Editing Horn of the Abyss (Changelog)

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[+] Innovations.
[+] Innovations.


== Version 1.7.1 (06/APR/2024)==
== Version 1.7.0 ==


[!] Forged in Fire campaign difficulty on Easy & Normal levels has been significantly reduced
[!] Added the new Factory town and faction, including new heroes, creatures, and outer dwellings


[!] Fixed many bugs in Forged in Fire campaign. Several bugs unintentionally reduced difficulty on higher levels
[!] Added the new Forged in Fire campaign dedicated to the Factory. Campaign maps have increased difficulty
 
[!] Added the campaign editor and support for custom campaigns, new background and region maps for campaigns


[!] Some of the critical bugs mentioned below have already been fixed through HD Mod updates


=== HotA Bugs ===
=== HotA Bugs ===
[-] Fixed a possible crash when clones and summoned creatures perished during Dreadnought's Heat Stroke ability
[-] Fixed a crash when launching the game if the server has incorrect information about the update version


[-] Fixed a bug: a hero dismissed in an Airship was corrupted during turn replay
[-] Fixed a possible crash when visiting an external shipyard


[-] Fixed a bug: tavern heroes weren't regenerating mana; besides that the game could possibly crash on saving
[-] Maximum number of towns per mirror template for map generation reduced to 24 to avoid crashes


[-] Fixed a possible crash when creatures perished during Gunslinger's Preemptive Shot ability
[-] Prevented attempts to read maps in newer formats than supported by the current HotA version


[-] Fixed a possible crash when defeated in a battle
[-] Fixed a crash occurring sometimes when casting Remove Obstacle spell (usually when removing the last obstacle)


[-] Fixed a bug with Crimson Couatl missing sounds in English version of the game
[-] Fixed a freeze when trying to exit via Alt+F4 while a creature is flying and then clicking OK or Cancel


[-] Fixed a non-working fixed hero level setting in campaigns and map specifications
[-] Fixed possible crashes when loading saves on G-sized maps with a very large amount of content


[-] Fixed various bugs with hero transfer between campaign scenarios, including bugs with non-working Prisons
[-] Fixed a crash of the map editor when opening some maps (for example, The Gauntlet)


[-] Fixed bugs with hero invitation (HD Mod option) occurring when there's no available heroes to invite
[-] Fixed a bug: if there were 64 boats and heroes in boats on the map, these heroes would appear without boats when loading the map


[-] Fixed Wagon, Campfire and Lean To synchronization on Mirror Templates
[-] Fixed bugs occurring with online messages when raising a hero's level (incorrect information could be transmitted to the wrong player)


[-] Fixed a bug where the +20% effect of the Reflection Pendant didn't work


[-] Fixed HotA campaign save conversion from versions below 1.7.0
[-] Fixed a bug where Fairytale Dragons didn't switch their attack type to melee in battle rounds where they were got any area-based spell to cast


[-] Fixed possible crashes caused by having unsupported/corrupt campaigns in the Maps folder
[-] Fixed a bug where shooters tried to attack Fangarms in melee instead of shooting


[-] Fixed bugs and crashes caused by AI upgrading a Dreadnought in Factory
[-] Fixed a bug: after a quick battle with Fangarms, only 1 creature could rise via necromancy, regardless of the number of Fangarms


[-] Fixed a bug: a hero with Fly spell standing on an impassable map cell (e.g. on an adventure map Tavern trigger cell right after hero buy) couldn't fly anywhere else
[-] Fixed a bug where some animations could be played in a quick battle, which led to unstable operation of the game


[-] Fixed a bug: an AI hero in a Boat could occasionally teleport to a disembark cell using Dimension Door spell together with the Boat
[-] Fixed a bug: the expanded maximum number of Mines per map didn't work


[-] Fixed a bug: when an AI hero in a Boat is wearing Angel Wings or Boots of Levitation, during disembark he could unreasonably try casting Fly or Water Walk spells
[-] Fixed a bug: after exiting to the main menu from the battle, the Quest Gates could stop working


[-] Fixed AI value calculation for War Machine Factory (AI considered it useless)
[-] Fixed a bug with opening the map when offering Scouting on a level in an online game


[-] Fixed a bug: AI attacked meditating Coatles with Area Shot
[-] Fixed a bug: AI couldn't cast Hypnosis


[-] Fixed a bug: AI summoned elementals when already having maximum number of stacks and unreasonably lost mana
[-] Fixed a bug: AI could raise a stack of 0 Fangarms with the Horn of the Abyss in AI-AI battles


[-] Fixed an AI bug: casting Clone spell AI value was doubled for Eovacius even if only single stack could be summoned
[-] Fixed a bug with the disable tactics button in the hero window not working


[-] Fixed a bug: when battle AI without a hero was calculating value to decide if a ranged stack should go melee, AI didn't take into account that the stack will be blocked
[-] Fixed a bug: despite the previously implemented fix, there was still a chance of charting different routes of the hero to the same square


[-] Fixed a bug: when AI was on the attacking side, he almost never cast in the first round caused by mistake in hit-n-run forbid logic
[-] Fixed a bug: when calculating the route for the red player on someone else's turn, the cost of the first step with Angel Wings on was calculated with a terrain penalty


[-] Fixed mistakes in choosing faction types for random map zones, including higher probability for zone without a town to have Castle faction
[-] Fixed a bug with incorrect settings of starting towns on a random map if human players are not first in the list


[-] Reworked Sacrifice bug fix: now cast cannot be prevented by Anti-Magic and power to reanimate at least one creature is not required anymore
[-] Fixed a bug with resetting the starting hero when restarting on maps with more than 1 random starting heroes


[-] Fixed a bug with incorrect Morale and Luck bonuses for Rally Flag
[-] Fixed a bug: resistance and artifacts connected to it were banned on RoE/AB maps


[-] Fixed an Oasis bug: it increased Luck instead of Morale
[-] Fixed a bug: Logistics/Intelligence/Diplomacy/Navigation skill odds for Navigators: 6/3/2/2 - > 3/2/2/6


[-] Fixed a bug: sometimes a wrong side could be taken during Morale and Luck checks: e.g. Town Tavern Morale bonus could work for a besieger
[-] Fixed a bug: the skill of Nix and Nix Warriors did account for the bonus attack from the Bloodlust, Accuracy and Frenzy spells


[-] Fixed expert Disguise bugs with Cove and Factory creatures
[-] Fixed a bug: playback of some new types of animations incorrectly accounted for the redraw borders. Because of this, animations of spells such as Fireball, the appearance of a Wall of Fire, or the destruction of a town wall could contain graphic artifacts


[-] Fixed available targets highlighting while selecting Heat Stroke ability direction
[-] Fixed a bug: when casting with Sea Priestesses and Enchanters, they would momentarily display the idle animation frame after the spell effect before continuing with the correct animation


[-] Fixed refreshing UI after sending resources to another player
[-] Fixed a bug with incorrect determination of monster RMG coordinates when adding a vacant square to a group of objects, making it possible to steal them by Flying in Anarchy


[-] Fixed a bug: maximum number of move points changed to maximum number for Water terrain after opening Hero Information for hero in an Airship
[-] Arena battleground obstacles are now taken into account when determining acceptable squares for building a ship in towns and shipyards


[-] Fixed music play interruption because of implemented earlier music freeze fix
[-] Fixed a bug: when entering the nwczion cheat, a Lighthouse is not built now in Castles not located near water


[-] Fixed a possible crash when running all existing music tracks during a single game run
[-] Fixed a mana reduction bug in the Mana Altar


=== Gameplay ===
[-] Fixed a bug where a normal Witch's Hut could spawn with its snow appearance in RMG
[+] Reworked how Patrol works for AI: now a hero strictly can't go outside the area


[-] Maximum move points cap increased: 32768 -> 99999
[-] Fixed the order of cutscenes in the Horn of the Abyss campaign


[+] If there's an empty Tavern slot, a retreated hero now always occupies it instead of replacing a hero in another slot


[+] AI now chooses aesthetically best-looking direction for Dreadnought Heat Stroke ability among choices with same value
=== Gameplay ===
[+] Added the Airship, similar to a boat, that allows heroes to fly, as well as the Airship Yard object that allows building Airships (generally not available on RMG templates)


=== SoD Bugs ===
[+] Ancient Altar returned to scenario editor and made a visited object: fighting 25 Haspids for the Horn of the Abyss (banned in RMG by default)
[+] Fixed crashes on scenario start while attempting to generate a random hero without any available; now a forbidden hero is generated in such case


[+] Fixed a bug: AI could pass through map cells near monsters using Water Walk or Boots of Levitation attacking those monsters and stopping without a Boat on Water terrain
[+] Added a new artifact: Sleepkeeper; grants creatures immunity to mind magic (banned by default)


[+] An unsuccessful Water Walk cast attempt messages in a Boat or an Airship during AI turn are not shown to a player anymore
[+] Added a mechanism that prohibits powerful dead heroes from coming to the tavern. Powerful heroes can only come if no other heroes are available


[+] An unsuccessful Dimension Door teleport attempt from ground into water and vice versa doesn't spend mana anymore
[+] Erased heroes in the tavern now have movement points, mana, and a number of other parameters updated (as in case of death)


[+] Fixed a bug: when attacking stack died from Fire Shield, retaliation strike into nowhere still happened
[+] Tavern heroes now have their current army movement points updated (no 2000 heroes)


[+] Fixed a bug with clones, remaining inactive on battlefield after their expiration caused by Poison effect
[+] Stables bonus reduced from 400 to 300 movement points


[+] Fixed a bug: if you summon 20 stacks and then destroy some of them, you still can't summon new stacks
[+] When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before


[+] Fixed a bug: Pit Lord summoned Demons or Fangarm hypnotized creatures could be affected by negative Morale, even though Morale should be positive
[+] Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell


[+] Fixed a bug: at some time after a clone had perished, some of theirs passive abilities were still being in effect (e.g. Azure Dragons Fear, Familiar Magic Channel)
[+] Summoning Earth and Fire Elementals now has the power of [2/2/2.5/3] * SP


[+] Fixed a defect: Vampire Lords could Life Drain from clones
[+] Lifted the ban on summoning different types of elementals in the same combat


[+] Fixed a bug: Efreet Sultan Fire Shield damage mistakenly increased caused by Hero stats and artifacts
[+] Wall of Fire: Power damage multiplier increased from 10 to 15


[+] Fixed an AI bug: Bow of the Sharpshooter was not taken into account when attempting to block ranged stacks
[+] Luna: specialization bonus reduced from 100% to 25%


[+] Fixed a bug: eliminated after not having a city 7 days player heroes could become invisible in online-match turn replay
[-] Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic


[+] Corrected displaying of certain elements belonging to another players during hot-seat turn replay
[+] Reduced Imp Cache value from 5000 to 1500


[+] Removed Surface/Underworld View button flickering during turn replay
[+] Changed the number of Steel Golems in the Experimental Shop: 20-40-60-80 instead of 25-50-75-100


