn|Jeddite|0=}}
| {{Sn|Resurrection}}
 
|-
| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}}
| {{Sn|Fireball}}
 
|-
| {{Hn|Victoria|0=}}{{-wh}}
| {{Sn|Land Mine}}
 
|-
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Sn|Frenzy}}
 
|-
| {{Hn|Xyron|0=}}
| {{Sn|Inferno}}
 
|-
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}}
| {{Sn|Cure}}
 
|-
| {{Hn|Alagar|0=}}
| {{Sn|Ice Bolt}}
 
|-
| {{Hn|Adelaide|0=}}
| {{Sn|Frost Ring}}
 
|}
{{clear|left}}
</div>
 
=== Unique spell specialty ===
The spell specialty of some heroes changes the base spell in a unique way.
 
<span class="mw-customtoggle-UnqSpHeroes" style="color:blue">'''<big>List of Unique spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
! Effect
 
|-
| {{Hn|Adela|0=}}
| {{Sn|Bless}}
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
* base damage * 0.03 * hero level / unit level
* base damage * 0.03 * hero level / unit level
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],<br>
This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
 
|-
| {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}}
| {{Sn|Haste}}
| rowspan=6 | Regardless of hero level, increases the effect of the spell:
* +3 points to the effect for level 1-2 creatures
* +2 points to the effect for level 3-4 creatures
* +1 point to the effect for level 5-6 creatures
 
|-
| {{Hn|Loynis|0=}}
| {{Sn|Prayer}}
 
|-
| {{Hn|Zubin|0=}}
| {{Sn|Precision}}
 
|-
| {{Hn|Xsi|0=}}<br>{{Hn|Darkstorn|0=}}<br>{{Hn|Merist|0=}}<br>{{Hn|Labetha|0=}}
| {{Sn|Stone Skin}}
 
|-
| {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}}
| {{Sn|Bloodlust}}
 
|-
| {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}<br>{{Hn|Eanswythe|0=}}{{-wh}}
| {{Sn|Weakness}}


|-
Ice Bolt follows the same algorithm.
| {{Hn|Daremyth|0=}}<br>{{Hn|Melodia|0=}}
| {{Sn|Fortune}}
| Always give +3 luck, regardless of the Air Magic expertise or hero level.


|-
=== Other spells ===
| {{Hn|Ciele|0=}}
Spell specialties work differently for the spells [[Haste]], [[Prayer]], [[Slayer]], [[Precision]], [[Stone Skin]], [[Bloodlust]] and [[Weakness]].  For those spells, the specialty adds a flat amount to the effect of the spell, based on the level of creature it's being cast on (higher bonus for lower level creatures).
| {{Sn|Magic Arrow}}
| Increases the damage of the spell by 50%, regardless of hero level.


|-
Specialty in the [[Fortune]] spell makes it always give +3 luck, regardless of Air Magic expertise.
| {{Hn|Luna|0=}}
| {{Sn|Fire Wall}}
| Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level.


|-
[[Ciele]]'s [[Magic Arrow]] specialty increases the damage of the spell by 50%, and [[Luna]]'s [[Fire Wall]] specialty doubles the damage of the spell.
| {{Hn|Aenain|0=}}
| {{Sn|Disrupting Ray}}
| +2 points to the effect, regardless of hero level.
 
|-
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Sn|Clone}}
| The first time it is cast in a given battle, an extra clone appears.
 
|-
| {{Hn|Coronius|0=}}
| {{Sn|Slayer}}
| Regardless of hero level, increases the effect of the spell:
* +4 points to the effect for level 1 creatures
* +3 points to the effect for level 2 creatures
* +2 points to the effect for level 3 creatures
* +1 point to the effect for level 4 creatures
 
|-
| {{Hn|Zilare|0=}}{{-wh}}
| {{Sn|Forgetfulness}}
| Spell duration is doubled.
 
|}
{{clear|left}}
</div>


== Creature specialties ==
== Creature specialties ==
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}.  
Every creature from level 1 to 6 in every town, except gremlins, centaurs, pikemen, pixies, air elementals and medusas, has a hero who specializes in them. A creature specialty applies to both the upgraded and non-upgraded version of a creature. No heroes specialize in any of the [[neutral creature]]s, except [[Gelu]] and [[Dracon]], who specialize in [[Sharpshooter]]s and [[Enchanter]]s, respectively, although their specialties do not work in the same way as other creature specialties.


Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.
A hero's creature specialty affects a creature in three distinct ways.


Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures.  
First, regardless of their level, heroes bestow +1 speed on the creatures they specialize in for as long as these creatures are part of the hero's army. The speed bonus is applied both in combat and on the adventure map.  


Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} (this was fixed in {{hota}}{{-wh}}).  
Second, heroes specializing in low-level creatures can carry deviating starting armies when recruited from taverns. Normally, heroes bring some level 1 creatures, and possibly some level 2 and level 3 creatures, but heroes that specialize in level 1 and level 2 creatures bring only the creatures they specialize in with them. Thus, [[Shakti]] may be hired with up to three groups of 30 to 40 [[Troglodyte]]s, and [[Valeska]] with up to three groups of 4 to 7 [[Archer]]s. Heroes specializing in a level 3 creature carry, as usual, level 1 creatures and possibly some level 3 creatures, but will also carry level 3 creatures instead of any level 2 creatures. Heroes specializing in a level 4 creature have a default starting army, except for [[Bron]], who may bring 4 to 7 basilisks with him, along with the usual 10 to 20 gnolls. Especially, Dracon and Gelu bring only enchanters and sharpshooters, respectively.


=== Fixed stat creature specialties ===
Third, a creature specialty affects a creature's attack and defense skill. If heroes specialize in a level 1 creature, they will double the base attack and defense skills of this creature every 20 levels, starting at level 1. Level 2 creature will have their base attack and defense skill doubled every 40 levels, starting at level 2, level 3 creatures every 60 levels starting at level 3, etc. Thus, when Lorelei reaches level 2, her harpy hags will receive a +1 bonus attack and defense, and their attack and defense will double from 6 to 12 in the next 40 levels. At level 42, her harpy hags will have 13 attack and defense, to which Lorelei's own attack and defense skill is added as usual.
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.


<span class="mw-customtoggle-FxdCrHeroes" style="color:blue">'''<big>List of Fixed stat creature specialty Heroes</big>'''</span>
The creature specialty from some campaign heroes, such as [[Mutare]] and [[Kilgor]], works differently in that they provide a fixed bonus — independent of their hero level — to the creature they specialize in. Moreover, unlike regular heroes, these two heroes specialize in creatures above level 6 (i.e., dragons and behemoths, respectively).
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-FxdCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Attack
! Defense
! Damage
! Speed


|-
== Production specialties ==
| {{Hn|Xeron|0=}} {{withmaped}}
| {{Cnu|Devil|Arch Devil}}
| +4
| +2
|
| +1
 
|-
| {{Hn|Haart Lich|0=}} {{withmaped}}
| {{Cnu|Black Knight|Dread Knight}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Kilgor|0=}} {{withmaped}}
| {{Cnu|Behemoth|Ancient Behemoth}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Lacus|0=}}<br>{{Hn|Kalt|0=}}
| {{Cnu|Water Elemental|Ice Elemental}}
| +2
|
|
|
 
|-
| {{Hn|Ignissa|0=}}<br>{{Hn|Fiur|0=}}
| {{Cnu|Fire Elemental|Energy Elemental}}
| +1
| +2
| +2
|
 
|-
| {{Hn|Thunar|0=}}<br>{{Hn|Erdamon|0=}}
| {{Cnu|Earth Elemental|Magma Elemental}}
| +2
| +1
| +5
|
 
|-
| {{Hn|Pasis|0=}}<br>{{Hn|Monere|0=}}
| {{Cnu|Psychic Elemental|Magic Elemental}}
| +3
| +3
|
|
 
|}
{{clear|left}}
</div>
 
=== Creature-upgrade specialties ===
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".
 
