Editing Horn of the Abyss (Documentation)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2,251: | Line 2,251: | ||
** In general, to get a higher score you should do the same things as before: win as soon as possible, and capture as many towns as possible. The grail also gives a bonus. But now it is much harder to get the highest ranks. | ** In general, to get a higher score you should do the same things as before: win as soon as possible, and capture as many towns as possible. The grail also gives a bonus. But now it is much harder to get the highest ranks. | ||
== | == Random Map Generator == | ||
* '''Water elements were excluded from random maps without water.''' | * '''Water elements were excluded from random maps without water.''' | ||
Line 2,300: | Line 2,300: | ||
== Original Game Bug Fixing == | == Original Game Bug Fixing == | ||
=== | === HD/HD+ Fixes Built into HotA === | ||
* '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).''' | * '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).''' | ||
Line 2,318: | Line 2,318: | ||
** In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ** In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ||
=== HotA Fixes Not Included in | === HotA Fixes Not Included in HD/HD+ === | ||
* '''When flying over a guarded tile when said tile is the final destination of the flight, the combat will now not be triggered before the tile in question is in fact reached. Thus, incorrect positioning of a hero performing the flight is fixed''' | * '''When flying over a guarded tile when said tile is the final destination of the flight, the combat will now not be triggered before the tile in question is in fact reached. Thus, incorrect positioning of a hero performing the flight is fixed''' |