[+] Path-route arrows are now removed during turn replay
[+] Changed the Tomb reward from 500-5000 to 1500-4000 Gold
[+] Changed the healing power of the First Aid Tent: 20-25 / 40-50 / 60-75 / 80-100 according to the skill level


[+] Actual amount of resources and actual date are now displayed on the bottom bar during Victory/Lose message display
[+] Lizardmen: Fight Value: 115 -> 137, AI Value: 126 -> 151


[+] Fixed displaying main menu background parts inside unfilled part of loading map progress bar
[+] Lizard Warriors: Fight Value: 130 -> 174, AI Value: 156 -> 209


[+] Music bug fixes: wrong track selection or playing position reset after quick starting/stopping/switching of tracks
[+] Leprechauns: Fight Value and AI Value: 208 -> 190 (inadequately large coefficient via ability removed)


=== Graphics ===
[+] Changed the standard number of Sea Dogs on the map: 12-18 -> 12-20 (like all Level 3 upgrades; due to this, they can no longer be generated in certain weak guard spots)
[+] Added an underground sand battlefield


[+] Added a new cactus
[+] Cyclopes can now attack the castle gate if the gate hex has allied creatures standing on it


[+] Improved Dreadnought Heat Stroke animation: now attacked stacks hit animation starts right in the moment of ray-stroke passing through them
[+] Wall shooting disabled in the Cyclopes' Alternate Action mode


[-] Fixed wasteland Tar Pit and Fissure images: they can no more overlap roads
[+] Bone and Ghost Dragons now transform into Bone Dragons in the Skeleton Converter


[-] Fixed outlines not blinking when building certain Factory buildings
[+] Optimized the behavior of AI-controlled shooters in close combat


[+] Fixed outlines not blinking when building certain Fortress buildings
[+] The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender). AI also knows how to use this


[-] Fixed defects with Factory units start move and end move animations
[+] Correct ability to surrender with a Diplomat's Mantle in a town if there is no way to retreat added for the AI


[-] Fixed Nix and Nix Warrior move animation speeds
[+] AI now does not consider a broken wall to be a reason to give up defending the castle if there is a moat (except when an enemy is already standing in the moat, ready to enter the castle in 1 turn).


[+] Removed an extra pixel in Efreet Sultan adventure map attack animation
[-] Improved AI cast assessment for the Berserk spell


[+] Fixed a graphics defect in Hero Position image in Map Editor
[-] The 6lm10a template now has 5 presets with different road settings, which provides for an acceptable balance and diversity of the road network


=== Map Editor ===
[-] h3md1 template: external Taverns, Shrines of Magical Mystery, heroes Solmyr, Aislinn, Thant, Vidomina, Deemer, Ciele, Leena, Giselle banned
[+] Added a new option in Event and Pandora's Box settings, which allows to specify difficulty levels on which the object will be present on the map


[-] Maximum move points number given in Events and Pandora's Box increased till 99999
[-] 8xm12a template: size of white zones reduced from 20 to 15, old double links removed, links to the center made double. Shrines Of Magical Mystery banned


[-] Returned a Guardhouse requirement to build Archers' Tower and Barrack in Castle town
[-] Mini-Nostalgia template: Dragon Utopia settings are as in 6lm10a: frequency 200, maximum per zone 1 (gold zones: no restrictions). Shrines Of Magical Mystery banned


[-] Fixed a bug: new placing objects allowability rules did not take effect when drawing terrains
[-] Apocalypse template: Wanderer's Boots and Shrines of Magical Mystery banned


[-] Fixed a bug: it was possible to choose 1 skill less in Seafaring Academy, which led to game crashes
[-] mt_Diamond, mt_Jebus, mt_TeamJebus, mt_Andromeda, mt_Antares templates: Shrines of Magical Mystery and the hero Giselle banned


[-] Fixed a bug: incomplete creatures list was displayed during editing in Event and Pandora's Box settings
[-] 6lm10a, 8mm6a, Spider, Nostalgia, Kerberos, 2sm4d(3), Diamond, Boomerang templates: Shrines of Magical Mystery banned
[+] Updated the mt_Firewalk template to v2.0 (but no campaign heroes, Navigation heroes, or Giselle)


[-] Fixed a bug: unavailable for generation town spells' checkboxes were not properly marked
=== SoD Bugs ===
[+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug)


=== Campaign Editor ===
[+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played
[-] Fixed some problems with text input fields


[-] Fixed problems with file associations
[+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern


=== Template Editor ===
[+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on)
[+] Added an ability to fine-tune customize faction zones independently from main town faction


[-] Fixed a bug: First Aid skill could be unavailable in the secondary skills list
[+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled


[-] Fixed a bug: maximum number of rounds in a battle couldn't be changed
[+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends


[-] Fixed problems with file associations
[+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat


=== UI ===
[+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack
[+] The Shipyard and Airship Yard dialog now opens despite not having enough resources, now you can always see Boat and Airship prices


[+] Clones and summoned elementals now do not count to casualties in the Battle Results window
[+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool


[+] Text in scroll-able messages is now center aligned
[+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display)


[-] Word wrapping by a hyphen doesn't occur anymore if the hyphen is between digits
[+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water


[+] Town's Shipyard with a boat now correctly responds to a mouse click
[+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn


[+] Fixed centering for message window about inability to build another ship because of too many ships already present
[+] Fixed a bug with changing the hero's direction when boarding a boat


=== Miscellaneous ===
[+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal
[-] Updated Cove and Factory creature sounds, volume increased


[+] Balanced music and voice volume levels in campaign cutscenes
[+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat


[+] Completed campaign checkmarks are no longer dismissed while traveling in the main menu
[+] Fixed a bug where a player defending a town could summon a clone to a closed gate


[-] Fixed a check updates system bug, which caused wrong new version available message to appear
[+] Fixed abug: when teleporting town defender creatures to the gate hex, the gate now opens


[-] Huge amount of various fixes for maps, campaigns and texts
[+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate


[+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats


== Version 1.7.0 (31/DEC/2023)==
[+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working


[!] Added the new Factory town and faction, including new heroes, creatures, and outer dwellings
[+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control


[!] Added the new Forged in Fire campaign dedicated to the Factory. Campaign maps have increased difficulty
[+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats


[!] Added the campaign editor and support for custom campaigns, new background and region maps for campaigns
[+] Fixed a bug where it was possible to cast Water Walk spells while in a boat


[+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast


=== HotA Bugs ===
[+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case
[-] Fixed a crash when launching the game if the server has incorrect information about the update version


[-] Fixed a possible crash when visiting an external shipyard
[+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly


[-] Maximum number of towns per mirror template for map generation reduced to 24 to avoid crashes
[+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots


[-] Prevented attempts to read maps in newer formats than supported by the current HotA version
[+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points


[-] Fixed a crash occurring sometimes when casting Remove Obstacle spell (usually when removing the last obstacle)
[+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI


[-] Fixed a freeze when trying to exit via Alt+F4 while a creature is flying and then clicking OK or Cancel
[+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat


[-] Fixed possible crashes when loading saves on G-sized maps with a very large amount of content
[+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position


[-] Fixed a crash of the map editor when opening some maps (for example, The Gauntlet)
[+] Fixed a bug: possibility to be left without an army after using basic Resurrection


[-] Fixed a bug: if there were 64 boats and heroes in boats on the map, these heroes would appear without boats when loading the map
[+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell


[-] Fixed bugs occurring with online messages when raising a hero's level (incorrect information could be transmitted to the wrong player)
[+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated


[-] Fixed a bug where the +20% effect of the Reflection Pendant didn't work
[+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons)


[-] Fixed a bug where Fairy Dragons didn't switch their attack type to melee in battle rounds where they cast any area-based spell
[+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic


[-] Fixed a bug where shooters tried to attack Fangarms in melee instead of shooting
[+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for


[-] Fixed a bug: after a quick battle with Fangarms, only 1 creature could rise via necromancy, regardless of the number of Fangarms
[+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat


[-] Fixed a bug where some animations could be played in a quick battle, which led to unstable operation of the game
[+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power


[-] Fixed a bug: the expanded maximum number of Mines per map didn't work
[+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used)


[-] Fixed a bug: after exiting to the main menu from the battle, the Quest Gates could stop working
[+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies


[-] Fixed a bug with opening the map when offering Scouting on a level in an online game
[+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health


[-] Fixed a bug: AI couldn't cast Hypnosis
[+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger


[-] Fixed a bug: AI could raise a stack of 0 Fangarms with the Horn of the Abyss in AI-AI battles
[+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting


[-] Fixed a bug with the disable tactics button in the hero window not working
[+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored


[-] Fixed a bug: despite the previously implemented fix, there was still a chance of charting different routes of the hero to the same square
[+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost)


[-] Fixed a bug: when calculating the route for the red player on someone else's turn, the cost of the first step with Angel Wings on was calculated with a terrain penalty
[+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting)


[-] Fixed a bug with incorrect settings of starting towns on a random map if human players are not first in the list
[+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic


[-] Fixed a bug with resetting the starting hero when restarting on maps with more than 1 random starting heroes
[+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall


[-] Fixed a bug: resistance and artifacts connected to it were banned on RoE/AB maps
[+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens


[-] Fixed a bug: Logistics/Intelligence/Diplomacy/Navigation skill odds for Navigators: 6/3/2/2 - > 3/2/2/6
[+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror


[-] Fixed a bug: the skill of Nix and Nix Warriors did account for the bonus attack from the Bloodlust, Accuracy and Frenzy spells
[+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning


[-] Fixed a bug: playback of some new types of animations incorrectly accounted for the redraw borders. Because of this, animations of spells such as Fireball, the appearance of a Wall of Fire, or the destruction of a town wall could contain graphic artifacts
[+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value


[-] Fixed a bug: when casting with Sea Priestesses and Enchanters, they would momentarily display the idle animation frame after the spell effect before continuing with the correct animation
[+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons


[-] Fixed a bug with incorrect determination of monster RMG coordinates when adding a vacant square to a group of objects, making it possible to steal them by Flying in Anarchy
[+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0


[-] Arena battleground obstacles are now taken into account when determining acceptable squares for building a ship in towns and shipyards
[+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks


[-] Fixed a bug: when entering the nwczion cheat, a Lighthouse is not built now in Castles not located near water
[+] Fixed video playback bugs and interruptions in the main menu


[-] Fixed a mana reduction bug in the Mana Altar
[+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving


[-] Fixed a bug where a normal Witch's Hut could spawn with its snow appearance in RMG
[+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast


[-] Fixed the order of cutscenes in the Horn of the Abyss campaign
[+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end


=== Gameplay ===
[+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through
[+] Added the Airship, similar to a boat, that allows heroes to fly, as well as the Airship Yard object that allows building Airships (generally not available on RMG templates)


[+] Ancient Altar returned to scenario editor and made a visited object: fighting 25 Haspids for the Horn of the Abyss (banned in RMG by default)
[+] Fixed incorrect cases of selecting the animation direction during stack casts