<span class="mw-customtoggle-CrUpgHeroes" style="color:blue">'''<big>List of Creature-upgrade specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrUpgHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Base Creature(s)
! Upgrade Creature
 
|-
| {{Hn|Gelu|0=}} {{withmaped}}
| {{Cnu|Archer|Marksman}}<br>{{Cnu|Wood Elf|Grand Elf}}
| {{Cn|Sharpshooter}}
 
|-
| {{Hn|Dracon|0=}} {{withmaped}}
| {{Cnu|Monk|Zealot}}<br>{{Cnu|Mage|Arch Mage}}
| {{Cn|Enchanter}}
 
|-
| {{Hn|Bidley|0=}} {{withmapedhota}}
| {{Cnu|Pirate|Corsair}}
| {{Cn|Sea Dog}}
 
|}
{{clear|left}}
</div>
=== Dragons specialty ===
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.
 
=== Standard creature specialties ===
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
 
<span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrHeroesTable">
'''NOTE:''' Orange cells mean the specialty is only available to banned-by-default heroes.
 
'''NOTE<sup>1</sup>:''' Hero has a Dragon creature specialty.
 
'''NOTE<sup>2</sup>:''' Hero has a fixed stat creature specialty.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 2}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! rowspan=2 | Town
! colspan=7 | Creature Level
 
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
 
|- style="text-align:center;"
| rowspan=2 | {{town|Castle}}
| {{Cnu|Pikeman (HotA)|Halberdier (HotA)|noname=}}
| {{Cnu|Archer|Marksman|noname=}}
| {{Cnu|Griffin|Royal Griffin|noname=}}
| {{Cnu|Swordsman|Crusader|noname=}}
| {{Cnu|Monk|Zealot|noname=}}
| {{Cnu|Cavalier|Champion|noname=}}
| {{Cnu|Angel|Archangel|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Valeska|0=}}
| {{Hn|Edric|0=}}
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}} {{withmaped}}<br>{{Hn|Roland|0=}} {{withmaped}}
| {{Hn|Ingham|0=}}
| {{Hn|Tyris|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Rampart}}
| {{Cnu|Centaur|Centaur Captain|noname=}}
| {{Cnu|Dwarf|Battle Dwarf|noname=}}
| {{Cnu|Wood Elf|Grand Elf|noname=}}
| {{Cnu|Pegasus|Silver Pegasus|noname=}}
| {{Cnu|Dendroid Guard|Dendroid Soldier (HotA)|noname=}}
| {{Cnu|Unicorn|War Unicorn|noname=}}
| {{Cnu|Green Dragon|Gold Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Ufretin|0=}}
| {{Hn|Ivor|0=}}
| {{Hn|Aeris|0=}}
| {{Hn|Ryland|0=}}
| {{Hn|Clancy|0=}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Tower}}
| {{Cnu|Gremlin|Master Gremlin|noname=}}
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}
| {{Cnu|Stone Golem|Iron Golem|noname=}}
| {{Cnu|Mage|Arch Mage|noname=}}
| {{Cnu|Genie|Master Genie|noname=}}
| {{Cnu|Naga|Naga Queen|noname=}}
| {{Cnu|Giant|Titan|noname=}}


|- style="background-color:#{{Green 3}};"
Some heroes' specialties increase a kingdom's daily income. Production of one point of a [[Resource|magical resource]] per day is unique to one hero per resource ([[Rissa]] creates +1 mercury, [[Calid]] creates +1 sulfur, [[Sephinroth]] creates +1 crystal, and [[Saurug]] creates +1 gems).
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Piquedram|0=}}
| {{Hn|Josephine|0=}}
| {{Hn|Theodorus|0=}}
| {{Hn|Iona|0=}}<br>{{Hn|Thane|0=}}
| {{Hn|Fafner|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)


