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Horn of the Abyss (Documentation)
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==Map Editor== * Users can enable or disable [[Growth#Special weeks and months|monster weeks and months]] (except in the case of an existing Deity of Fire) and plague months. They’re on by default. * Users can set '''a restriction on the combat duration'''. If this option is enabled, any combat involving a player that lasts longer than the specified number of rounds will be forcibly terminated. The attacking player will be required to flee, surrender or initiate quick combat. The availability of retreat and surrender is subject to the usual rules (but the Shackles of War are ignored). Quick combat can only be initiated against AI. This option is disabled by default. * Users can customize [[creature bank]]s: bank level, reward artifacts, and the presence or absence of an upgraded monster stack. * Extra settings for '''monsters''': ** Fine tuning of the mood in addition to the standard settings; a range of randomly selected moods can be specified. ** Specifying whether monsters join for money only or can join for free. ** Specifying the percentage of monsters joining: users can set what percentage of the monster group will be added to the player’s army if they join. The remaining monsters will disband. If monsters join for money, the full price for the group will be paid anyway. ** Specifying the number of stacks into which monsters are divided in combat* ** Specifying the presence or absence of an upgraded monster stack in combat. * '''Local Events''' can be independently configured for triggering by human and AI-controlled players. * A new object, the '''Quest Gate''', that requires completing a quest to pass and does not disappear after the quest is completed. ** The quests “Bring Resources”, “Bring Creatures” and “Bring Artifacts” must be completed for each pass through the gate (each time, the corresponding objects will be taken away). ** The quests “Defeat Hero” and “Defeat Monster”: after completing the quest, the gate will stay open for the player who completed the quest and stay closed for all other players. The player does not need to complete the quest again after the first pass. ** The remaining quests open the gate to any eligible heroes without requiring a separate fee for each pass. ** '''New quests''' for the Seer's Hut, Quest Guard and Quest Gate: ** Belong to a class: the quest can be completed by a hero belonging to any of the specified classes. ** Return no earlier than the date: the quest can be completed by any hero who has visited the object no earlier than the specified date (the Quest Gate becomes open to everyone starting from the specified date). * Users can set '''multiple quests for one Seer's Hut''': a sequence of one-off quests or a recurring quest sequence.
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