[+] Added a new artifact: Sleepkeeper; grants creatures immunity to mind magic (banned by default)
[+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left)


[+] Added a mechanism that prohibits powerful dead heroes from coming to the tavern. Powerful heroes can only come if no other heroes are available
[+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders


[+] Erased heroes in the tavern now have movement points, mana, and a number of other parameters updated (as in case of death)
[+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time


[+] Tavern heroes now have their current army movement points updated (no 2000 heroes)
[+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire)


[+] Stables bonus reduced from 400 to 300 movement points
[+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation


[+] When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before
[+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life


[+] Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell
[+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized


[+] Summoning Earth and Fire Elementals now has the power of [2/2/2.5/3] * SP
[+] Fixed a bug : Treasury Campaign bonus images were not displayed (HotAthis caused a crash in HotA)


[+] Lifted the ban on summoning different types of elementals in the same combat
[+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo


[+] Wall of Fire: Power damage multiplier increased from 10 to 15
[+] Fixed a bug with missing music in campaign videos at volume 1


[+] Luna: specialization bonus reduced from 100% to 25%
[+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat


[-] Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic


[+] Reduced Imp Cache value from 5000 to 1500
=== Graphics ===
[+] New animated main menu background


[+] Changed the number of Steel Golems in the Experimental Shop: 20-40-60-80 instead of 25-50-75-100
[+] Several new hero portraits, as well as original Tarnum portraits, added


[+] Changed the Tomb reward from 500-5000 to 1500-4000 Gold
[+] Updated icons for the game and scenario editor applications
[+] Changed the healing power of the First Aid Tent: 20-25 / 40-50 / 60-75 / 80-100 according to the skill level


[+] Lizardmen: Fight Value: 115 -> 137, AI Value: 126 -> 151
[+] Added a new object: Hero's Camp, similar to a Prison, but with a different image and text when visiting


[+] Lizard Warriors: Fight Value: 130 -> 174, AI Value: 156 -> 209
[+] Added a new Seer's Hut


[+] Leprechauns: Fight Value and AI Value: 208 -> 190 (inadequately large coefficient via ability removed)
[+] Added a large builder set of Egyptian-themed decorations


[+] Changed the standard number of Sea Dogs on the map: 12-18 -> 12-20 (like all Level 3 upgrades; due to this, they can no longer be generated in certain weak guard spots)
[+] Added decorative items: a set of Mountains and Ravines for lava


[+] Cyclopes can now attack the castle gate if the gate hex has allied creatures standing on it
[+] Added decorative items: Seaweed


[+] Wall shooting disabled in the Cyclopes' Alternate Action mode
[+] Added new Kelp for 1 and 4 cells


[+] Bone and Ghost Dragons now transform into Bone Dragons in the Skeleton Converter
[+] Fire decorative objects remade and returned to the map editor, several new ones added


[+] Optimized the behavior of AI-controlled shooters in close combat
[+] Maples decorative objects remade and returned to the map editor


[+] The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender). AI also knows how to use this
[+] Waterfall decorative objects remade and returned to the map editor


[+] Correct ability to surrender with a Diplomat's Mantle in a town if there is no way to retreat added for the AI
[+] Boulder decorative object remade and returned to the map editor


[+] AI now does not consider a broken wall to be a reason to give up defending the castle if there is a moat (except when an enemy is already standing in the moat, ready to enter the castle in 1 turn).
[+] Crumbled Edifice decorative object gremade and returned to the map editor


[-] Improved AI cast assessment for the Berserk spell
[-] "Chaos" Garrison removed, replaced with a standard Garrison on maps


[-] The 6lm10a template now has 5 presets with different road settings, which provides for an acceptable balance and diversity of the road network
[+] Destroyed Camp graphic replaced with Crumbled Keep


[-] h3md1 template: external Taverns, Shrines of Magical Mystery, heroes Solmyr, Aislinn, Thant, Vidomina, Deemer, Ciele, Leena, Giselle banned
[+] Destroyed Fountains' graphics remade


[-] 8xm12a template: size of white zones reduced from 20 to 15, old double links removed, links to the center made double. Shrines Of Magical Mystery banned
[+] Man-o-war graphics replaced with Seaweed


[-] Mini-Nostalgia template: Dragon Utopia settings are as in 6lm10a: frequency 200, maximum per zone 1 (gold zones: no restrictions). Shrines Of Magical Mystery banned
[+] Bridge sprite replaced; cannot dig on bridges anymore


[-] Apocalypse template: Wanderer's Boots and Shrines of Magical Mystery banned
[+] Snow-covered Underworld Gate graphics remade, standard Underworld Gate graphics fixed


[-] mt_Diamond, mt_Jebus, mt_TeamJebus, mt_Andromeda, mt_Antares templates: Shrines of Magical Mystery and the hero Giselle banned
[+] Castle adventure map sprites at different buildup levels updated


[-] 6lm10a, 8mm6a, Spider, Nostalgia, Kerberos, 2sm4d(3), Diamond, Boomerang templates: Shrines of Magical Mystery banned
[+] Witch's Hut sprite for Snow updated
[+] Updated the mt_Firewalk template to v2.0 (but no campaign heroes, Navigation heroes, or Giselle)


=== SoD Bugs ===
[+] Some Flowers, Lake and dirt Mountain sprites from the original game updated to better match the terrain squares
[+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug)


[+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played
[+] Grass removed from the Marletto Tower to blend in on all terrains


[+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern
[+] Fixed yellow pixels in the spot where the flag is attached to the Estate sprite on the adventure map


[+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on)
[-] Fixed Mana Altar sprite


[+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled
[-] Fixed animation of the large Serpent Maelstrom and Nymph Waterfall versions on the adventure map


[+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends
[+] Added glow animation in the windows of a snow-covered Tavern on the adventure map


[+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat
[+] Added smoke shadow animation for a standard Tavern on the adventure map


[+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack
[+] Fixed blue and flickering pixels in Magic Plains


[+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool
[-] Fixed an extra pixel in one of the rock terrain trees


[+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display)
[+] Fixed blue pixels in shadows and other graphics-related issues


[+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water
[+] Fixed turquoise pixels of swamp objects: Redwood, Tree groups, and Sawmills


[+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn
[+] Fixed graphics-related issues for the snow-covered Stump and the snow river


[+] Fixed a bug with changing the hero's direction when boarding a boat
[-] Fixed missing pixel for Fangarms turning to the left on the adventure map


[+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal
[-] Fixed turquoise pixel for the male Priest hero in the map editor


[+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat
[+] Fixed pink pixel for the Charm of Mana on the adventure map


[+] Fixed a bug where a player defending a town could summon a clone to a closed gate
[+] Removed evenly-colored pixel strip from the Bowstring of the Unicorn's Mane sprite


[+] Fixed a bug: when teleporting town defender creatures to the gate hex, the gate now opens
[+] Fixed numerous bugs in the Castle, Stronghold, Tower, Inferno, Necropolis, Dungeon, Citadel, and Fortress siege screens


[+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate
[-] Updated obstacles and background of wastelands on the battlefield (removed graphic artifacts: green and red dots)


[+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats
[-] Multiple tree fixes for dirt battlefield


[+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working
[-] Removed an extra pixel from the three-hex dune obstacle


[+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control
[+] Fixed Archangel idle animation in combat


[+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats
[+] Fixed graphical artifacts in the Centaur idle animation in combat


[+] Fixed a bug where it was possible to cast Water Walk spells while in a boat
[+] Fixed a graphic bug involving shadow in the Pit Fiend idle animation in combat


[+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast
[+] Fixed Troglodyte and Infernal Troglodyte combat animations (primarily, movement start and end)


[+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case
[-] Fixed Scorpicore's light-colored pixels in combat


[+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly
[+] Fixed death animation of Hydra and Chaos Hydra in combat


[+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots
[+] Updated the Fire Elemental outline in combat: it now is a pixel away from the sprite and is more visible


[+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points
[+] Fixed a graphical artifact in the Magic Elemental idle animation


[+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI
[+] Fixed the Thieves' cloak edge twitching in combat


[+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat
[+] Fixed graphical artifacts in the Troll's idle and tease animations in combat


[+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position
[+] Fixed blinking pixel for the First Aid Tent in combat


[+] Fixed a bug: possibility to be left without an army after using basic Resurrection
[-] Fixed black pixels in shadows for all Necromancer (male) combat animations


[+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell
[-] Fixed blinking pixel for the Planeswalker (female) in combat


[+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated
[+] Fixed Lightning spell animation


[+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons)
[+] Removed graphical artifact in the first frame of the Chain Lightning animation


[+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic
[-] Increased contrast and changed the colors of the Gog shot hit effect


[+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for
[+] Updated neutral morale images, corrected -1 morale images


[+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat
[+] Updated Information and Forbidden combat cursors


[+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power
[-] Fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, Vey


[+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used)
[+] Fixed small Medusa, Sprite, First Aid Tent, and Ballista icons


[+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies
[+] Improved Archery specialization icons


[+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health
[+] Changed the graphics of the non-replaceable spell scroll on the Mages Guild screen


[+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger
[+] Updated and corrected images of mines in Realm Overview


[+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting
[+] Fixed blue pixels for Citadel dwellings in Realm Overview


[+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored
[+] Fixed bugs involving transitions between the Marketplace and Artifact Merchants windows; now all windows are uniform in design


[+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost)
[+] Fixed a light-colored pixel on the inactive hero purchase button


[+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting)
[+] Fixed a graphic artifact on the "Make a trade" button in the Marketplace window


[+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic
[+] Fixed graphical artifacts of the objects panel background in Realm Overview


[+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall
[+] Aligned the positions of the "Player" columns for the "Campaign" and "Scenario" highscore tables


[+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens
[+] Fixed a bug: the moat didn't fully fit into the citadel/castle icon in town


[+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror
[+] Removed blue pixels on the left side of the Castle Mage Guild Level 3 and 4


[+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning
[+] Fixed bright-colored pixels of the Castle citadel and castle


[+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value
[+] Fixed the outline and selection area of the Castle Mage Guild


[+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons
[+] Fixed the Castle Colossus outline


[+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0
[+] Fixed graphical artifacts near the Mysterious Pond and Fountain of Luck, including in the construction window


[+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks
[+] Fixed flashing pixels for the basic and upgraded Pegasus dwelling in Rampart


[+] Fixed video playback bugs and interruptions in the main menu
[-] Fixed the Tower castle outline


[+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving
[-] Fixed the Observation Tower outline and selection area


[+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast
[-] New Observation Tower campaign bonus image


[+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end
[+] Fixed animation flaws of the Inferno citadel and castle rings


[+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through
[+] Fixed the Fortress and Necropolis shipyards' outlines and targeting areas


[+] Fixed incorrect cases of selecting the animation direction during stack casts
[+] Fixed flashing pixels for the Necropolis Veil of Darkness


[+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left)
[+] Fixed the Citadel Mage Guild Level 2 position


[+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders
[-] Fixed bugs in the Conflux Altar of Thought animation


[+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time
[-] Fixed Nest and Upg. Nest images on the Cove construction screen


[+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire)
[-] Fixed the Upg. Nix Fort on the Cove screen


[+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation


[+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life
=== Map Editor ===
[+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine


[+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized
[+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests


[+] Fixed a bug : Treasury Campaign bonus images were not displayed (this caused a crash in HotA)
[+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated


[+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo
[+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns


[+] Fixed a bug with missing music in campaign videos at volume 1
[+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero


[+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat
[+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level


[+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes.