|- style="text-align:center;"
Multiple heroes increase daily gold income by +350 (namely, [[Caitlin]], [[Jenova]], [[Aine]], [[Octavia]], [[Clavius]], [[Nagash]], [[Damacon]], [[Gelare]] and [[Grindan]]).
| rowspan=2 | {{town|Inferno}}
| {{Cnu|Imp|Familiar|noname=}}
| {{Cnu|Gog|Magog|noname=}}
| {{Cnu|Hell Hound|Cerberus|noname=}}
| {{Cnu|Demon|Horned Demon|noname=}}
| {{Cnu|Pit Fiend|Pit Lord|noname=}}
| {{Cnu|Efreet|Efreet Sultan|noname=}}
| {{Cnu|Devil|Arch Devil|noname=}}


|- style="background-color:#{{Green 3}};"
These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater. As a direct comparison, a level 1 [[Lord Haart]] will only generate a total (excluding any artifacts he may have) income of (1.00 + 1 *  0.05) * 125 = 1.05 * 125 = 131 (rounded) gold per day (for basic [[Estates]]), while at level 20 and with expert Estates, he will generate a total (again, excluding artifacts) of (1.00 + 20 * 0.05) * 500 = 2.00 * 500 = 1000 gold .
| {{Hn|Ignatius|0=}}
| {{Hn|Calh|0=}}
| {{Hn|Fiona|0=}}
| {{Hn|Marius|0=}}
| {{Hn|Nymus|0=}}
| {{Hn|Rashka|0=}}
| style="background-color:sandybrown;" | {{Hn|Xeron|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Necropolis}}
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}
| {{Cnu|Walking Dead|Zombie|noname=}}
| {{Cnu|Wight|Wraith|noname=}}
| {{Cnu|Vampire|Vampire Lord|noname=}}
| {{Cnu|Lich|Power Lich|noname=}}
| {{Cnu|Black Knight|Dread Knight|noname=}}
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Galthran|0=}} <div style="background-color:sandybrown;">{{withmapedhota}}</div>
| {{Hn|Straker|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Tamika|0=}}<br>{{Hn|Haart Lich|0=}}<sup>2</sup> {{withmaped}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Dungeon}}
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}
| {{Cnu|Harpy|Harpy Hag|noname=}}
| {{Cnu|Beholder|Evil Eye|noname=}}
| {{Cnu|Medusa|Medusa Queen|noname=}}
| {{Cnu|Minotaur|Minotaur King|noname=}}
| {{Cnu|Manticore|Scorpicore|noname=}}
| {{Cnu|Red Dragon|Black Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Shakti|0=}}
| {{Hn|Lorelei|0=}}
| {{Hn|Ajit|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Dace|0=}}
| {{Hn|Synca|0=}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Stronghold}}
| {{Cnu|Goblin|Hobgoblin|noname=}}
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}
| {{Cnu|Orc (HotA)|Orc Chieftain (HotA)|noname=}}
| {{Cnu|Ogre|Ogre Mage|noname=}}
| {{Cnu|Roc|Thunderbird|noname=}}
| {{Cnu|Cyclops|Cyclops King|noname=}}
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Gretchin|0=}}
| {{Hn|Tyraxor|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}} {{withmaped}}
| {{Hn|Shiva|0=}}
| {{Hn|Yog|0=}}
| style="background-color:sandybrown;" | {{Hn|Kilgor|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Fortress}}
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}
| {{Cnu|Lizardman|Lizard Warrior|noname=}}
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}
| {{Cnu|Basilisk|Greater Basilisk|noname=}}
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}
| {{Cnu|Hydra|Chaos Hydra|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Drakon|0=}}
| {{Hn|Wystan|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Bron|0=}}
| {{Hn|Alkin|0=}}
| {{Hn|Broghild|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Conflux}}
| {{Cnu|Pixie|Sprite|noname=}}
| {{Cnu|Air Elemental|Storm Elemental|noname=}}
| {{Cnu|Water Elemental|Ice Elemental|noname=}}
| {{Cnu|Fire Elemental (HotA)|Energy Elemental|noname=}}
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}
| {{Cnu|Firebird|Phoenix|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Lacus|0=}}<sup>2</sup><br>{{Hn|Kalt|0=}}<sup>2</sup>
| {{Hn|Ignissa|0=}}<sup>2</sup><br>{{Hn|Fiur|0=}}<sup>2</sup>
| {{Hn|Thunar|0=}}<sup>2</sup><br>{{Hn|Erdamon|0=}}<sup>2</sup>
| {{Hn|Pasis|0=}}<sup>2</sup><br>{{Hn|Monere|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Cove}}{{-wh}}
| {{Cnu|Nymph|Oceanid|noname=}}
| {{Cnu|Crew Mate|Seaman|noname=}}
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}
| {{Cnu|Stormbird|Ayssid|noname=}}
| {{Cnu|Sea Witch|Sorceress|noname=}}
| {{Cnu|Nix|Nix Warrior|noname=}}
| {{Cnu|Sea Serpent|Haspid|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Cassiopeia|0=}}
| {{Hn|Derek|0=}}
| {{Hn|Anabel|0=}}
| {{Hn|Illor|0=}}
| {{Hn|Casmetra|0=}}
| style="background-color:sandybrown;" | {{Hn|Tark|0=}} {{withmapedhota}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Factory}}{{-wh}}
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}
| {{Cnu|Mechanic|Engineer|noname=}}
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}
| {{Cnu|Automaton|Sentinel Automaton|noname=}}
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}
| {{Cnu|Couatl|Crimson Couatl|noname=}}<br>
{{Cnu|Dreadnought|Juggernaut|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Henrietta|0=}}
| {{Hn|Sam|0=}}
| {{Hn|Celestine|0=}}
| {{Hn|Todd|0=}}
| {{Hn|Agar|0=}}
| {{Hn|Tancred|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|}
{{clear|left}}
</div>
 