=== Graphics ===
[+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG)
[+] New animated main menu background


[+] Several new hero portraits, as well as original Tarnum portraits, added
[+] Added the ability to set a custom patrol radius for heroes up to 99


[+] Updated icons for the game and scenario editor applications
[+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II)


[+] Added a new object: Hero's Camp, similar to a Prison, but with a different image and text when visiting
[+] Added an option to restrict players from choosing certain difficulty levels


[+] Added a new Seer's Hut
[+] Added an option to prohibit players from hiring heroes


[+] Added a large builder set of Egyptian-themed decorations
[+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs


[+] Added decorative items: a set of Mountains and Ravines for lava
[+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor


[+] Added decorative items: Seaweed
[+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value


[+] Added new Kelp for 1 and 4 cells
[+] Heroes can now be moved between land and water with automatic graphic transformation


[+] Fire decorative objects remade and returned to the map editor, several new ones added
[+] Banned buildings are now displayed in gray in the town building configuration dialog


[+] Maples decorative objects remade and returned to the map editor
[+] Removed redundant building construction requirements when configuring town buildings


[+] Waterfall decorative objects remade and returned to the map editor
[+] Added new town building configuration buttons: "Disallow All" and "Allow All"


[+] Boulder decorative object remade and returned to the map editor
[+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color


[+] Crumbled Edifice decorative object gremade and returned to the map editor
[+] Now, only trigger cells of an object cannot be placed on forbidden terrains


[-] "Chaos" Garrison removed, replaced with a standard Garrison on maps
[+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land


[+] Destroyed Camp graphic replaced with Crumbled Keep
[+] Insufficient hero count on the map no longer results in replacing the map description with an error message


[+] Destroyed Fountains' graphics remade
[+] Map verification now includes checking for blocked Shipyards


[+] Man-o-war graphics replaced with Seaweed
[+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation)


[+] Bridge sprite replaced; cannot dig on bridges anymore
[+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows


[+] Snow-covered Underworld Gate graphics remade, standard Underworld Gate graphics fixed
[-] Fixed a bug preventing the placement of objects near certain terrain objects


[+] Castle adventure map sprites at different buildup levels updated
[+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor


[+] Witch's Hut sprite for Snow updated
[-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor


[+] Some Flowers, Lake and dirt Mountain sprites from the original game updated to better match the terrain squares
[-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases


[+] Grass removed from the Marletto Tower to blend in on all terrains
[-] Fixed a big involving hero deactivation in map specifications when opening maps


[+] Fixed yellow pixels in the spot where the flag is attached to the Estate sprite on the adventure map
[+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes


[-] Fixed Mana Altar sprite
[-] Fixed passability of a Shrub for the rock and wasteland terrains


[-] Fixed animation of the large Serpent Maelstrom and Nymph Waterfall versions on the adventure map
[+] Added the previously unused subterranean hole from the original game


[+] Added glow animation in the windows of a snow-covered Tavern on the adventure map
[-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types


[+] Added smoke shadow animation for a standard Tavern on the adventure map
[-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов)


[+] Fixed blue and flickering pixels in Magic Plains
[+] Minor interface adjustments


[-] Fixed an extra pixel in one of the rock terrain trees
=== Template Editor ===
[+] Template Editor now supports creating and editing mirror templates


[+] Fixed blue pixels in shadows and other graphics-related issues
[+] Added a new feature: creating rules for generating terrain types of zones depending on the terrain types and towns of other zones


[+] Fixed turquoise pixels of swamp objects: Redwood, Tree groups, and Sawmills
[+] Added the option to control the generation of Airship Yards (similar to mines)


[+] Fixed graphics-related issues for the snow-covered Stump and the snow river
[+] Added the option to prohibit hiring heroes on the template


[-] Fixed missing pixel for Fangarms turning to the left on the adventure map
[+] Improved interface for editing links. Now you can edit multiple links at the same time, as well as copy/paste links


[-] Fixed turquoise pixel for the male Priest hero in the map editor
[+] The interface is now compatible with High DPI settings


[+] Fixed pink pixel for the Charm of Mana on the adventure map
[+] The zone editing window is split into separate tabs


[+] Removed evenly-colored pixel strip from the Bowstring of the Unicorn's Mane sprite
[+] Reworked visualization of the zones' content on the main screen; no more elements that don't fit


[+] Fixed numerous bugs in the Castle, Stronghold, Tower, Inferno, Necropolis, Dungeon, Citadel, and Fortress siege screens
[-] Improved the mechanism for visual scaling of links


[-] Updated obstacles and background of wastelands on the battlefield (removed graphic artifacts: green and red dots)
[+] Added the option to undo/redo manipulations with templates (add, import, etc.)


[-] Multiple tree fixes for dirt battlefield
[+] Added the option to apply settings to all zones/templates for a number of options


[-] Removed an extra pixel from the three-hex dune obstacle
[+] Added auto-saves in case the application crashes


[+] Fixed Archangel idle animation in combat
[+] Numerous fixes for generating html template descriptions


[+] Fixed graphical artifacts in the Centaur idle animation in combat
[+] Dragging is now done with the right mouse button, instead of a separate "Hand" tool


[+] Fixed a graphic bug involving shadow in the Pit Fiend idle animation in combat
[+] Scroll bars removed, zooming assigned to the mouse wheel (without holding down Ctrl)


[+] Fixed Troglodyte and Infernal Troglodyte combat animations (primarily, movement start and end)
[+] The zoom in/zoom out buttons' operation mode has been changed: now these buttons immediately change the scale when clicked, and +/- hotkeys have been added.


[-] Fixed Scorpicore's light-colored pixels in combat
[+] You can now drag and drop items between lists in the item ban windows


[+] Fixed death animation of Hydra and Chaos Hydra in combat
[+] Added a status bar at the bottom of the screen with messages about completed actions or errors


[+] Updated the Fire Elemental outline in combat: it now is a pixel away from the sprite and is more visible
[-] You can no longer edit the template name on the left panel by clicking on the current template


[+] Fixed a graphical artifact in the Magic Elemental idle animation
[-] You can no longer delete the last remaining template from the template set


[+] Fixed the Thieves' cloak edge twitching in combat
[-] Fixed an issue where the order of links could be randomly shuffled when editing links or when loading a template


[+] Fixed graphical artifacts in the Troll's idle and tease animations in combat
[-] Fixed a bug when exporting a set of templates to multiple files: templates with the same name are not overwritten, but renamed


[+] Fixed blinking pixel for the First Aid Tent in combat
[-] Fixed incorrect display of Cyrillic characters in the name and description of the template set and the template name.


[-] Fixed black pixels in shadows for all Necromancer (male) combat animations
[+] You can now use quotation marks in the name and description of the template set and the template name


[-] Fixed blinking pixel for the Planeswalker (female) in combat
[-] Fixed a bug where only the first line in the template set description was saved


[+] Fixed Lightning spell animation
[+] Introduced a limit of 299 characters for the name and description of the template set


[+] Removed graphical artifact in the first frame of the Chain Lightning animation
[+] The directory for exporting the template's html description/image is now remembered


[-] Increased contrast and changed the colors of the Gog shot hit effect
[+] Templates now have the *.h3t extension, are stored without intermediate folders, and can be associated with the template editor


[+] Updated neutral morale images, corrected -1 morale images
[-] Windows XP compatibility reintroduced


[+] Updated Information and Forbidden combat cursors


[-] Fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, Vey
=== UI ===
[+] Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle


[+] Fixed small Medusa, Sprite, First Aid Tent, and Ballista icons
[+] Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview


[+] Improved Archery specialization icons
[+] Added information about surrender price and available gold in the Surrender button tooltip in combat (even if it is not available)


[+] Changed the graphics of the non-replaceable spell scroll on the Mages Guild screen
[+] Added new button on the adventure map: visit an object / disembark from an airship


[+] Updated and corrected images of mines in Realm Overview
[+] Number of attacks is displayed for the attack action tooltip in battle (for creatures with multiple attacks)


[+] Fixed blue pixels for Citadel dwellings in Realm Overview
[+] Changed resources overview panel: spaces have been added to separate digits, large values are displayed in thousands and millions


[+] Fixed bugs involving transitions between the Marketplace and Artifact Merchants windows; now all windows are uniform in design
[+] Now, after completing a quest in the Seer's Hut, the information on the screen is updated upon receiving next quest


[+] Fixed a light-colored pixel on the inactive hero purchase button
[+] Now garrison's appearance on the adventure map and in the garrison UI is the same, correct flags of the garrison owner are also displayed


[+] Fixed a graphic artifact on the "Make a trade" button in the Marketplace window
[+] Added hints with amount of resources by elements of the resource panel in various game windows


[+] Fixed graphical artifacts of the objects panel background in Realm Overview
[+] Added information about artifact effect to the tooltip when choosing campaign starting bonus


[+] Aligned the positions of the "Player" columns for the "Campaign" and "Scenario" highscore tables
[+] Improved visual readability of the researched spell in the Mages Guild


[+] Fixed a bug: the moat didn't fully fit into the citadel/castle icon in town
[+] Subtitles scrolling speed in campaign cutscenes has been slowed down


[+] Removed blue pixels on the left side of the Castle Mage Guild Level 3 and 4
[+] The video now plays when you hold down interface buttons


[+] Fixed bright-colored pixels of the Castle citadel and castle
[-] Hyphenated text has been fixed and made more universal


[+] Fixed the outline and selection area of the Castle Mage Guild
[-] Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen


[+] Fixed the Castle Colossus outline
[+] Fixed a bug: it was possible to donate scrolls, the Grail and war machines to the Sacrificial Altar


[+] Fixed graphical artifacts near the Mysterious Pond and Fountain of Luck, including in the construction window
[+] Fixed coordinates during cursors pointing in battle


[+] Fixed flashing pixels for the basic and upgraded Pegasus dwelling in Rampart
[-] Fixed: the extended dialog for the Black Market RMB was displayed in the center of the screen instead of being centered on the click cell


[-] Fixed the Tower castle outline
[-] Removed the “Buildings” tooltip in the Town Hall UI when the cursor is not hovering over anything


[-] Fixed the Observation Tower outline and selection area
[+] Added translation and fixed bunch of bugs in the cheat menu


[-] New Observation Tower campaign bonus image
=== Miscellaneous ===
[+] Added new maps: Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, Long Road


[+] Fixed animation flaws of the Inferno citadel and castle rings
[+] Updated all sounds of Cove creatures


[+] Fixed the Fortress and Necropolis shipyards' outlines and targeting areas
[+] Improved the performance of shadow rendering on the adventure map in the game and in the map editor


[+] Fixed flashing pixels for the Necropolis Veil of Darkness
[+] Clarified the names of certain decorative objects


[+] Fixed the Citadel Mage Guild Level 2 position
[+] Description of Luck for First Aid Tent, Ammo Cart and Catapult now indicates that they are not affected by Luck. They are no longer affected by Fortune and Misfortune spells


[-] Fixed bugs in the Conflux Altar of Thought animation
[-] Removed automatically applied bans of buildings in towns on Arena maps


[-] Fixed Nest and Upg. Nest images on the Cove construction screen
[-] Save files from SoD are no longer visible in HotA


[-] Fixed the Upg. Nix Fort on the Cove screen
[-] Improved select scenarios and texts




=== Map Editor ===
==Version 1.6.1==
[+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine


[+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests
===HotA bugs===


[+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated
[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play


[+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns
[-] Fixed a bug where the game would crash when digging up a Grave in online play


[+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero
[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects


[+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
[-] Fixed a number of bugs and memory corruption connected to creating a new boat


[+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes.
[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison


[+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG)
[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat


[+] Added the ability to set a custom patrol radius for heroes up to 99
[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play


[+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II)
[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat


[+] Added an option to restrict players from choosing certain difficulty levels
[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn


[+] Added an option to prohibit players from hiring heroes
[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear


[+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs
[-] Fixed issues with incorrectly converted campaign savegames made in old versions


[+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor
[-] Fixed a bug where the Map Editor would crash when holding down Shift


[+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value
[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash


[+] Heroes can now be moved between land and water with automatic graphic transformation
[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor


[+] Banned buildings are now displayed in gray in the town building configuration dialog
[-] Fixed issues with certain menu objects in the Map Editor


[+] Removed redundant building construction requirements when configuring town buildings
[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor


[+] Added new town building configuration buttons: "Disallow All" and "Allow All"
[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file


[+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color
===SoD bugs===


[+] Now, only trigger cells of an object cannot be placed on forbidden terrains
[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only


[+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land
===Gameplay===


[+] Insufficient hero count on the map no longer results in replacing the map description with an error message
[-] Spawning points for Zombies were changed for Churchyards


[+] Map verification now includes checking for blocked Shipyards
[-] Warlock's Lab value was raised from 3000 to 10000


[+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation)
===Graphics===


[+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows
[+] Small creature portraits were reworked and improved


[-] Fixed a bug preventing the placement of objects near certain terrain objects
[+] Some large creature portraits were reworked


[+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor
[+] A Snow sprite was added for the Warlock's Lab


[-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor
[+] Yellow battlefield grid was introduced for Highlands and Wasteland


[-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases
[+] Campaign bonus resource icons reworked


[-] Fixed a big involving hero deactivation in map specifications when opening maps
[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle


[+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes
===Interface===


[-] Fixed passability of a Shrub for the rock and wasteland terrains
[+] Monolith/Portal and Subterranean Gate icons were added for World View


[+] Added the previously unused subterranean hole from the original game
===Miscellaneous===


[-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types
[+] Firewalk and mt_Firewalk templates were added


[-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов)
[-] On arena maps, event messages are only skipped now if they contain no text


[+] Minor interface adjustments
[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed


=== Template Editor ===
[-] A number of scenarios and texts were fixed
[+] Template Editor now supports creating and editing mirror templates


[+] Added a new feature: creating rules for generating terrain types of zones depending on the terrain types and towns of other zones
==Version 1.6.0==


[+] Added the option to control the generation of Airship Yards (similar to mines)
===HotA Bugs===


[+] Added the option to prohibit hiring heroes on the template
[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play


[+] Improved interface for editing links. Now you can edit multiple links at the same time, as well as copy/paste links
[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve


[+] The interface is now compatible with High DPI settings
[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios


[+] The zone editing window is split into separate tabs
[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.


[+] Reworked visualization of the zones' content on the main screen; no more elements that don't fit
[-] A bug has been fixed where Spellpower would reset on double completion of combat


[-] Improved the mechanism for visual scaling of links
[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate


[+] Added the option to undo/redo manipulations with templates (add, import, etc.)
[-] Objects now cannot be placed too far beyond the right screen border on G sized maps


[+] Added the option to apply settings to all zones/templates for a number of options
[-] A bug has been fixed where the game could crash upon visiting creature banks


[+] Added auto-saves in case the application crashes
[-] The faulty background soundbite for the Altar of Thought has been fixed


[+] Numerous fixes for generating html template descriptions
[-] A bug has been fixed where music wouldn't start in campaign videos


[+] Dragging is now done with the right mouse button, instead of a separate "Hand" tool
===Gameplay===


[+] Scroll bars removed, zooming assigned to the mouse wheel (without holding down Ctrl)
[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty


[+] The zoom in/zoom out buttons' operation mode has been changed: now these buttons immediately change the scale when clicked, and +/- hotkeys have been added.
[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors


[+] You can now drag and drop items between lists in the item ban windows
[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors


[+] Added a status bar at the bottom of the screen with messages about completed actions or errors
[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1


[-] You can no longer edit the template name on the left panel by clicking on the current template
[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.


[-] You can no longer delete the last remaining template from the template set
[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400


[-] Fixed an issue where the order of links could be randomly shuffled when editing links or when loading a template
[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%


[-] Fixed a bug when exporting a set of templates to multiple files: templates with the same name are not overwritten, but renamed
[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15


[-] Fixed incorrect display of Cyrillic characters in the name and description of the template set and the template name.
[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000


[+] You can now use quotation marks in the name and description of the template set and the template name
[-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero.


[-] Fixed a bug where only the first line in the template set description was saved
[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default


[+] Introduced a limit of 299 characters for the name and description of the template set
[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference


[+] The directory for exporting the template's html description/image is now remembered
[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference


[+] Templates now have the *.h3t extension, are stored without intermediate folders, and can be associated with the template editor
[+] A new creature, the Steel Golem, has been introduced


[-] Windows XP compatibility reintroduced
[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems


[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies


=== UI ===
[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland
[+] Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle


[+] Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview
[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone


[+] Added information about surrender price and available gold in the Surrender button tooltip in combat (even if it is not available)
[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland


[+] Added new button on the adventure map: visit an object / disembark from an airship
[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone


[+] Number of attacks is displayed for the attack action tooltip in battle (for creatures with multiple attacks)
[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland


[+] Changed resources overview panel: spaces have been added to separate digits, large values are displayed in thousands and millions
[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned


[+] Now, after completing a quest in the Seer's Hut, the information on the screen is updated upon receiving next quest
[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template


[+] Now garrison's appearance on the adventure map and in the garrison UI is the same, correct flags of the garrison owner are also displayed
[-] Numerous changes have been made to the 8xm12a template


[+] Added hints with amount of resources by elements of the resource panel in various game windows
[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200


[+] Added information about artifact effect to the tooltip when choosing campaign starting bonus
[-] AI value of melee attacks by shooter units has been reduced


[+] Improved visual readability of the researched spell in the Mages Guild
[-] AI value of protection against the elements spells has been reduced


[+] Subtitles scrolling speed in campaign cutscenes has been slowed down
===SoD Bugs===


[+] The video now plays when you hold down interface buttons
[-] The option to switch to the underworld in the world view on single level maps has been removed


[-] Hyphenated text has been fixed and made more universal
[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing


[-] Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen
[+] Certain animation flaws in online play have been fixed


[+] Fixed a bug: it was possible to donate scrolls, the Grail and war machines to the Sacrificial Altar
[+] A bug has been fixed where translucent image elements in combat could turn black


[+] Fixed coordinates during cursors pointing in battle
[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps


[-] Fixed: the extended dialog for the Black Market RMB was displayed in the center of the screen instead of being centered on the clicked cell
===Graphics===


[-] Removed the “Buildings” tooltip in the Town Hall UI when the cursor is not hovering over anything
[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made


[+] Added translation and fixed a bunch of bugs in the cheat menu
[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced


=== Miscellaneous ===
[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain
[+] Added new maps: Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, Long Road


[+] Updated all sounds of Cove creatures
[+] Large creature portraits have been fixed and improved


[+] Improved the performance of shadow rendering on the adventure map in the game and in the map editor
[+] Hero specialization icons have been fixed and improved


[+] Clarified the names of certain decorative objects
[+] Large resource icons have been fixed and improved


[+] Description of Luck for First Aid Tent, Ammo Cart and Catapult now indicates that they are not affected by Luck. They are no longer affected by Fortune and Misfortune spells
[+] Iron Golem sprites have been made sharper


[-] Removed automatically applied bans of buildings in towns on Arena maps
===Map Editor===


[-] Save files from SoD are no longer visible in HotA
[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations


[-] Improved select scenarios and texts
[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack


==Version 1.6.1 (01/FEB/2020)==
[+] Local Events can now be set to be triggered independently by human and AI players


===HotA bugs===
[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass


[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play
[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"


[-] Fixed a bug where the game would crash when digging up a Grave in online play
[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests


[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[+] Scaling in the object pane has been improved


[-] Fixed a number of bugs and memory corruption connected to creating a new boat
[+] The restriction of no more than 256 monsters with messages per map has been removed


[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison
[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest


[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat
[-] Freezing when generating a random map on some systems has been fixed


[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play
===Template Editor===


[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat
[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones


[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn
[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced


[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear
[-] Zone editing interface has been changed


[-] Fixed issues with incorrectly converted campaign savegames made in old versions
[+] Dark interface skin has been introduced


[-] Fixed a bug where the Map Editor would crash when holding down Shift
[-] Errors when working with parallel connections have been fixed


[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash
[-] A bug has been fixed where Golden and Diamond Golems were absent


[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor
[-] Windows XP compatibility has been brought back


[-] Fixed issues with certain menu objects in the Map Editor
===Interface===


[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor
[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed


[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file
[+] The positioning of the Market dialogue title text has been fixed


===SoD bugs===
===Miscellaneous===


[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only
[+] New maps The Great Wasteland, Gold Rush have been introduced


===Gameplay===
[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other


[-] Spawning points for Zombies were changed for Churchyards
[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200


[-] Warlock's Lab value was raised from 3000 to 10000
[+] On RoE maps, random towns can now be Conflux and Cove


===Graphics===
[-] Numerous fixes to maps and texts


[+] Small creature portraits were reworked and improved
==Version 1.5.4==


[+] Some large creature portraits were reworked
===HotA bugs===


[+] A Snow sprite was added for the Warlock's Lab
[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files


[+] Yellow battlefield grid was introduced for Highlands and Wasteland
[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated


[+] Campaign bonus resource icons reworked
[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered


[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle
[-] The endless casting bug has been fixed for Satyrs and Leprechauns