=== Unique Creature specialties ===
These specialties are only present in banned-by-default heroes in {{hota}}.
 
<span class="mw-customtoggle-UnqCrHeroes" style="color:blue">'''<big>List of Unique Creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Effect
 
|-
| {{Hn|Sir Mullich|0=|image=Sir Mullich (HotA)}}
| All
| Increases combat speed of all creatures under his command by 2.
 
|-
| {{Hn|Frederick|0=}} {{withmapedhota}}
| {{Cnu|Automaton|Sentinel Automaton}}
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.
|}
{{clear|left}}
</div>
 
== War Machine specialties ==
These specialties increase the effectiveness of specific [[war machine]]s.
 
<span class="mw-customtoggle-WMHeroes" style="color:blue">'''<big>List of War Machine specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WMHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! War Machine
! Effect
 
|-
| {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}}
| {{Cn|Ballista}}
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
 
|-
| {{Hn|Jeremy|0=}}{{-wh}}
| {{Cn|Cannon}}
| Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
|}
{{clear|left}}
</div>
 
== Production specialties ==
Some heroes' specialties increase a kingdom's daily income of gold or [[Magical Resource|magical resources]]. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.


This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
<span class="mw-customtoggle-ProductionHeroes" style="color:blue">'''<big>List of Production specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ProductionHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Bonus
|-
| {{Hn|Rissa|0=}}
| +1 {{M}}
|-
| {{Hn|Calid|0=}}
| +1 {{S}}
|-
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}}
| +1 {{C}}
|-
| {{Hn|Saurug|0=}}
| +1 {{Gem}}
|-
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}
| +350 {{G}}
|}
{{clear|left}}
'''NOTE:''' For a comparison between {{Hn|Lord Haart|0=}}'s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].
</div>


== See also ==
== See also ==
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