===Interface===
[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required


[+] Monolith/Portal and Subterranean Gate icons were added for World View
[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer


===Miscellaneous===
[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell


[+] Firewalk and mt_Firewalk templates were added
[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature


[-] On arena maps, event messages are only skipped now if they contain no text
[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level


[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed
[-] A bug has been fixed where the Alt+F4 hotkey would not work


[-] A number of scenarios and texts were fixed
[-] RMG: Crashes tied to the overly long template description have been fixed


== Version 1.6.0 (01/JAN/2020) ==
[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)


===HotA Bugs===
[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game


[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play
[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast


[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve
[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis


[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios
[-] Town Gate now cannot be placed on water


[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.
[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed


[-] A bug has been fixed where Spellpower would reset on double completion of combat
[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town


[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate
[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen


[-] Objects now cannot be placed too far beyond the right screen border on G sized maps
[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug


[-] A bug has been fixed where the game could crash upon visiting creature banks
[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA


[-] The faulty background soundbite for the Altar of Thought has been fixed
[-] Some memory leaks tied to dialogue elements have been fixed
 
[-] A bug has been fixed where music wouldn't start in campaign videos


===Gameplay===
===Gameplay===


[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty
[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable


[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors
[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages


[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors
[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone


[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1
[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory


[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.
[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone


[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400
[+] RMG: Wide connections between random map zones now also work in the underworld


[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%
[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI


[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15
[+] Faerie dragons now cannot aim Chain Lightning at allied stacks


[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000
===SoD bugs===


[-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero.
[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks


[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default
[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs


[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference
[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex


[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference
[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game


[+] A new creature, the Steel Golem, has been introduced
[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat


[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems
[+] A certain hero-clonning bug has been fixed


[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies
[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player


[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland
[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects


[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone
[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed


[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland
[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there


[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone
[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation


[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland
[+] A bug has been fixed where a hero would neglect using a ship he/she summoned


[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned
[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there


[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template
[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear


[-] Numerous changes have been made to the 8xm12a template
[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed


[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200
[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen


[-] AI value of melee attacks by shooter units has been reduced
[+] Reentering the cheat code to increase contrast now restores the regular contrast level


[-] AI value of protection against the elements spells has been reduced
[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens


===SoD Bugs===
[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings


[-] The option to switch to the underworld in the world view on single level maps has been removed
[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players


[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing
===Graphics===


[+] Certain animation flaws in online play have been fixed
[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map


[+] A bug has been fixed where translucent image elements in combat could turn black
[+] Faulty moat graphics have been fixed for Fortress town


[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps
[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites


===Graphics===
[+] Buggy shadow has been fixed for the Pit Lords sprite


[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made
[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite


[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced
[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed


[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain
[-] Vey, Luna, Ciele and Gelare portraits have been fixed


[+] Large creature portraits have been fixed and improved
===Map editor===


[+] Hero specialization icons have been fixed and improved
[+] The incorrect position of Elementals in the creature lists has been fixed


[+] Large resource icons have been fixed and improved
===Template editor===


[+] Iron Golem sprites have been made sharper
[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly


===Map Editor===
[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths


[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations
[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time


[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced
[-] The faulty exporting of *.jpg images has been fixed


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack
===Interface===


[+] Local Events can now be set to be triggered independently by human and AI players
[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures


[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass
[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots


[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"
[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex


[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests
[+] The game window will now not become unresponsive during generating a random map or loading a map


[+] Scaling in the object pane has been improved
[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen


[+] The restriction of no more than 256 monsters with messages per map has been removed
===Miscellaneous===


[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest
[-] A number of issues with maps, templates, texts and fonts have been fixed


[-] Freezing when generating a random map on some systems has been fixed
[+] New map Daggerwin Valley have been introduced


===Template Editor===
[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced


[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones
[+] Map creation date format has been changed in the map selection dialog


[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced
[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted


[-] Zone editing interface has been changed
==Version 1.5.3==


[+] Dark interface skin has been introduced
===HotA bugs===


[-] Errors when working with parallel connections have been fixed
[-] Non-working Thorgrim specialty fixed


[-] A bug has been fixed where Golden and Diamond Golems were absent
===Graphics===


[-] Windows XP compatibility has been brought back
[-] Sand Gem Pond image improved


===Interface===
[-] Oasis image fixed


[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed
===Miscellaneous===


[+] The positioning of the Market dialogue title text has been fixed
[-] Map fixes


===Miscellaneous===
==Version 1.5.2==


[+] New maps The Great Wasteland, Gold Rush have been introduced
===HotA bugs===


[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other
[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack


[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200
[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns


[+] On RoE maps, random towns can now be Conflux and Cove
[-] Learning skill bonus is now considered when visiting Gazebo


[-] Numerous fixes to maps and texts
[-] Fixed AI crash on boarding a boat


== Version 1.5.4 (27/DEC/2018)==
[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load


===HotA bugs===
[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues


[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files
[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed


[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated
[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows


[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered
[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present


[-] The endless casting bug has been fixed for Satyrs and Leprechauns
[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland


[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required
[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss


[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer
[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window


[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell
[-] Fixed issues with smooth graphic effects in combat


[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature
[-] Mage Guild screen loading was speeded up


[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level
[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown


[-] A bug has been fixed where the Alt+F4 hotkey would not work
[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer


[-] RMG: Crashes tied to the overly long template description have been fixed
===In-game experience===


[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)
[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell


[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game
[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30


[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast
[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120


[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis
[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%


[-] Town Gate now cannot be placed on water
[+] Value of antimagic spells has been reduced for AI


[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed
[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12


[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town
[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD


[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen
===SoD bugs===


[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug
[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn


[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA
[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat


[-] Some memory leaks tied to dialogue elements have been fixed
[-] Fixed a number of technical bugs with reviewing an enemy's turn


===Gameplay===
[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn


[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable
[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport


[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages
[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks


[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone
[+] Fixed a bug when screen was not updated after getting defeating monster prize


[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory
===Graphics===


[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone
[+] A new highlands spruce tree has been added


[+] RMG: Wide connections between random map zones now also work in the underworld
[-] Oasis sprite remade


[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI
[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain


[+] Faerie dragons now cannot aim Chain Lightning at allied stacks
===Interface===


===SoD bugs===
[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive


[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks
[+] Combat hero preview window now shows hero temporary skill changes


[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs
[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped


[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex
===Miscellaneous===


[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game
[+] Fortune Favors Fools and In Defense scenarios have been introduced


[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat
[-] Scenario The Devil Is in the Detail updated


[+] A certain hero-clonning bug has been fixed
[-] Added a possibility to generate mt_TeamJebus RMG template on M size


[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player
[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled


[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects
[-] Black'n'Blue RMG template updated


[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed
[+] Added RMG template check before online game, and a warning in case the template is modified


[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there
[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat


[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation
[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed


[+] A bug has been fixed where a hero would neglect using a ship he/she summoned
[-] Multiple maps and texts have been fixed


[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there
==Version 1.5.1==


[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear
===HotA bugs===


[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed
[-] Fixed a potential crash after right-clicking objects


[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen
[-] Fixed a potential corruption of the Shipyard after a turn review


[+] Reentering the cheat code to increase contrast now restores the regular contrast level
[-] Fixed a bug where a stack of Archangels could resurrect itself


[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens
[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic


[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings
[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure


[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players
[-] Fixed a bug where spell research would become unusable after a siege in an online game


===Graphics===
[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn


[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map
[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent


[+] Faulty moat graphics have been fixed for Fortress town
[-] Fixed the wrong Faerie Ring sound clip


[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites
[-] Fixed the impassable hex layout for one of the Highlands combat obstacles


[+] Buggy shadow has been fixed for the Pit Lords sprite
===In-game experience===


[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite
[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map


[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed
[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)


[-] Vey, Luna, Ciele and Gelare portraits have been fixed
[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3


===Map editor===
===Graphics===


[+] The incorrect position of Elementals in the creature lists has been fixed
[+] Added 5 new Puddle decorations for the highlands terrain


===Template editor===
[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]


[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly
[-] Fixed the male Cleric hero sprite on the adventure map


[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths
[-] Fixed one of the highland obstacle sprites in combat


[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time
[+] Lightning spell animation has been increased in duration


[-] The faulty exporting of *.jpg images has been fixed
===Map editor===


===Interface===
[-] Fixed a potential crash on startup


[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures
===Template editor===


[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots
[-] The original Hill Fort is now marked as banned by default


[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex
[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls


[+] The game window will now not become unresponsive during generating a random map or loading a map
===Miscellaneous===


[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen
[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass


===Miscellaneous===
[-] Added the Boomerang and Apocalypse templates


[-] A number of issues with maps, templates, texts and fonts have been fixed
[-] Waterfall ambient sound has been changed


[+] New map Daggerwin Valley have been introduced
[-] Map and text fixes


[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced
==Version 1.5.0==


[+] Map creation date format has been changed in the map selection dialog
[!] If you prefer launching the game using the HD .exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0


[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted
[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.


== Version 1.5.3 (18/MAR/2018)==
[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.


===HotA bugs===
===HotA bugs===


[-] Non-working Thorgrim specialty fixed
[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month


===Graphics===
[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats


[-] Sand Gem Pond image improved
[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting


[-] Oasis image fixed
[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill


===Miscellaneous===
[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move


[-] Map fixes
[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible


== Version 1.5.2 (17/MAR/2018)==
[-] Combat speed buttons now work correctly after the settings have been restored to default


===HotA bugs===
[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)


[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack
[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby


[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns
[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections


[-] Learning skill bonus is now considered when visiting Gazebo
[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu


[-] Fixed AI crash on boarding a boat
[-] Fixed the incorrectly animated Cannon in the unit overview window


[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load
[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms


[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues
[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town


[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed
[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly


[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows
[-] Fixed the Pirate death sound clip that wasn't playing


[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present
[-] Fixed incorrect stack behavior while entering creature banks


[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland
[-] Fixed the memory leak during online combat between two players


[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss
[-] Fixed the memory leak in the artifact overview window on the map


[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window
[-] Fixed DEP incompatibility issues


[-] Fixed issues with smooth graphic effects in combat
===In-game experience===


[-] Mage Guild screen loading was speeded up
[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty


[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown
[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key


[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer
[+] Two-hex units now may move back one hex in combat


===In-game experience===
[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost


[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell
[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar


[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30
[+] Orb of Inhibition and Recanter's Cloak are now banned by default


[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120
[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent


[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%
[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse


[+] Value of antimagic spells has been reduced for AI
[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain


[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12
[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone


[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD
[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone


===SoD bugs===
[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain


[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn
[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone


[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat
[+] Dragon Utopia's passable square pattern has been altered


[-] Fixed a number of technical bugs with reviewing an enemy's turn
[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected


[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn
[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200


[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport
[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic


[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks
[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value


[+] Fixed a bug when screen was not updated after getting defeating monster prize
[-] RMG: Ancient Lamp is now banned


===Graphics===
[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000


[+] A new highlands spruce tree has been added
[-] RMG: Raider Picket density is down to 70 from 80


[-] Oasis sprite remade
[-] RMG: Skeleton transformer density is down to 15 from 20


[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain
[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings


===Interface===
[-] Jeremy now has Offense instead of Logistics in his starting skills


[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive
[-] Miriam now has Logistics instead of Offense in her starting skills


[+] Combat hero preview window now shows hero temporary skill changes
[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6


[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped
[-] Fangarm AI Value and Fight Value have been reduced


===Miscellaneous===
[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly


[+] Fortune Favors Fools and In Defense scenarios have been introduced
[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000


[-] Scenario The Devil Is in the Detail updated
[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly


[-] Added a possibility to generate mt_TeamJebus RMG template on M size
[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8


[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled
[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city


[-] Black'n'Blue RMG template updated
[-] Pub now grants +4 to Crewmate growth, down from +6


[+] Added RMG template check before online game, and a warning in case the template is modified
[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2


[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat
[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win


[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed
[+] Town Gate now has an improved interaction window, and AI can now use it


[-] Multiple maps and texts have been fixed
[+] AI now can use the Scholar skill to exchange spells between heroes in cities


== Version 1.5.1 (13/JAN/2018)==
[+] AI now can make use of the Fangarm special abilities


===HotA bugs===
[+] AI now can use the Horn of the Abyss


[-] Fixed a potential crash after right-clicking objects
[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals


[-] Fixed a potential corruption of the Shipyard after a turn review
[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill


[-] Fixed a bug where a stack of Archangels could resurrect itself
[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill


[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic
[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure
[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town


[-] Fixed a bug where spell research would become unusable after a siege in an online game
[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)


[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn
[+] RMG: Unpickable objects now can't be spawned on roads


[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent
[+] RMG: Long, winding roads are now less commonly generated


[-] Fixed the wrong Faerie Ring sound clip
[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used


[-] Fixed the impassable hex layout for one of the Highlands combat obstacles
===SoD bugs===


===In-game experience===
[+] A hero's primary skill value now can't overflow or zero out


[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map
[+] A hero's stack number now can't overflow (partial fix)


[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)
[+] Fixed a bug where AI could fly using the Water Walk spell


[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3
[+] Water events now won't trigger while passing over them using Fly or Water Walk


===Graphics===
[+] Fixed a bug where creatures could be granted multiple times from a one-time local event


[+] Added 5 new Puddle decorations for the highlands terrain
[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero


[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]
[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control


[-] Fixed the male Cleric hero sprite on the adventure map
[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode


[-] Fixed one of the highland obstacle sprites in combat
[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them


[+] Lightning spell animation has been increased in duration
[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.


===Map editor===
[+] Fixed a bug where the game could crash on visiting a Hill Fort


[-] Fixed a potential crash on startup
[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn


===Template editor===
[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack


[-] The original Hill Fort is now marked as banned by default
[+] AI can now cast Berserk


[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls
[+] AI now calculates the Hypnotise spell duration correctly


===Miscellaneous===
[+] AI now can raise upgraded creatures using the Necromancy skill


[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass
[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle


[-] Added the Boomerang and Apocalypse templates
[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly


[-] Waterfall ambient sound has been changed
[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates


[-] Map and text fixes
[+] AI now considers the presence of Aurora Borealis in towns


== Version 1.5.0 (01/JAN/2018) ==
[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)


[!] If you prefer launching the game using the HD.exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0
[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings


[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.
[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.
[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle


===HotA bugs===
[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps


[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month
[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning


[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats
[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty


[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting
[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages


[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill
[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage


[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move
[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement


[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible
[+] RMG: Fixed a bug where objects with impassable triggers could block other objects


[-] Combat speed buttons now work correctly after the settings have been restored to default
[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group


[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)
[+] RMG: Fixed a bug where objects could block unguarded passages


[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby
[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly


[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections
[+] RMG: Fixed a bug where roads within a zone could be not interconnected


[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu
[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory


[-] Fixed the incorrectly animated Cannon in the unit overview window
[+] RMG: Fixed a bug where purely ornamental isles could have passable squares


[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms
[+] A number of visual bugs and misalignments was fixed in the map selection dialog


[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town
[+] Fixed a bug where the client would crash on startup before map headers could be loaded


[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly
[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog


[-] Fixed the Pirate death sound clip that wasn't playing
[+] Multiplayer save game list now doesn't display games with a single player remaining


[-] Fixed incorrect stack behavior while entering creature banks
[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated


[-] Fixed the memory leak during online combat between two players
[+] Minimap is now updated correctly during a turn review


[-] Fixed the memory leak in the artifact overview window on the map
[+] Ships are now displayed correctly during a turn review


[-] Fixed DEP incompatibility issues
[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn


===In-game experience===
[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game


[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty
[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game


[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key
[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game


[+] Two-hex units now may move back one hex in combat
[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game


[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost
[+] Digging is now displayed during a turn review and sent to an inactive player in an online game


[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar
[+] Spawning creatures on the map on starting a new month is now displayed during a turn review


[+] Orb of Inhibition and Recanter's Cloak are now banned by default
[+] Fixed a bug where the fog of war would blink after closing the map during a turn review


[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent
[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game


[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse
[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn


[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain
[+] Fixed a bug with transferring the map being closed to an inactive player in an online game


[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone
[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game


[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone
[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former


[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain
[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship


[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone
[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard


[+] Dragon Utopia's passable square pattern has been altered
[+] Active hero/town won't now be switched after building a ship at an external shipyard


[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected
[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game


[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200
[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map


[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic
[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero


[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value
[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat


[-] RMG: Ancient Lamp is now banned
[+] In online play, inactive player will now hear the waiting music again after a battle ends


[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000
[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn


[-] RMG: Raider Picket density is down to 70 from 80
[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log


[-] RMG: Skeleton transformer density is down to 15 from 20
[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions


[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings
[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall


[-] Jeremy now has Offense instead of Logistics in his starting skills
[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it


[-] Miriam now has Logistics instead of Offense in her starting skills
[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains


[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6
[+] Fixed a bug where some texts wouldn't fit standard floating windows


[-] Fangarm AI Value and Fight Value have been reduced
[+] Fixed a bug where text wouldn't center properly in standard message windows


[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly
[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present


[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000
[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster


[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly
[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog


[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8
[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame


[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city
[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects


[-] Pub now grants +4 to Crewmate growth, down from +6
[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview


[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2
[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview


[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win
[+] Fixed a bug where Ore Mines didn't have flags in the world overview


[+] Town Gate now has an improved interaction window, and AI can now use it
[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones


[+] AI now can use the Scholar skill to exchange spells between heroes in cities
[+] Fixed a bug where many battle animations missed the first frame


[+] AI now can make use of the Fangarm special abilities
[+] Fixed a bug where the University of Magic dialog window wouldn't be centered


[+] AI now can use the Horn of the Abyss
[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property


[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals
[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus


[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill
[+] In online game, gossip will now be displayed in the Tavern during enemy's turn


[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill
[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot


[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
[-] Fixed starting armies for the campaign heroes


[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town
[+] Fixed a bug where several players could have the same starting hero generated for them in the field


[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)
[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario


[+] RMG: Unpickable objects now can't be spawned on roads
[+] Fixed a bug where handicap settings would be reset after loading the game


[+] RMG: Long, winding roads are now less commonly generated
[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner


[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used
[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes


===SoD bugs===
[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game


[+] A hero's primary skill value now can't overflow or zero out
[+] Fixed a potential issue with the game going unstable after summoning a creature in battle


[+] A hero's stack number now can't overflow (partial fix)
[+] Fixed memory leak caused by tread sounds while flying


[+] Fixed a bug where AI could fly using the Water Walk spell
[+] Fixed memory corruption when loading a Prison from the map


[+] Water events now won't trigger while passing over them using Fly or Water Walk
[+] Fixed a potential issue with animation executed through palette modification


[+] Fixed a bug where creatures could be granted multiple times from a one-time local event
===Graphics===


[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero
[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen


[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control
[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen


[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode
[+] In combat, heroes now have a permanent standing animation


[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them
[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly


[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.
[+] Heroes' casting animations have been slightly slowed down


[+] Fixed a bug where the game could crash on visiting a Hill Fort
[+] A hero's gender displayed in combat is now determined by a setting in the map editor


[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably


[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly


[+] AI can now cast Berserk
[-] A new portrait picture for Vey has been introduced


[+] AI now calculates the Hypnotise spell duration correctly
[-] Fixed palette for the Pendant of Downfall


[+] AI now can raise upgraded creatures using the Necromancy skill
[+] A new puzzle map for the Cove has been introduced


[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.


[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly
[+] A Churchyard sprite for the new Highland terrain has been added


[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates
[+] Four Sea Portals (red, blue, light green and yellow) have been added


[+] AI now considers the presence of Aurora Borealis in towns
[+] 8 sets of ornamental Rubble for sea tiles have been added


[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)
[+] A new Seer Hut has been added


[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings
[+] Two one-square Oak trees have been added


[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
[+] Two one-square Snow pine trees have been added


[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle
[+] A new tree for the Dirt terrain has been added


[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps
[+] Fixed the Dirt terrain mountain sprites


[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning
[+] Fixed the pallette for one of the Snow Pine forest variations


[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty
[+] Fixed the Refugee Camp sprite


[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages
[+] Fixed the shadows for the Shrine of magic gesture/thought


[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage
[-] Fixed the Shrine of magic mystery sprite


[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement
[+] Fixed the Conflux siege screen


[+] RMG: Fixed a bug where objects with impassable triggers could block other objects
[-] Fixed the Conflux map sprites


[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group
[-] Fixed the Fortress map sprites


[+] RMG: Fixed a bug where objects could block unguarded passages
[-] Fixed the one-square Prison sprite


[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly
[-] Fixed the Wineyard sprite


[+] RMG: Fixed a bug where roads within a zone could be not interconnected
[-] Fixed the Colosseum of the Magi sprite contrast


[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory
[-] Enhanced the War Machine Factory sprite


[+] RMG: Fixed a bug where purely ornamental isles could have passable squares
[-] Fixed the Snow terrain hill sprites


[+] A number of visual bugs and misalignments was fixed in the map selection dialog
[-] Animated lakes have been removed


[+] Fixed a bug where the client would crash on startup before map headers could be loaded
[+] Cursors for movement and visiting objects on the water have been altered


[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog
[+] Fixed the Gold Golem magic death animation


[+] Multiplayer save game list now doesn't display games with a single player remaining
[+] Fixed the Halfling sprites


[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated
[+] Pit Lord casting animation use scenarios have been added


[+] Minimap is now updated correctly during a turn review
[+] Fixed the Swordsman and Crusader sprite contrast


[+] Ships are now displayed correctly during a turn review
[+] Fixed the Minotaur King combat sprite and shadows


[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn
[+] Fixed the Manticore and Scorpicore death animation and body sprites


[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures


[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed the pallette for the ornamental Grass tiles


[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed the extra pixel in the river sprite


[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game
[+] Magical terrains are now rendered below every object, road, and river


[+] Digging is now displayed during a turn review and sent to an inactive player in an online game
[+] Fangarm calling animation from several stacks is now played simultaneously


[+] Spawning creatures on the map on starting a new month is now displayed during a turn review
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks


[+] Fixed a bug where the fog of war would blink after closing the map during a turn review
[-] Fixed the attacking frame for a number of new creatures on the map


[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game
[+] Fixed a number of combat interface graphic issues


[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn
[+] Fixed the faulty cancel button in the stack splitting window


[+] Fixed a bug with transferring the map being closed to an inactive player in an online game
[+] Fixed the minimap colors for the Brown and Green players


[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game
[+] Fixed the ship flag colors for the Blue player


[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former
[+] Fixed palette for flags in combat


[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation


[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard
[+] Fixed the combat backgrounds for Inferno and Necropolis siege


[+] Active hero/town won't now be switched after building a ship at an external shipyard
[+] Fixed the background for neutral creatures in the creature overview window


[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game
===Map editor===


[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map


[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player


[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks


[+] In online play, inactive player will now hear the waiting music again after a battle ends
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger


[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for


[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player


[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions
[+] A new logo has been introduced


[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall
===Interface===


[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn


[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there


[+] Fixed a bug where some texts wouldn't fit standard floating windows
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected


[+] Fixed a bug where text wouldn't center properly in standard message windows
[+] Hover over a hero on the map to see his movement points in a hint


[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation


[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time


[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog
[+] Last player to visit the Black Market can now review its inventory


[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame
[+] Last player to visit the Ancient Lamp can now review its inventory


[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects
[+] Last player to visit the Refugee Camp can now review its inventory


[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build


[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview
[+] The dialog to buy a Spell Book is now displayed on the Mage Guild screen


[+] Fixed a bug where Ore Mines didn't have flags in the world overview
[+] E hotkey now stands for exchange between heroes on the town screen


[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts


[+] Fixed a bug where many battle animations missed the first frame
[+] It is now possible to dismiss heroes visiting towns


[+] Fixed a bug where the University of Magic dialog window wouldn't be centered
[+] It is now possible to dismiss heroes on the town and kingdom overview screens


[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property
[+] A hint for the Stables and Observatory effects has been added


[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log


[+] In online game, gossip will now be displayed in the Tavern during enemy's turn
===Miscellaneous===


[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot
[+] New map has been added: Before the Storm


[-] Fixed starting armies for the campaign heroes
[+] Obstacle brush has been improved, along with the RMG obstacle placement


[+] Fixed a bug where several players could have the same starting hero generated for them in the field
[+] Obstacle brush now won't spawn several instances of the same object next to each other


[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability


[+] Fixed a bug where handicap settings would be reset after loading the game
[+] RMG: Fully passable ornamental objects can now be spawned


[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner
[+] RMG: A map is now centered correctly depending on the actual zone layout


[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes
[+] It is now possible to place more than 32 Black Markets on a map


[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game
[+] Every spell now has its effect formula in the description


[+] Fixed a potential issue with the game going unstable after summoning a creature in battle
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds


[+] Fixed memory leak caused by tread sounds while flying
[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects


[+] Fixed memory corruption when loading a Prison from the map
[+] Faerie Dragons now have a casting sound effect


[+] Fixed a potential issue with animation executed through palette modification
[+] Sacrifice spell now has a resurrecting sound effect


===Graphics===
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one


[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen
[+] Combat casting animation speed has been altered for a number of creatures


[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen
[+] Music now can be set to play in 22kHz mono or 44kHz stereo


[+] In combat, heroes now have a permanent standing animation
[+] Record point calculation formula has been altered


[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only


[+] Heroes' casting animations have been slightly slowed down
[-] Multiple maps and texts have been fixed
 
[+] A hero's gender displayed in combat is now determined by a setting in the map editor
 
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably
 
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly
 
[-] A new portrait picture for Vey has been introduced
 
[-] Fixed palette for the Pendant of Downfall
 
[+] A new puzzle map for the Cove has been introduced
 
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.
 
[+] A Churchyard sprite for the new Highland terrain has been added
 
[+] Four Sea Portals (red, blue, light green and yellow) have been added
 
[+] 8 sets of ornamental Rubble for sea tiles have been added
 
[+] A new Seer Hut has been added
 
[+] Two one-square Oak trees have been added
 
[+] Two one-square Snow pine trees have been added
 
[+] A new tree for the Dirt terrain has been added
 
[+] Fixed the Dirt terrain mountain sprites
 
[+] Fixed the pallette for one of the Snow Pine forest variations
 
[+] Fixed the Refugee Camp sprite
 
[+] Fixed the shadows for the Shrine of magic gesture/thought
 
[-] Fixed the Shrine of magic mystery sprite
 
[+] Fixed the Conflux siege screen
 
[-] Fixed the Conflux map sprites
 
[-] Fixed the Fortress map sprites
 
[-] Fixed the one-square Prison sprite
 
[-] Fixed the Wineyard sprite
 
[-] Fixed the Colosseum of the Magi sprite contrast
 
[-] Enhanced the War Machine Factory sprite
 
[-] Fixed the Snow terrain hill sprites
 
[-] Animated lakes have been removed
 
[+] Cursors for movement and visiting objects on the water have been altered
 
[+] Fixed the Gold Golem magic death animation
 
[+] Fixed the Halfling sprites
 
[+] Pit Lord casting animation use scenarios have been added
 
[+] Fixed the Swordsman and Crusader sprite contrast
 
[+] Fixed the Minotaur King combat sprite and shadows
 
[+] Fixed the Manticore and Scorpicore death animation and body sprites
 
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures
 
[+] Fixed the pallette for the ornamental Grass tiles
 
[+] Fixed the extra pixel in the river sprite
 
[+] Magical terrains are now rendered below every object, road, and river
 
[+] Fangarm calling animation from several stacks is now played simultaneously
 
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks
 
[-] Fixed the attacking frame for a number of new creatures on the map
 
[+] Fixed a number of combat interface graphic issues
 
[+] Fixed the faulty cancel button in the stack splitting window
 
[+] Fixed the minimap colors for the Brown and Green players
 
[+] Fixed the ship flag colors for the Blue player
 
[+] Fixed palette for flags in combat
 
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation
 
[+] Fixed the combat backgrounds for Inferno and Necropolis siege
 
[+] Fixed the background for neutral creatures in the creature overview window
 
===Map editor===
 
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map
 
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player
 
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks
 
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger
 
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for
 
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player
 
[+] A new logo has been introduced
 
===Interface===
 
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn
 
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there
 
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected
 
[+] Hover over a hero on the map to see his movement points in a hint
 
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation
 
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time
 
[+] Last player to visit the Black Market can now review its inventory
 
[+] Last player to visit the Ancient Lamp can now review its inventory
 
[+] Last player to visit the Refugee Camp can now review its inventory
 
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build
 
[+] The dialog to buy a Spell Book is now displayed on the Mage Guild screen
 
[+] E hotkey now stands for exchange between heroes on the town screen
 
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts
 
[+] It is now possible to dismiss heroes visiting towns
 
[+] It is now possible to dismiss heroes on the town and kingdom overview screens
 
[+] A hint for the Stables and Observatory effects has been added
 
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log
 
===Miscellaneous===
 
[+] New map has been added: Before the Storm
 
[+] Obstacle brush has been improved, along with the RMG obstacle placement
 
[+] Obstacle brush now won't spawn several instances of the same object next to each other
 
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability
 
[+] RMG: Fully passable ornamental objects can now be spawned


[+] RMG: A map is now centered correctly depending on the actual zone layout
==Old Versions==


[+] It is now possible to place more than 32 Black Markets on a map
Version 1.4.2


[+] Every spell now has its effect formula in the description
Version 1.4.1 was skipped for technical reasons.
 
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds
 
[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects
 
[+] Faerie Dragons now have a casting sound effect
 
[+] Sacrifice spell now has a resurrecting sound effect
 
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one
 
[+] Combat casting animation speed has been altered for a number of creatures
 
[+] Music now can be set to play in 22kHz mono or 44kHz stereo
 
[+] Record point calculation formula has been altered
 
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only
 
[-] Multiple maps and texts have been fixed
 
== Old Versions ==
 
== Version 1.4.2 (05/JAN/2016) ==


HotA fixes
HotA fixes
Line 2,070: Line 1,874:
[-] Fixed select maps and in-game texts
[-] Fixed select maps and in-game texts


== Version 1.4.1 (Skipped) ==
Version 1.4.0
[-] Skipped for technical reasons.
 
== Version 1.4.0 (02/JAN/2016) ==


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,197: Line 1,998:
[-] Fixed select maps and in-game texts
[-] Fixed select maps and in-game texts


== Version 1.3.8 (25/APR/2015) ==
Version 1.3.8


HotA bugs
HotA bugs
Line 2,265: Line 2,066:
[-] Map fixes
[-] Map fixes


== Version 1.3.7 (06/MAR/2015) ==
Version 1.3.7


HotA bugs
HotA bugs
Line 2,271: Line 2,072:
[-] Fixed wrong Phoenix portrait
[-] Fixed wrong Phoenix portrait


== Version 1.3.6 (06/MAR/2015) ==
Version 1.3.6


HotA bugs
HotA bugs
Line 2,365: Line 2,166:
[-] Some map and text fixes
[-] Some map and text fixes


== Version 1.3.5 (02/JAN/2015) ==
Version 1.3.5


HotA Bugs
HotA Bugs
Line 2,397: Line 2,198:
[-] Ironfist of the Ogre pickup event text has been introduced
[-] Ironfist of the Ogre pickup event text has been introduced


== Version 1.3.4 (01/JAN/2015) ==
Version 1.3.4


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,615: Line 2,416:
[-] A number of maps have been fixed
[-] A number of maps have been fixed


== Version 1.3.3 (29/JUN/2014) ==
Version 1.3.3


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,869: Line 2,670:
[-] Some launcher fixes
[-] Some launcher fixes


== Version 1.3.2 (11/JAN/2014) ==
Version 1.3.2


[-] Fixed a crash at map editor start
[-] Fixed a crash at map editor start
Line 2,893: Line 2,694:
[-] Some launcher fixes
[-] Some launcher fixes


== Version 1.3.1 (04/JAN/2014) ==
Version 1.3.1


[-] Fixed a crash when generating a random map in map editor
[-] Fixed a crash when generating a random map in map editor
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